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Change waveram viewer to use V key to fix conflict with game controls
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@ -351,7 +351,7 @@ uint32_t midzeus_state::screen_update_midzeus(screen_device &screen, bitmap_ind1
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poly->wait("VIDEO_UPDATE");
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/* normal update case */
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if (!machine().input().code_pressed(KEYCODE_W))
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if (!machine().input().code_pressed(KEYCODE_V))
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{
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const void *base = waveram1_ptr_from_expanded_addr(m_zeusbase[0xcc]);
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int xoffs = screen.visible_area().min_x;
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