Change waveram viewer to use V key to fix conflict with game controls

This commit is contained in:
Ted Green 2016-12-28 14:15:47 -07:00
parent cf306ff920
commit b6de3bb5d7

View File

@ -351,7 +351,7 @@ uint32_t midzeus_state::screen_update_midzeus(screen_device &screen, bitmap_ind1
poly->wait("VIDEO_UPDATE");
/* normal update case */
if (!machine().input().code_pressed(KEYCODE_W))
if (!machine().input().code_pressed(KEYCODE_V))
{
const void *base = waveram1_ptr_from_expanded_addr(m_zeusbase[0xcc]);
int xoffs = screen.visible_area().min_x;