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https://github.com/holub/mame
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ay8910.c:
* change DC offset for AY-3-8910 to 0.2V * tones are now distinguishable again galaxian.c: * adjust "konami" sound volume gyruss.c: * adjust sound volume
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@ -176,7 +176,6 @@ static ay_ym_param ay8910_param =
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4120, 2512, 1737, 1335, 1005, 747, 586, 451 },
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};
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#endif
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/*
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* RL = 3000, Hacker Kay normalized pattern, 1.5V to 2.8V
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* These values correspond with guesses based on Gyruss schematics
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@ -190,10 +189,36 @@ static ay_ym_param ay8910_param =
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4189, 2557, 1772, 1363, 1028, 766, 602, 464 },
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};
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/*
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* RL = 1000, Hacker Kay normalized pattern, 0.75V to 2.05V
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* These values correspond with guesses based on Gyruss schematics
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* They work well with scramble as well.
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*/
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static ay_ym_param ay8910_param =
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{
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1371, 313,
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16,
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{ 93399, 33289, 25808, 19285, 13940, 9846, 7237, 4493,
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3814, 2337, 1629, 1263, 962, 727, 580, 458 },
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};
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#endif
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/*
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* RL = 1000, Hacker Kay normalized pattern, 0.2V to 1.5V
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*/
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static ay_ym_param ay8910_param =
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{
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5806, 300,
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16,
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{ 118996, 42698, 33105, 24770, 17925, 12678, 9331, 5807,
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4936, 3038, 2129, 1658, 1271, 969, 781, 623 }
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};
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static void AY8910_write_reg(struct AY8910 *PSG, int r, int v)
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{
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//if (r != 4 && r !=5) printf("%d %x %02x\n", PSG->index, r, v);
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PSG->regs[r] = v;
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/* A note about the period of tones, noise and envelope: for speed reasons,*/
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@ -1544,7 +1544,7 @@ GFXDECODE_END
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static struct AY8910interface frogger_ay8910_interface =
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{
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AY8910_DISCRETE_OUTPUT,
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AY8910_DEFAULT_LOADS,
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{RES_K(5.1), RES_K(5.1), RES_K(5.1)},
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soundlatch_r,
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frogger_sound_timer_r,
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NULL,
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@ -1554,7 +1554,7 @@ static struct AY8910interface frogger_ay8910_interface =
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static struct AY8910interface konami_ay8910_interface_1 =
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{
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AY8910_DISCRETE_OUTPUT,
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AY8910_DEFAULT_LOADS,
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{RES_K(5.1), RES_K(5.1), RES_K(5.1)},
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NULL,
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NULL,
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NULL,
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@ -1564,7 +1564,7 @@ static struct AY8910interface konami_ay8910_interface_1 =
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static struct AY8910interface konami_ay8910_interface_2 =
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{
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AY8910_DISCRETE_OUTPUT,
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AY8910_DEFAULT_LOADS,
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{RES_K(5.1), RES_K(5.1), RES_K(5.1)},
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soundlatch_r,
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konami_sound_timer_r,
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NULL,
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@ -1632,8 +1632,6 @@ static const discrete_mixer_desc konami_sound_mixer_desc =
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CAP_U(0.15),
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0, 1};
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#define AY_INTERNAL (500)
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static DISCRETE_SOUND_START( konami_sound )
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DISCRETE_INPUTX_STREAM(NODE_01, 0, 1.0, 0)
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@ -1652,13 +1650,13 @@ static DISCRETE_SOUND_START( konami_sound )
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DISCRETE_INPUT_DATA(NODE_15)
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DISCRETE_INPUT_DATA(NODE_16)
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DISCRETE_RCFILTER_SW(NODE_21, 1, NODE_01, NODE_11, AY_INTERNAL+1000, CAP_U(0.22), CAP_U(0.047), 0, 0)
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DISCRETE_RCFILTER_SW(NODE_22, 1, NODE_02, NODE_12, AY_INTERNAL+1000, CAP_U(0.22), CAP_U(0.047), 0, 0)
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DISCRETE_RCFILTER_SW(NODE_23, 1, NODE_03, NODE_13, AY_INTERNAL+1000, CAP_U(0.22), CAP_U(0.047), 0, 0)
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DISCRETE_RCFILTER_SW(NODE_21, 1, NODE_01, NODE_11, AY8910_INTERNAL_RESISTANCE+1000, CAP_U(0.22), CAP_U(0.047), 0, 0)
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DISCRETE_RCFILTER_SW(NODE_22, 1, NODE_02, NODE_12, AY8910_INTERNAL_RESISTANCE+1000, CAP_U(0.22), CAP_U(0.047), 0, 0)
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DISCRETE_RCFILTER_SW(NODE_23, 1, NODE_03, NODE_13, AY8910_INTERNAL_RESISTANCE+1000, CAP_U(0.22), CAP_U(0.047), 0, 0)
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DISCRETE_RCFILTER_SW(NODE_24, 1, NODE_04, NODE_14, AY_INTERNAL+1000, CAP_U(0.22), CAP_U(0.047), 0, 0)
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DISCRETE_RCFILTER_SW(NODE_25, 1, NODE_05, NODE_15, AY_INTERNAL+1000, CAP_U(0.22), CAP_U(0.047), 0, 0)
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DISCRETE_RCFILTER_SW(NODE_26, 1, NODE_06, NODE_16, AY_INTERNAL+1000, CAP_U(0.22), CAP_U(0.047), 0, 0)
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DISCRETE_RCFILTER_SW(NODE_24, 1, NODE_04, NODE_14, AY8910_INTERNAL_RESISTANCE+1000, CAP_U(0.22), CAP_U(0.047), 0, 0)
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DISCRETE_RCFILTER_SW(NODE_25, 1, NODE_05, NODE_15, AY8910_INTERNAL_RESISTANCE+1000, CAP_U(0.22), CAP_U(0.047), 0, 0)
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DISCRETE_RCFILTER_SW(NODE_26, 1, NODE_06, NODE_16, AY8910_INTERNAL_RESISTANCE+1000, CAP_U(0.22), CAP_U(0.047), 0, 0)
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DISCRETE_MIXER6(NODE_30, 1, NODE_21, NODE_22, NODE_23, NODE_24, NODE_25, NODE_26, &konami_sound_mixer_desc)
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@ -1666,7 +1664,7 @@ static DISCRETE_SOUND_START( konami_sound )
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/* This is handled with sound_global_enable but */
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/* belongs here. */
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DISCRETE_OUTPUT(NODE_30, 1.5 )
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DISCRETE_OUTPUT(NODE_30, 12.0 )
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DISCRETE_SOUND_END
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@ -508,8 +508,8 @@ static DISCRETE_SOUND_START( gyruss_sound )
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/* left channel */
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DISCRETE_MIXER5(NODE_51, 1, NODE_34, NODE_35, NODE_36, NODE_42, NODE_16, &konami_left_mixer_desc)
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DISCRETE_OUTPUT(NODE_50, 3.5 / 2 )
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DISCRETE_OUTPUT(NODE_51, 3.5 / 2)
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DISCRETE_OUTPUT(NODE_50, 6.0)
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DISCRETE_OUTPUT(NODE_51, 6.0)
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DISCRETE_SOUND_END
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