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documentation: made note of konamiic tmnt2 and metamrph high priority shadows, nw
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@ -5,8 +5,10 @@ TODO:
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hardcoded in the drivers; there might be a control bit somewhere.
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Games requiring shadows to affect sprites behind them:
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- Surprise Attack (dark glass walls in level 3)
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- 88 Games (angle indicator in the long jump event).
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- 88 Games (angle indicator in the long jump event)
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- Sunset Riders (bull's eye in the saloon cutscene)
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- TMNT 2 (lightbeam in level 4 cave)
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- Metamorphic Force (double! lightbeam just before the last boss)
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Games requiring shadows to NOT affect sprites behind them:
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- Asterix (Asterix's shadow would be over his feet otherwise)
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- X-Men is dubious, see enemies halfway through level 1 coming from above with
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@ -5,8 +5,10 @@ TODO:
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hardcoded in the drivers; there might be a control bit somewhere.
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Games requiring shadows to affect sprites behind them:
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- Surprise Attack (dark glass walls in level 3)
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- 88 Games (angle indicator in the long jump event).
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- 88 Games (angle indicator in the long jump event)
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- Sunset Riders (bull's eye in the saloon cutscene)
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- TMNT 2 (lightbeam in level 4 cave)
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- Metamorphic Force (double! lightbeam just before the last boss)
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Games requiring shadows to NOT affect sprites behind them:
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- Asterix (Asterix's shadow would be over his feet otherwise)
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- X-Men is dubious, see enemies halfway through level 1 coming from above with
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