documentation: made note of konamiic tmnt2 and metamrph high priority shadows, nw

This commit is contained in:
Michaël Banaan Ananas 2010-05-17 16:23:12 +00:00
parent c95311ad15
commit b0af54e789
2 changed files with 6 additions and 2 deletions

View File

@ -5,8 +5,10 @@ TODO:
hardcoded in the drivers; there might be a control bit somewhere.
Games requiring shadows to affect sprites behind them:
- Surprise Attack (dark glass walls in level 3)
- 88 Games (angle indicator in the long jump event).
- 88 Games (angle indicator in the long jump event)
- Sunset Riders (bull's eye in the saloon cutscene)
- TMNT 2 (lightbeam in level 4 cave)
- Metamorphic Force (double! lightbeam just before the last boss)
Games requiring shadows to NOT affect sprites behind them:
- Asterix (Asterix's shadow would be over his feet otherwise)
- X-Men is dubious, see enemies halfway through level 1 coming from above with

View File

@ -5,8 +5,10 @@ TODO:
hardcoded in the drivers; there might be a control bit somewhere.
Games requiring shadows to affect sprites behind them:
- Surprise Attack (dark glass walls in level 3)
- 88 Games (angle indicator in the long jump event).
- 88 Games (angle indicator in the long jump event)
- Sunset Riders (bull's eye in the saloon cutscene)
- TMNT 2 (lightbeam in level 4 cave)
- Metamorphic Force (double! lightbeam just before the last boss)
Games requiring shadows to NOT affect sprites behind them:
- Asterix (Asterix's shadow would be over his feet otherwise)
- X-Men is dubious, see enemies halfway through level 1 coming from above with