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namcos22.c: Fixed or improved tokyowar sprite garbage, sprites in alpinesa alpinr2a/b and cybrcycc, sprite x/y flipping, sprite delta x/y, texture c-mode (again), and some z priority issues. [hap]
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@ -4,16 +4,18 @@
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* todo:
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*
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* - emulate slave dsp!
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* - fog (not even hooked yet up on not-super)
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* - fog (should be per-z, not per-poly, and not even hooked yet up on non-super)
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* - texture u/v mapping is often 1 pixel off, resulting in many glitch lines/gaps between textures
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* - tokyowar tanks are not shootable, same for timecris helicopter,
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* there's still a very small hitbox but almost impossible to hit
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* (is this related to video board? or cpu?)
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* - window clipping (acedrvrw, victlapw)
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* - using rgbint to set brightness may cause problems if a color channel is 00 (eg. victlapw attract)
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* (probably a bug in rgbint, not here?)
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* - spot
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*
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* - spritelayer:
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* + clipping to window (eg. timecris)
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* + y-clipping (eg. timecris)
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* + eliminate garbage in airco22b
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* + find out which reg/bit controls y_lowres (only used in cybrcycc?)
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* + timecris shattered glass is supposed to fade out (happens just before the titlescreen shows)
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