mirror of
https://github.com/holub/mame
synced 2025-05-12 17:14:19 +03:00
Forgot this driver
This commit is contained in:
parent
3aa2419b1e
commit
ae64e9281b
@ -2693,97 +2693,97 @@ ROM_END
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#define GAME_FLAGS GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL
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GAME( 1988, sc1lotus , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Lotus SE (Dutch)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 1988, sc1roul , 0 , scorpion1 , scorpion1 , rou029 , 0, "BFM/ELAM", "Roulette (Dutch, Game Card 39-360-129?)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 1990, sc1clatt , 0 , scorpion1 , clatt , clatt , 0, "BFM", "Club Attraction (UK, Game Card 39-370-196)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 1990, sc1clatta , sc1clatt , scorpion1 , clatt , clatt , 0, "BFM", "Club Attraction (set 2)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1actv8 , 0 , scorpion1_viper , scorpion1 , nocrypt , 0, "BFM", "Active 8 (Bellfruit) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1armad , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Armada (Bellfruit) (Dutch) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1bartk , 0 , scorpion1_viper , clatt , lotse , 0, "BFM", "Bar Trek (Bellfruit) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1barcd , 0 , scorpion1_viper , clatt , lotse , 0, "BFM", "Barcode (Bellfruit) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1bigmt , 0 , scorpion1_viper , clatt , nocrypt , 0, "BFM", "The Big Match (Bellfruit) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1calyp , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Calypso (Bellfruit) (Dutch) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1carro , 0 , scorpion1 , scorpion1 , nocrypt_bank0 , 0, "BFM/ELAM", "Carrousel (Bellfruit) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1cshat , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Cash Attraction (Bellfruit) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1cshcd , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Cash Card (Bellfruit) (Dutch) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1cshcda , sc1cshcd , scorpion1 , scorpion1 , lotse , 0, "BFM", "Cash Card (Bellfruit) (Scorpion 1, set 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1cshcdb , sc1cshcd , scorpion1 , scorpion1 , lotse , 0, "BFM", "Cash Card (Bellfruit) (Scorpion 1, set 2)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1ccoin , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Cash Coin (Bellfruit) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1cexpd , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Cash Explosion (Bellfruit) [Dutch] (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1cexpl , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Cash Explosion (Bellfruit) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1cshwz , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Cash Wise (Bellfruit) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1cshin , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Cashino (Bellfruit) [Dutch] (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1china , 0 , scorpion1_viper , scorpion1 , lotse , 0, "BFM", "China Town Club (Bellfruit) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1class , 0 , scorpion1 , scorpion1 , nocrypt , 0, "BFM/ELAM", "Classic (Bellfruit) [Dutch] (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1cwcl , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Clockwise Club (Bellfruit) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1clown , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Clown Around (Bellfruit) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1cl2k , 0 , scorpion1 , scorpion1 , nocrypt , 0, "BFM/ELAM", "Club 2000 (Bellfruit) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1cl2k1 , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Club 2001 (Bellfruit) [Dutch] (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1cl65 , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Club 65 Special (Bellfruit) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1clbdm , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Club Diamond (Bellfruit) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1clbxp , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Club Explosion (Bellfruit) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1clbrn , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Club Runner (Bellfruit) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1clbsp , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Club Spinner (Bellfruit) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1clbtm , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Club Temptation (Bellfruit) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1clbw , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Club Wise (Bellfruit) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1copdd , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Cops 'n' Robbers Deluxe (Bellfruit) [Dutch] (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1copdx , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Cops 'n' Robbers Deluxe (Bellfruit) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL ) // is this really sc1? it does nothing
