(Tower of Druaga -> The Tower of Druaga)

This commit is contained in:
Michaël Banaan Ananas 2012-01-27 17:35:30 +00:00
parent b926154515
commit bba6893104

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@ -31,8 +31,8 @@ They can be divided in three "families":
sprites are 4bpp instead of 2bpp, so the final stage of video generation is
a little different as well, though the custom ICs are still the same.
Dig Dig II and Motos are almost the same, apart from larger ROMs.
Tower of Druaga also has 4x the amount of sprite color combinations so it's
the most different of the four.
The Tower of Druaga also has 4x the amount of sprite color combinations so
it's the most different of the four.
Custom ICs (Super Pacman and Mappy):
@ -117,7 +117,7 @@ Address Dir Data Name Description
Mappy memory map
----------------
Tower of Druaga, Dig Dug 2, Motos are the same, with minor differences.
The Tower of Druaga, Dig Dug 2, Motos are the same, with minor differences.
The main difference with Super Pac-Man is the increased video RAM, needed to
implement a scrolling tilemap.
@ -154,7 +154,7 @@ Address Dir Data Name Description
111xxxxxxxxxxxxx R xxxxxxxx ROM 1B program ROM [2]
[1] only half of that space is actually used, because only 2 of the possible 4 I/O chips are present
[2] Tower of Druaga, Dig Dug 2, Motos have 2 128k ROMs instead of 3 64k:
[2] The Tower of Druaga, Dig Dug 2, Motos have 2 128k ROMs instead of 3 64k:
10xxxxxxxxxxxxxx R xxxxxxxx ROM 1D program ROM
11xxxxxxxxxxxxxx R xxxxxxxx ROM 1B program ROM
[3] Overlaps the ROM region. Dig Dug 2 reads it.
@ -446,7 +446,7 @@ S: service switch (the one that adds a credit, not the one to enter service mode
(c) 1983 NAMCO
ALL RIGHTS RESERVED
- Tower of Druaga
- The Tower of Druaga
- enter service mode
- select sound 19
- press S to display the grid
@ -518,7 +518,7 @@ Notes:
99.99.999.9999.9999.9999
99.99.999.9999.9999.0000
- Tower of Druaga: keep button 1 pressed while pressing the start button to
- The Tower of Druaga: keep button 1 pressed while pressing the start button to
continue the previous game; you can choose which level to start from.
- Grobda: when the Level Select dip switch is On, after inserting a coin press
@ -2297,9 +2297,9 @@ GAME( 1983, phozon, 0, phozon, phozon, 0, ROT90, "Namco", "P
/* 2x6809, scroling tilemap, 4bpp sprites (Super Pacman type) */
GAME( 1983, mappy, 0, mappy, mappy, 0, ROT90, "Namco", "Mappy (US)", GAME_SUPPORTS_SAVE )
GAME( 1983, mappyj, mappy, mappy, mappy, 0, ROT90, "Namco", "Mappy (Japan)", GAME_SUPPORTS_SAVE )
GAME( 1984, todruaga, 0, todruaga, todruaga, 0, ROT90, "Namco", "Tower of Druaga (New Ver.)", GAME_SUPPORTS_SAVE )
GAME( 1984, todruagao,todruaga, todruaga, todruaga, 0, ROT90, "Namco", "Tower of Druaga (Old Ver.)", GAME_SUPPORTS_SAVE )
GAME( 1984, todruagas,todruaga, todruaga, todruaga, 0, ROT90, "bootleg? (Sidam)", "Tower of Druaga (Sidam)", GAME_SUPPORTS_SAVE )
GAME( 1984, todruaga, 0, todruaga, todruaga, 0, ROT90, "Namco", "The Tower of Druaga (New Ver.)", GAME_SUPPORTS_SAVE )
GAME( 1984, todruagao,todruaga, todruaga, todruaga, 0, ROT90, "Namco", "The Tower of Druaga (Old Ver.)", GAME_SUPPORTS_SAVE )
GAME( 1984, todruagas,todruaga, todruaga, todruaga, 0, ROT90, "bootleg? (Sidam)", "The Tower of Druaga (Sidam)", GAME_SUPPORTS_SAVE )
GAME( 1985, digdug2, 0, digdug2, digdug2, digdug2, ROT90, "Namco", "Dig Dug II (New Ver.)", GAME_SUPPORTS_SAVE )
GAME( 1985, digdug2o, digdug2, digdug2, digdug2, digdug2, ROT90, "Namco", "Dig Dug II (Old Ver.)", GAME_SUPPORTS_SAVE )
GAME( 1985, motos, 0, motos, motos, 0, ROT90, "Namco", "Motos", GAME_SUPPORTS_SAVE )