(MESS)New working game added

-----------------
Milton Bradley Dark Tower [hap, Sean Riddle]
This commit is contained in:
hap 2015-03-25 01:43:09 +01:00
parent fdafc58deb
commit b248bf6cc9
2 changed files with 99 additions and 10 deletions

View File

@ -92,7 +92,7 @@ TIMER_DEVICE_CALLBACK_MEMBER(mbdtower_state::motor_sim_tick)
// give it some time to spin out when it's turned off
if (m_r & 0x200)
m_motor_decay += (m_motor_decay < 6);
m_motor_decay += (m_motor_decay < 4);
else if (m_motor_decay > 0)
m_motor_decay--;
else
@ -112,11 +112,11 @@ TIMER_DEVICE_CALLBACK_MEMBER(mbdtower_state::motor_sim_tick)
/* 3 display cards per hole, like this:
(0) <---- display increments this way <---- (7)
(0) <---- display increments this way <---- (7)
VICTORY WIZARD DRAGON GOLD KEY SCOUT WARRIOR (void) CURSED
WARRIORS BAZAAR CLOSED SWORD SILVER KEY HEALER FOOD (void) LOST
BRIGANDS KEY MISSING PEGASUS BRASS KEY GOLD BEAST (void) PLAGUE
CURSED VICTORY WIZARD DRAGON GOLD KEY SCOUT WARRIOR (void)
LOST WARRIORS BAZAAR CLOSED SWORD SILVER KEY HEALER FOOD (void)
PLAGUE BRIGANDS KEY MISSING PEGASUS BRASS KEY GOLD BEAST (void)
*/
int card_pos = m_motor_pos >> 4 & 7;
if (card_pos != (m_motor_pos_prev >> 4 & 7))
@ -281,4 +281,4 @@ ROM_START( mbdtower )
ROM_END
CONS( 1981, mbdtower, 0, 0, mbdtower, mbdtower, driver_device, 0, "Milton Bradley", "Dark Tower (Milton Bradley)", GAME_SUPPORTS_SAVE | GAME_MECHANICAL | GAME_NOT_WORKING )
CONS( 1981, mbdtower, 0, 0, mbdtower, mbdtower, driver_device, 0, "Milton Bradley", "Dark Tower (Milton Bradley)", GAME_SUPPORTS_SAVE | GAME_MECHANICAL )

View File

@ -4,22 +4,111 @@
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</element>
<element name="card1" defstate="0">
<rect><color red="1.0" green="1.0" blue="1.0" /></rect>
<text state="0" string="CURSED"><color red="0.0" green="0.0" blue="0.0" /></text>
<text state="1" string="VICTORY"><color red="0.0" green="0.0" blue="0.0" /></text>
<text state="2" string="WIZARD"><color red="0.0" green="0.0" blue="0.0" /></text>
<text state="3" string="DRAGON"><color red="0.0" green="0.0" blue="0.0" /></text>
<text state="4" string="GOLD KEY"><color red="0.0" green="0.0" blue="0.0" /></text>
<text state="5" string="SCOUT"><color red="0.0" green="0.0" blue="0.0" /></text>
<text state="6" string="WARRIOR"><color red="0.0" green="0.0" blue="0.0" /></text>
<text state="7" string=" "><color red="0.0" green="0.0" blue="0.0" /></text>
</element>
<element name="card2" defstate="0">
<rect><color red="1.0" green="1.0" blue="1.0" /></rect>
<text state="0" string="LOST"><color red="0.0" green="0.0" blue="0.0" /></text>
<text state="1" string="WARRIORS"><color red="0.0" green="0.0" blue="0.0" /></text>
<text state="2" string="BAZAAR CLOSED"><color red="0.0" green="0.0" blue="0.0" /></text>
<text state="3" string="SWORD"><color red="0.0" green="0.0" blue="0.0" /></text>
<text state="4" string="SILVER KEY"><color red="0.0" green="0.0" blue="0.0" /></text>
<text state="5" string="HEALER"><color red="0.0" green="0.0" blue="0.0" /></text>
<text state="6" string="FOOD"><color red="0.0" green="0.0" blue="0.0" /></text>
<text state="7" string=" "><color red="0.0" green="0.0" blue="0.0" /></text>
</element>
<element name="card3" defstate="0">
<rect><color red="1.0" green="1.0" blue="1.0" /></rect>
<text state="0" string="PLAGUE"><color red="0.0" green="0.0" blue="0.0" /></text>
<text state="1" string="BRIGANDS"><color red="0.0" green="0.0" blue="0.0" /></text>
<text state="2" string="KEY MISSING"><color red="0.0" green="0.0" blue="0.0" /></text>
<text state="3" string="PEGASUS"><color red="0.0" green="0.0" blue="0.0" /></text>
<text state="4" string="BRASS KEY"><color red="0.0" green="0.0" blue="0.0" /></text>
<text state="5" string="GOLD"><color red="0.0" green="0.0" blue="0.0" /></text>
<text state="6" string="BEAST"><color red="0.0" green="0.0" blue="0.0" /></text>
<text state="7" string=" "><color red="0.0" green="0.0" blue="0.0" /></text>
</element>
<element name="text_m1"><text string="(motor pos: 0." align="1"><color red="0.95" green="0.95" blue="0.95" /></text></element>
<element name="text_m2"><text string=")" align="1"><color red="0.95" green="0.95" blue="0.95" /></text></element>
<element name="counter" defstate="0">
<simplecounter maxstate="99" digits="2" align="1">
<color red="0.95" green="0.95" blue="0.95" />
</simplecounter>
</element>
<element name="digit" defstate="0">
<led7seg><color red="1.0" green="0.20" blue="0.22" /></led7seg>
</element>
<element name="led" defstate="0">
<disk state="0"><color red="0.2" green="0.04" blue="0.05" /></disk>
<disk state="1"><color red="1.0" green="0.20" blue="0.22" /></disk>
</element>
<!-- build screen -->
<view name="Internal Layout">
<bounds left="0" right="64" top="0" bottom="64" />
<bounds left="0" right="40" top="0" bottom="118" />
<bezel element="static_black">
<bounds left="0" right="64" top="0" bottom="64" />
<bounds left="0" right="40" top="0" bottom="118" />
</bezel>
<bezel name="digit1" element="digit"><bounds x="0" y="0" width="10" height="15" /></bezel>
<bezel name="digit2" element="digit"><bounds x="10" y="0" width="10" height="15" /></bezel>
<bezel name="digit1" element="digit"><bounds x="10" y="3" width="10" height="15" /></bezel>
<bezel name="digit2" element="digit"><bounds x="20" y="3" width="10" height="15" /></bezel>
<!-- card lamps -->
<bezel element="static_white"><bounds x="1" y="28" width="38" height="25" /></bezel>
<bezel name="card_pos" element="card1"><bounds x="1" y="38" width="38" height="5" /></bezel>
<bezel name="lamp3" element="mask">
<bounds x="1" y="28" width="38" height="25" />
<color alpha="0.8" />
</bezel>
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<bounds x="1" y="56" width="38" height="25" />
<color alpha="0.8" />
</bezel>
<bezel element="static_white"><bounds x="1" y="84" width="38" height="25" /></bezel>
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<bezel name="lamp1" element="mask">
<bounds x="1" y="84" width="38" height="25" />
<color alpha="0.8" />
</bezel>
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<bezel name="motor_on" element="mask">
<bounds x="1" y="111" width="38" height="6" />
<color alpha="0.75" />
</bezel>
</view>