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GAME( 198?, sc1count , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Count Cash Club (Bellfruit) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1dago , 0 , scorpion1 , scorpion1 , lotse , 0, "ELAM", "Dagobert's Vault (Bellfruit) [Dutch] (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1disc , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Discovey (Bellfruit) [Dutch] (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1dblch , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Double Chance (Bellfruit) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1dream , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Dream Machine (Bellfruit) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1final , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Final Touch (Bellfruit) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1flash , 0 , scorpion1 , scorpion1 , nocrypt , 0, "BFM/ELAM", "Flash (Bellfruit) [Dutch] (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1fruit , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Fruit Lines (Bellfruit) (Scorpion 1, set 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1frtln , sc1fruit , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Fruit Lines (Bellfruit) (Scorpion 1, set 2)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1funh , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Fun House Club (Bellfruit) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1gtime , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Good Times (Bellfruit) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1tiara , 0 , scorpion1 , scorpion1 , nocrypt , 0, "ELAM", "Tiara (Bellfruit) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1gprix , 0 , scorpion1 , scorpion1 , nocrypt , 0, "BFM/ELAM", "Grand Prix (Bellfruit) [Dutch] (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1gslam , 0 , scorpion1 , scorpion1 , nocrypt , 0, "BFM", "Grand Slam (Bellfruit) [Dutch] (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1happy , 0 , scorpion1 , scorpion1 , nocrypt , 0, "BFM", "Happy Hour (Bellfruit - Elam) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1impc , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Impact (Bellfruit) [Dutch] (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1kings , 0 , scorpion1 , scorpion1 , lotse_bank0 , 0, "BFM/ELAM", "Kings Club (Bellfruit) [Dutch] (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1linx , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Linx (Bellfruit) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1magc , 0 , scorpion1 , scorpion1 , nocrypt , 0, "BFM/ELAM", "Magic Circle (Bellfruit) [Dutch] (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1manha , 0 , scorpion1 , scorpion1 , lotse_bank0 , 0, "BFM/ELAM", "Manhattan (Bellfruit) [Dutch] (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1mast , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Master Club (Bellfruit) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1quat , 0 , scorpion1 , scorpion1 , nocrypt , 0, "BFM/ELAM", "Quatro (Bellfruit) [Dutch] (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1mist , 0 , scorpion1 , scorpion1 , lotse_bank0 , 0, "BFM/ELAM", "Mistral (Bellfruit) [Dutch] (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1olym , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Olympia (Bellfruit) [Dutch] (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1orac , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Oracle (Bellfruit) [Dutch] (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1pwrl , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Power Lines (Bellfruit) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1rain , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Rainbow (Bellfruit) [Dutch] (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1re , 0 , scorpion1 , scorpion1 , nocrypt , 0, "BFM/ELAM", "Reel Cash (Bellfruit) [Dutch] (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1rese , sc1re , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Reel Cash SE (Bellfruit) [Dutch] (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL ) // doesn't say 'SE'
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GAME( 198?, sc1revo , 0 , scorpion1 , scorpion1 , nocrypt , 0, "BFM/ELAM", "Revolution (Bellfruit) [Dutch] (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1rose , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Rose 'n' Crown (Bellfruit) [Dutch] (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1sant , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Santana (Bellfruit) [Dutch] (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1sat , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Satellite (Bellfruit) [Dutch] (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1shan , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Shanghai (Bellfruit) [Dutch] (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1spct , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Spectre (Bellfruit) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1spit , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Spitfire (Elam) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1ster , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Sterling (Bellfruit) [Dutch] (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1str4 , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Strike 4 (Bellfruit) (Scorpion 1, set 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1str4a , sc1str4 , scorpion1 , scorpion1 , nocrypt , 0, "BFM/ELAM", "Strike 4 (Bellfruit) (Scorpion 1, set 2)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1sir , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Strike It Rich (Bellfruit) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1sups , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Superstar (Bellfruit) [Dutch] (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1torn , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Tornado (Bellfruit) [Dutch] (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1tri , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Tri Star (Bellfruit) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1typ , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Typhoon Club (Bellfruit) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1ult , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Ultimate (Bellfruit) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1vent , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Ventura (Bellfruit) [Dutch] (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1vict , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Victory (Bellfruit) [Dutch] (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1voy , 0 , scorpion1 , scorpion1 , lotse , 0, "ELAM", "Voyager (Bellfruit) (Scorpion 1, set 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
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GAME( 198?, sc1voya , sc1voy , scorpion1 , scorpion1 , lotse , 0, "ELAM", "Voyager (Bellfruit) (Scorpion 1, set 2)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
|
||||
GAME( 198?, sc1winfl , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Winfalls [Dutch] (Bellfruit) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
|
||||
GAME( 198?, sc1winst , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Winning Streak (Bellfruit) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
|
||||
GAME( 198?, sc1zep , 0 , scorpion1 , scorpion1 , lotse , 0, "ELAM", "Zeppelin (Bellfruit) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
|
||||
GAME( 198?, sc1wthn , 0 , scorpion1 , scorpion1 , lotse , 0, "Eurocoin", "Wild Thing (Eurocoin) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
|
||||
GAME( 1988, sc1lotus , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Lotus SE (Dutch)", GAME_FLAGS )
|
||||
GAME( 1988, sc1roul , 0 , scorpion1 , scorpion1 , rou029 , 0, "BFM/ELAM", "Roulette (Dutch, Game Card 39-360-129?)", GAME_FLAGS )
|
||||
GAME( 1990, sc1clatt , 0 , scorpion1 , clatt , clatt , 0, "BFM", "Club Attraction (UK, Game Card 39-370-196)", GAME_FLAGS )
|
||||
GAME( 1990, sc1clatta , sc1clatt , scorpion1 , clatt , clatt , 0, "BFM", "Club Attraction (set 2)", GAME_FLAGS )
|
||||
GAME( 198?, sc1actv8 , 0 , scorpion1_viper , scorpion1 , nocrypt , 0, "BFM", "Active 8 (Bellfruit) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1armad , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Armada (Bellfruit) (Dutch) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1bartk , 0 , scorpion1_viper , clatt , lotse , 0, "BFM", "Bar Trek (Bellfruit) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1barcd , 0 , scorpion1_viper , clatt , lotse , 0, "BFM", "Barcode (Bellfruit) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1bigmt , 0 , scorpion1_viper , clatt , nocrypt , 0, "BFM", "The Big Match (Bellfruit) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1calyp , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Calypso (Bellfruit) (Dutch) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1carro , 0 , scorpion1 , scorpion1 , nocrypt_bank0 , 0, "BFM/ELAM", "Carrousel (Bellfruit) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1cshat , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Cash Attraction (Bellfruit) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1cshcd , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Cash Card (Bellfruit) (Dutch) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1cshcda , sc1cshcd , scorpion1 , scorpion1 , lotse , 0, "BFM", "Cash Card (Bellfruit) (Scorpion 1, set 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1cshcdb , sc1cshcd , scorpion1 , scorpion1 , lotse , 0, "BFM", "Cash Card (Bellfruit) (Scorpion 1, set 2)", GAME_FLAGS )
|
||||
GAME( 198?, sc1ccoin , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Cash Coin (Bellfruit) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1cexpd , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Cash Explosion (Bellfruit) [Dutch] (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1cexpl , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Cash Explosion (Bellfruit) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1cshwz , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Cash Wise (Bellfruit) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1cshin , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Cashino (Bellfruit) [Dutch] (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1china , 0 , scorpion1_viper , scorpion1 , lotse , 0, "BFM", "China Town Club (Bellfruit) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1class , 0 , scorpion1 , scorpion1 , nocrypt , 0, "BFM/ELAM", "Classic (Bellfruit) [Dutch] (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1cwcl , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Clockwise Club (Bellfruit) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1clown , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Clown Around (Bellfruit) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1cl2k , 0 , scorpion1 , scorpion1 , nocrypt , 0, "BFM/ELAM", "Club 2000 (Bellfruit) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1cl2k1 , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Club 2001 (Bellfruit) [Dutch] (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1cl65 , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Club 65 Special (Bellfruit) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1clbdm , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Club Diamond (Bellfruit) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1clbxp , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Club Explosion (Bellfruit) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1clbrn , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Club Runner (Bellfruit) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1clbsp , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Club Spinner (Bellfruit) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1clbtm , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Club Temptation (Bellfruit) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1clbw , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Club Wise (Bellfruit) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1copdd , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Cops 'n' Robbers Deluxe (Bellfruit) [Dutch] (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1copdx , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Cops 'n' Robbers Deluxe (Bellfruit) (Scorpion 1)", GAME_FLAGS ) // is this really sc1? it does nothing
|
||||
GAME( 198?, sc1count , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Count Cash Club (Bellfruit) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1dago , 0 , scorpion1 , scorpion1 , lotse , 0, "ELAM", "Dagobert's Vault (Bellfruit) [Dutch] (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1disc , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Discovey (Bellfruit) [Dutch] (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1dblch , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Double Chance (Bellfruit) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1dream , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Dream Machine (Bellfruit) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1final , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Final Touch (Bellfruit) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1flash , 0 , scorpion1 , scorpion1 , nocrypt , 0, "BFM/ELAM", "Flash (Bellfruit) [Dutch] (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1fruit , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Fruit Lines (Bellfruit) (Scorpion 1, set 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1frtln , sc1fruit , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Fruit Lines (Bellfruit) (Scorpion 1, set 2)", GAME_FLAGS )
|
||||
GAME( 198?, sc1funh , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Fun House Club (Bellfruit) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1gtime , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Good Times (Bellfruit) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1tiara , 0 , scorpion1 , scorpion1 , nocrypt , 0, "ELAM", "Tiara (Bellfruit) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1gprix , 0 , scorpion1 , scorpion1 , nocrypt , 0, "BFM/ELAM", "Grand Prix (Bellfruit) [Dutch] (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1gslam , 0 , scorpion1 , scorpion1 , nocrypt , 0, "BFM", "Grand Slam (Bellfruit) [Dutch] (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1happy , 0 , scorpion1 , scorpion1 , nocrypt , 0, "BFM", "Happy Hour (Bellfruit - Elam) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1impc , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Impact (Bellfruit) [Dutch] (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1kings , 0 , scorpion1 , scorpion1 , lotse_bank0 , 0, "BFM/ELAM", "Kings Club (Bellfruit) [Dutch] (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1linx , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Linx (Bellfruit) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1magc , 0 , scorpion1 , scorpion1 , nocrypt , 0, "BFM/ELAM", "Magic Circle (Bellfruit) [Dutch] (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1manha , 0 , scorpion1 , scorpion1 , lotse_bank0 , 0, "BFM/ELAM", "Manhattan (Bellfruit) [Dutch] (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1mast , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Master Club (Bellfruit) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1quat , 0 , scorpion1 , scorpion1 , nocrypt , 0, "BFM/ELAM", "Quatro (Bellfruit) [Dutch] (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1mist , 0 , scorpion1 , scorpion1 , lotse_bank0 , 0, "BFM/ELAM", "Mistral (Bellfruit) [Dutch] (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1olym , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Olympia (Bellfruit) [Dutch] (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1orac , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Oracle (Bellfruit) [Dutch] (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1pwrl , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Power Lines (Bellfruit) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1rain , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Rainbow (Bellfruit) [Dutch] (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1re , 0 , scorpion1 , scorpion1 , nocrypt , 0, "BFM/ELAM", "Reel Cash (Bellfruit) [Dutch] (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1rese , sc1re , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Reel Cash SE (Bellfruit) [Dutch] (Scorpion 1)", GAME_FLAGS ) // doesn't say 'SE'
