document some ss22 game issues

dirtdash is very picky
This commit is contained in:
Michaël Banaan Ananas 2011-10-30 05:21:28 +00:00
parent 2b5288fdcc
commit b66d250cd6

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@ -9,10 +9,16 @@
* (is this related to dsp? or cpu?)
* - find out how/where vics num_sprites is determined exactly, it causes major sprite problems in airco22b
* dirtdash would have this issue too, if not for the current workaround
* - improve ss22 fogging, lighting, and spot
* - improve ss22 fogging:
* + scene changes too rapidly sometimes, eg. dirtdash snow level finish (see attract), or aquajet going down the waterfall
* + 100% fog if you start dirtdash at the hill level
* - improve ss22 lighting, eg. mountains in alpinr2b selection screen
* - improve ss22 spot:
* + dirtdash spotlight is opaque for a short time when exiting the jungle level
* + dirtdash speedometer has wrong colors when in the jungle level
* + dirtdash record time message creates a 'gap' in the spotlight when entering the jungle level (possibly just a game bug)
* - dirtdash polys are broken at the start section of the mountain level
* - window clipping (acedrvrw, victlapw)
* - using rgbint to set brightness may cause problems if a color channel is 00 (eg. victlapw attract)
* (probably a bug in rgbint, not here?)
* - propcycl scoreboard sprite part should fade out in attract mode and just before game over, fader or fog related?
* - ridgerac fogging isn't applied to the upper/side part of the sky (best seen when driving down a hill), it's fine in ridgera2
* czram contents is rather odd here and partly cleared (probably the cause?):
@ -21,6 +27,8 @@
* $1000-$19ff - $00, huh!? (it's specifically cleared, memsetting czram at boot does not fix the issue)
* $1a00-$0dff - $77
* $1e00-$1fff - $78
* - using rgbint to set brightness may cause problems if a color channel is 00 (eg. victlapw attract)
* (probably a bug in rgbint, not here?)
*
* - lots of smaller issues
*