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https://github.com/holub/mame
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Add Game Tree dump, thanks to Andrew Welburn (nw)
Add Game Tree dump, thanks to Andrew Welburn (nw) minor ROM definition fixes (nw)
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@ -147,31 +147,31 @@ ROM_END
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ROM_START( dpatrol )
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ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
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ROM_REGION( 0x0800, "roms", ROMREGION_ERASE00 )
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ROM_REGION( 0x0CA0, "roms", ROMREGION_ERASE00 )
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ROM_LOAD( "bd1.d2", 0x0000, 0x0400, CRC(e4c8e4ab) SHA1(0b989ca9369139f212dcea1d1461998f20057db8)) // Computer program game code. 6341-1 or 82S181 according to Desert Patrol schematics
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ROM_LOAD( "bd1.e2", 0x0000, 0x0400, CRC(256b3320) SHA1(712573e3d9625a84c54bbe2e3edafb8879a14b2e)) // Computer program game code. 6341-1 or 82S181 according to Desert Patrol schematics
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ROM_LOAD( "bd1.e2", 0x0400, 0x0400, CRC(256b3320) SHA1(712573e3d9625a84c54bbe2e3edafb8879a14b2e)) // Computer program game code. 6341-1 or 82S181 according to Desert Patrol schematics
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ROM_LOAD( "bd2.l4", 0x0000, 0x0200, CRC(bc87c648) SHA1(c4709d155aa50cc87146abd152a11de618cfd64c)) // PROM 1 contains aircraft target images and explosion image. PCB has 82S141; schematics show 6341-1
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ROM_LOAD( "bd2.l1", 0x0000, 0x0800, CRC(f1e8ba9e) SHA1(605db3fdbaff4ba13729371ad0c4fbab3889378e)) // PROM 2 contains parachute and man, falling man. PCB has 82S141; schematics show 6341-1
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ROM_LOAD( "bd2.l4", 0x0800, 0x0200, CRC(bc87c648) SHA1(c4709d155aa50cc87146abd152a11de618cfd64c)) // PROM 1 contains aircraft target images and explosion image. PCB has 82S141; schematics show 6341-1
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ROM_LOAD( "bd2.l1", 0x0A00, 0x0200, CRC(f1e8ba9e) SHA1(605db3fdbaff4ba13729371ad0c4fbab3889378e)) // PROM 2 contains parachute and man, falling man. PCB has 82S141; schematics show 6341-1
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ROM_LOAD( "bd2.h7", 0x0000, 0x0020, NO_DUMP) // Contains PROM address codes and image speeds. Each image has its own speed and address block in the image PROM. Chip is 82S123
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ROM_LOAD( "bd2.h7", 0x0C00, 0x0020, NO_DUMP) // Contains PROM address codes and image speeds. Each image has its own speed and address block in the image PROM. Chip is 82S123
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ROM_LOAD( "bd3.d1", 0x0000, 0x0080, NO_DUMP ) // Data in PROM is organized to produce the waveform of a human scream. Chip type is 8574 or MM6301-0J
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ROM_LOAD( "bd3.d1", 0x0C20, 0x0080, NO_DUMP ) // Data in PROM is organized to produce the waveform of a human scream. Chip type is 8574 or MM6301-0J
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ROM_END
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ROM_START( dpatrola )
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ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
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ROM_REGION( 0x0800, "roms", ROMREGION_ERASE00 )
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ROM_REGION( 0x0900, "roms", ROMREGION_ERASE00 )
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ROM_LOAD( "bd1.d2", 0x0000, 0x0200, CRC(dd30f565) SHA1(04676adf9fe172c5332bdc9d235a899c7dbe90b5)) // Computer program game code. PCB has SN74S474; schematics show 6341-1 or 82S181
