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Check that we have a window before updating cursor state
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@ -728,14 +728,18 @@ void winwindow_update_cursor_state(running_machine &machine)
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assert(GetCurrentThreadId() == main_threadid);
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win_window_info *window = win_window_list;
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// If no window yet, just return
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if (window == nullptr)
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return;
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// if we should hide the mouse cursor, then do it
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// rules are:
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// 1. we must have focus before hiding the cursor
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// 2. we also hide the cursor in full screen mode and when the window doesn't have a menu
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// 2. we also hide the cursor in full screen mode and when tshe window doesn't have a menu
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// 3. we also hide the cursor in windowed mode if we're not paused and
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// the input system requests it
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if (winwindow_has_focus() && ((!video_config.windowed && !win_window_list->win_has_menu()) || (!machine.paused() && downcast<windows_osd_interface&>(machine.osd()).should_hide_mouse())))
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if (winwindow_has_focus() && ((!video_config.windowed && !window->win_has_menu()) || (!machine.paused() && downcast<windows_osd_interface&>(machine.osd()).should_hide_mouse())))
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{
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// hide cursor
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window->hide_pointer();
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