|
||||
GAME( 198?, sc1revo , 0 , scorpion1 , scorpion1 , nocrypt , 0, "BFM/ELAM", "Revolution (Bellfruit) [Dutch] (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1rose , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Rose 'n' Crown (Bellfruit) [Dutch] (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1sant , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Santana (Bellfruit) [Dutch] (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1sat , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Satellite (Bellfruit) [Dutch] (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1shan , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Shanghai (Bellfruit) [Dutch] (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1spct , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Spectre (Bellfruit) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1spit , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Spitfire (Elam) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1ster , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Sterling (Bellfruit) [Dutch] (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1str4 , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Strike 4 (Bellfruit) (Scorpion 1, set 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1str4a , sc1str4 , scorpion1 , scorpion1 , nocrypt , 0, "BFM/ELAM", "Strike 4 (Bellfruit) (Scorpion 1, set 2)", GAME_FLAGS )
|
||||
GAME( 198?, sc1sir , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Strike It Rich (Bellfruit) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1sups , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Superstar (Bellfruit) [Dutch] (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1torn , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Tornado (Bellfruit) [Dutch] (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1tri , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Tri Star (Bellfruit) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1typ , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Typhoon Club (Bellfruit) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1ult , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Ultimate (Bellfruit) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1vent , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Ventura (Bellfruit) [Dutch] (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1vict , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Victory (Bellfruit) [Dutch] (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1voy , 0 , scorpion1 , scorpion1 , lotse , 0, "ELAM", "Voyager (Bellfruit) (Scorpion 1, set 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1voya , sc1voy , scorpion1 , scorpion1 , lotse , 0, "ELAM", "Voyager (Bellfruit) (Scorpion 1, set 2)", GAME_FLAGS )
|
||||
GAME( 198?, sc1winfl , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM/ELAM", "Winfalls [Dutch] (Bellfruit) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1winst , 0 , scorpion1 , scorpion1 , lotse , 0, "BFM", "Winning Streak (Bellfruit) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1zep , 0 , scorpion1 , scorpion1 , lotse , 0, "ELAM", "Zeppelin (Bellfruit) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 198?, sc1wthn , 0 , scorpion1 , scorpion1 , lotse , 0, "Eurocoin", "Wild Thing (Eurocoin) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 199?, sc1moonl , 0 , scorpion1 , scorpion1 , lotse , 0, "Bwb", "Moon Lite (Bwb)", GAME_FLAGS)
|
||||
GAME( 199?, sc1ltdv , 0 , scorpion1 , scorpion1 , lotse , 0, "Pcp", "Little Devil (Pcp)", GAME_FLAGS)
|
||||
GAME( 198?, sc1t1k , 0 , scorpion1 , scorpion1 , lotse , 0, "Eurocoin", "Top 1000 (Eurocoin) (Scorpion 1)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL )
|
||||
GAME( 198?, sc1t1k , 0 , scorpion1 , scorpion1 , lotse , 0, "Eurocoin", "Top 1000 (Eurocoin) (Scorpion 1)", GAME_FLAGS )
|
||||
GAME( 199?, sc1smoke , 0 , scorpion1 , scorpion1 , nocrypt , 0, "Mdm", "Smokey Vs The Bandit (Mdm) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_NO_SOUND )
|
||||
GAME( 199?, sc1ccroc , 0 , scorpion1 , scorpion1 , nocrypt , 0, "Mdm", "Crazy Crocs (Mdm) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_NO_SOUND )
|
||||
GAME( 199?, sc1crocr , 0 , scorpion1 , scorpion1 , nocrypt , 0, "Mdm", "Croc And Roll (Mdm) (Scorpion 2/3)", GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_NO_SOUND )
|
||||
@ -2843,6 +2843,6 @@ GAME( 199?, sc1scunk , 0 , scorpion1 , scorpion1 , lotse , 0, "<unkno
|
||||
|
||||
|
||||
//Adder 2
|
||||
GAME( 1996, m_tppokr, 0, scorpion1_adder2 , toppoker , toppoker , 0, "BFM/ELAM", "Top Poker (Dutch, Game Card 95-750-899)", GAME_NOT_WORKING|GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK )
|
||||
GAME( 1996, m_tppokr, 0, scorpion1_adder2 , toppoker , toppoker , 0, "BFM/ELAM", "Top Poker (Dutch, Game Card 95-750-899)", GAME_FLAGS )
|
||||
|
||||
|
||||
|
@ -14,11 +14,9 @@ Notes:
|
||||
TODO:
|
||||
- 02851: tetriskr: Corrupt game graphics after some time of gameplay, caused by a wrong
|
||||
reading of the i/o $3c8 bit 1.
|
||||
- Filetto: Add a proper FDC device.