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ROM_LOAD( "bd1.e2", 0x0000, 0x0200, CRC(e1f0941b) SHA1(57f51e9a74838708c3017c5a00e8ec33c6445e47)) // Computer program game code. PCB has SN74S474; schematics show 6341-1 or 82S181
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ROM_LOAD( "bd1.e2", 0x0200, 0x0200, CRC(e1f0941b) SHA1(57f51e9a74838708c3017c5a00e8ec33c6445e47)) // Computer program game code. PCB has SN74S474; schematics show 6341-1 or 82S181
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ROM_LOAD( "bd2.l4", 0x0000, 0x0200, CRC(bc87c648) SHA1(c4709d155aa50cc87146abd152a11de618cfd64c)) // PROM 1 contains aircraft target images and explosion image. PCB has SN74S474; schematics show 6341-1
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ROM_LOAD( "bd2.l1", 0x0000, 0x0200, CRC(4ddcc237) SHA1(6bfad6a8bf8387e93c0bb1a04b647690b3701d54)) // PROM 2 contains parachute and man, falling man. PCB has SN74S474; schematics show 6341-1
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ROM_LOAD( "bd2.l4", 0x0400, 0x0200, CRC(bc87c648) SHA1(c4709d155aa50cc87146abd152a11de618cfd64c)) // PROM 1 contains aircraft target images and explosion image. PCB has SN74S474; schematics show 6341-1
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ROM_LOAD( "bd2.l1", 0x0600, 0x0200, CRC(4ddcc237) SHA1(6bfad6a8bf8387e93c0bb1a04b647690b3701d54)) // PROM 2 contains parachute and man, falling man. PCB has SN74S474; schematics show 6341-1
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ROM_LOAD( "bd2.h7", 0x0000, 0x0020, CRC(7e8f20a2) SHA1(1fd16e10b7913bc6d949c7fc117ee80a87371777)) // Contains PROM address codes and image speeds. Each image has its own speed and address block in the image PROM. PCB had SN74S288; schematics show 82S123
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ROM_LOAD( "bd2.h7", 0x0800, 0x0020, CRC(7e8f20a2) SHA1(1fd16e10b7913bc6d949c7fc117ee80a87371777)) // Contains PROM address codes and image speeds. Each image has its own speed and address block in the image PROM. PCB had SN74S288; schematics show 82S123
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ROM_LOAD( "bd3.d1", 0x0000, 0x0080, NO_DUMP ) // Data in PROM is organized to produce the waveform of a human scream. Chip type is 8574 or MM6301-0J. Was not present on dumped PCB.
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ROM_LOAD( "bd3.d1", 0x0820, 0x0080, NO_DUMP ) // Data in PROM is organized to produce the waveform of a human scream. Chip type is 8574 or MM6301-0J. Was not present on dumped PCB.
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ROM_END
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/*
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@ -184,29 +184,29 @@ ROM_START( knightar )
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ROM_END
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*/
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/*
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ROM_START( gametree )
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ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
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ROM_REGION( 0x0020, "roms", ROMREGION_ERASE00 )
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ROM_LOAD( "bd1.d2" ) // Computer program game code. 6341-1 or 82S181 according to Game Tree schematics
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ROM_LOAD( "bd1.e2" ) // Computer program game code. 6341-1 or 82S181 according to Game Tree schematics
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ROM_REGION( 0x1040, "roms", ROMREGION_ERASE00 )
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ROM_LOAD( "bd1gtlo.d2", 0x0000, 0x0400, CRC(d44cf6a3) SHA1(66e9a8c0184ac53bf300fc5d5d6c8091f829485c)) // Computer program game code. PCB has Signetics 82s2708; schematics show 6341-1 or 82S181
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ROM_LOAD( "bd1gthi.f2", 0x0400, 0x0400, CRC(3c5a04ac) SHA1(427bae562c019257bcd050458d64670874d903fb)) // Computer program game code. PCB has Signetics 82s2708; schematics show 6341-1 or 82S181
