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Notes, nw
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@ -4,7 +4,7 @@
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TODO:
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TODO:
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- colors (missing proms?)
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- colors (missing proms)
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- dips
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- dips
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- controls (is there START button ?)
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- controls (is there START button ?)
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- when a car sprite goes outside of the screen it gets stuck for a split frame on top of screen
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- when a car sprite goes outside of the screen it gets stuck for a split frame on top of screen
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@ -125,7 +125,7 @@ static const gfx_layout charlayout =
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};
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};
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static GFXDECODE_START( ssrj )
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static GFXDECODE_START( ssrj )
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GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 8*4 )
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GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 0x10 )
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GFXDECODE_END
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GFXDECODE_END
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static const ay8910_interface ay8910_config =
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static const ay8910_interface ay8910_config =
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@ -59,6 +59,13 @@ TILE_GET_INFO_MEMBER(ssrj_state::get_tile_info4)
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}
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}
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/*
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TODO: This table is nowhere near as accurate. If you bother, here's how colors should be:
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-"START" sign is red with dark blue background.
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-Sidewalk is yellow-ish.
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-first opponents have swapped colors (blue/yellow ìnstead of yellow/blue)
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-after the first stage, houses have red/white colors.
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*/
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static const UINT8 fakecols[4*4][8][3]=
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static const UINT8 fakecols[4*4][8][3]=
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{
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{
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