|
||||
- Filetto: Add sound,"buzzer" PC sound plus the UM5100 sound chip ,might be connected to the
|
||||
prototyping card;
|
||||
- Korean Tetris: Add the aforementioned "buzzer" plus identify if there's any kind of sound
|
||||
chip on it;
|
||||
- Add a proper FDC device.
|
||||
- Filetto: Add UM5100 sound chip ,might be connected to the prototyping card;
|
||||
- buzzer sound has issues in both games
|
||||
|
||||
********************************************************************************************
|
||||
Filetto HW notes:
|
||||
@ -239,15 +237,15 @@ static const struct pit8253_config pc_pit8253_config =
|
||||
{
|
||||
{
|
||||
{
|
||||
4772720/4, /* heartbeat IRQ */
|
||||
XTAL_14_31818MHz/12, /* heartbeat IRQ */
|
||||
DEVCB_NULL,
|
||||
DEVCB_DEVICE_LINE("pic8259_1", pic8259_ir0_w)
|
||||
}, {
|
||||
4772720/4, /* dram refresh */
|
||||
XTAL_14_31818MHz/12, /* dram refresh */
|
||||
DEVCB_NULL,
|
||||
DEVCB_NULL
|
||||
}, {
|
||||
4772720/4, /* pio port c pin 4, and speaker polling enough */
|
||||
XTAL_14_31818MHz/12, /* pio port c pin 4, and speaker polling enough */
|
||||
DEVCB_NULL,
|
||||
DEVCB_LINE(ibm5150_pit8253_out2_changed)
|
||||
}
|
||||
@ -586,7 +584,7 @@ static ADDRESS_MAP_START( tetriskr_io, AS_IO, 8 )
|
||||
AM_RANGE(0x03c0, 0x03c0) AM_WRITE(tetriskr_bg_bank_w)
|
||||
AM_RANGE(0x03c8, 0x03c8) AM_READ_PORT("IN0")
|
||||
AM_RANGE(0x03c9, 0x03c9) AM_READ_PORT("IN1")
|
||||
// AM_RANGE(0x03ce, 0x03ce) AM_READ_PORT("IN1")
|
||||
// AM_RANGE(0x03ce, 0x03ce) AM_READ_PORT("IN1") //read then discarded?
|
||||
ADDRESS_MAP_END
|
||||
|
||||
static INPUT_PORTS_START( filetto )
|
||||
@ -628,7 +626,7 @@ INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( tetriskr )
|
||||
PORT_START("IN0")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(1)
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2)
|
||||
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) //probably unused
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
@ -638,16 +636,15 @@ static INPUT_PORTS_START( tetriskr )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_PLAYER(1)
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
|
||||
PORT_START("IN1") //dip-switches?
|
||||
PORT_DIPNAME( 0x01, 0x01, "IN1" )
|
||||
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_START("IN1") //dip-switches
|
||||
PORT_DIPNAME( 0x03, 0x03, "Starting Level" )
|
||||
PORT_DIPSETTING( 0x03, "0" )
|
||||
PORT_DIPSETTING( 0x02, "2" )
|
||||
PORT_DIPSETTING( 0x01, "4" )
|
||||
PORT_DIPSETTING( 0x00, "6" )
|
||||
PORT_DIPNAME( 0x04, 0x04, "Starting Bomb" )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x04, DEF_STR( Yes ) )
|
||||
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
|
||||
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
@ -657,12 +654,11 @@ static INPUT_PORTS_START( tetriskr )
|
||||
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
|
||||
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coinage ) )
|
||||
// PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) duplicate
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) )
|
||||
|
||||
PORT_START( "pcvideo_cga_config" )
|
||||
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
|
||||
@ -753,7 +749,7 @@ static MACHINE_CONFIG_START( filetto, pcxt_state )
|
||||
|
||||
// PC "buzzer" sound
|
||||
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
|
||||
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.80)
|
||||
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)
|
||||
MACHINE_CONFIG_END
|
||||
|
||||
static MACHINE_CONFIG_DERIVED( tetriskr, filetto )
|
||||
|
Loading…
Reference in New Issue
Block a user