namcos22.c: Fixed or improved tokyowar sprite garbage, sprites in alpinesa alpinr2a/b and cybrcycc, sprite x/y flipping, sprite delta x/y, texture c-mode (again), and some z priority issues. [hap]

This commit is contained in:
Michaël Banaan Ananas 2011-10-07 14:52:42 +00:00
parent 188e8c89bf
commit ae1fb4a685

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@ -4,16 +4,18 @@
* todo:
*
* - emulate slave dsp!
* - fog (not even hooked yet up on not-super)
* - fog (should be per-z, not per-poly, and not even hooked yet up on non-super)
* - texture u/v mapping is often 1 pixel off, resulting in many glitch lines/gaps between textures
* - tokyowar tanks are not shootable, same for timecris helicopter,
* there's still a very small hitbox but almost impossible to hit
* (is this related to video board? or cpu?)
* - window clipping (acedrvrw, victlapw)
* - using rgbint to set brightness may cause problems if a color channel is 00 (eg. victlapw attract)
* (probably a bug in rgbint, not here?)
* - spot
*
* - spritelayer:
* + clipping to window (eg. timecris)
* + y-clipping (eg. timecris)
* + eliminate garbage in airco22b
* + find out which reg/bit controls y_lowres (only used in cybrcycc?)
* + timecris shattered glass is supposed to fade out (happens just before the titlescreen shows)