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document some ss22 game issues
dirtdash is very picky
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@ -9,10 +9,16 @@
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* (is this related to dsp? or cpu?)
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* - find out how/where vics num_sprites is determined exactly, it causes major sprite problems in airco22b
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* dirtdash would have this issue too, if not for the current workaround
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* - improve ss22 fogging, lighting, and spot
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* - improve ss22 fogging:
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* + scene changes too rapidly sometimes, eg. dirtdash snow level finish (see attract), or aquajet going down the waterfall
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* + 100% fog if you start dirtdash at the hill level
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* - improve ss22 lighting, eg. mountains in alpinr2b selection screen
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* - improve ss22 spot:
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* + dirtdash spotlight is opaque for a short time when exiting the jungle level
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* + dirtdash speedometer has wrong colors when in the jungle level
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* + dirtdash record time message creates a 'gap' in the spotlight when entering the jungle level (possibly just a game bug)
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* - dirtdash polys are broken at the start section of the mountain level
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* - window clipping (acedrvrw, victlapw)
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* - using rgbint to set brightness may cause problems if a color channel is 00 (eg. victlapw attract)
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* (probably a bug in rgbint, not here?)
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* - propcycl scoreboard sprite part should fade out in attract mode and just before game over, fader or fog related?
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* - ridgerac fogging isn't applied to the upper/side part of the sky (best seen when driving down a hill), it's fine in ridgera2
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* czram contents is rather odd here and partly cleared (probably the cause?):
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@ -21,6 +27,8 @@
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* $1000-$19ff - $00, huh!? (it's specifically cleared, memsetting czram at boot does not fix the issue)
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* $1a00-$0dff - $77
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* $1e00-$1fff - $78
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* - using rgbint to set brightness may cause problems if a color channel is 00 (eg. victlapw attract)
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* (probably a bug in rgbint, not here?)
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*
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* - lots of smaller issues
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*
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