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ROM_LOAD( "bd2.f12" ) // PROM 1 contains squirrel and squirrel point value. 82S141 or 6341-1 according to Game Tree layout
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ROM_LOAD( "bd2.f14" ) // PROM 1 contains squirrel and squirrel point value. 82S141 or 6341-1 according to Game Tree layout
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ROM_LOAD( "bd2gt1a.f12", 0x0800, 0x0200, CRC(820cec79) SHA1(b7142d75ba1cd4ebb0b69dd1184c6e1ea0611ba9)) // PROM 1 contains squirrel and squirrel point value. PCB has NEC B425; schematics show 82S141 or 6341-1
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ROM_LOAD( "bd2gt1b.f14", 0x0A00, 0x0200, CRC(52abe627) SHA1(960f19bef52fb5cf9fb74ab928a8dcb09922049d)) // PROM 1 contains squirrel and squirrel point value. PCB has NEC B425; schematics show 82S141 or 6341-1
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ROM_LOAD( "bd2.e12" ) // PROM 2 contains other targets (rabbit and turkey) and point values
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ROM_LOAD( "bd2.e14" ) // PROM 2 82S141 or 6341-1 according to Game Tree layout
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ROM_LOAD( "bd2gt2a.e12", 0x0C00, 0x0200, CRC(5d8ef022) SHA1(8e6ccfded85b0611670e6a7fb99c0b279f79445e)) // PROM 2 contains other targets (rabbit and turkey) and point values. PCB has NEC B425
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ROM_LOAD( "bd2gt2b.e14", 0x0E00, 0x0200, CRC(9ca95a82) SHA1(c5057cbae18d71e6a04dd4ec87b83a5690a23888)) // PROM 2 - PCB has NEC B425; schematics show 82S141 or 6341-1
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ROM_LOAD( "bd2.a2" ) // Contains PROM address codes and image speeds. Each has its own speed and address block in the image PROM
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ROM_LOAD( "bd2a2.a2", 0x1000, 0x0020, CRC(1df96293) SHA1(7c8d19e34803efbe648b1db2d8c0c9a637df57d2)) // Contains PROM address codes and image speeds. Each has its own speed and address block in the image PROM. PCB has MMI 6331
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ROM_LOAD( "bd2.a3" ) // Contains PROM address codes and image speeds. 82S123 or 6331-1 according to Game Tree layout
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ROM_LOAD( "bd2a3.a3", 0x1020, 0x0020, CRC(63dc8c9b) SHA1(0956180a3d8877aed181513887f5a8b15cd81b93)) // Contains PROM address codes and image speeds. PCB has MMI 6331; schematics show 82S123 or 6331-1
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ROM_END
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*/
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GAME( 1976, bazooka, 0, pse, 0, driver_device, 0, ROT0, "Project Support Engineering", "Bazooka [TTL]", MACHINE_IS_SKELETON )
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GAME( 1977, bazookabr, bazooka, pse, 0, driver_device, 0, ROT0, "Taito do Brasil", "Bazooka (Brazil) [TTL]", MACHINE_IS_SKELETON )
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GAME( 1977, dpatrol, 0, pse, 0, driver_device, 0, ROT0, "Project Support Engineering", "Desert Patrol [TTL]", MACHINE_IS_SKELETON )
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GAME( 1977, dpatrola, dpatrol, pse, 0, driver_device, 0, ROT0, "Project Support Engineering (Telegames license)", "Desert Patrol (set 2) [TTL]", MACHINE_IS_SKELETON )
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GAME( 1978, gametree, 0, pse, 0, driver_device, 0, ROT0, "Project Support Engineering", "Game Tree [TTL]", MACHINE_IS_SKELETON )
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//GAME( 1976, knightar, 0, pse, 0, driver_device, 0, ROT0, "Project Support Engineering", "Knights in Armor [TTL]", MACHINE_IS_SKELETON )
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//GAME( 1978, gametree, 0, pse, 0, driver_device, 0, ROT0, "Project Support Engineering", "Game Tree [TTL]", MACHINE_IS_SKELETON )
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