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(Tower of Druaga -> The Tower of Druaga)
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@ -31,8 +31,8 @@ They can be divided in three "families":
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sprites are 4bpp instead of 2bpp, so the final stage of video generation is
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a little different as well, though the custom ICs are still the same.
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Dig Dig II and Motos are almost the same, apart from larger ROMs.
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Tower of Druaga also has 4x the amount of sprite color combinations so it's
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the most different of the four.
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The Tower of Druaga also has 4x the amount of sprite color combinations so
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it's the most different of the four.
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Custom ICs (Super Pacman and Mappy):
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@ -117,7 +117,7 @@ Address Dir Data Name Description
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Mappy memory map
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----------------
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Tower of Druaga, Dig Dug 2, Motos are the same, with minor differences.
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The Tower of Druaga, Dig Dug 2, Motos are the same, with minor differences.
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The main difference with Super Pac-Man is the increased video RAM, needed to
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implement a scrolling tilemap.
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@ -154,7 +154,7 @@ Address Dir Data Name Description
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111xxxxxxxxxxxxx R xxxxxxxx ROM 1B program ROM [2]
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[1] only half of that space is actually used, because only 2 of the possible 4 I/O chips are present
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[2] Tower of Druaga, Dig Dug 2, Motos have 2 128k ROMs instead of 3 64k:
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[2] The Tower of Druaga, Dig Dug 2, Motos have 2 128k ROMs instead of 3 64k:
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10xxxxxxxxxxxxxx R xxxxxxxx ROM 1D program ROM
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11xxxxxxxxxxxxxx R xxxxxxxx ROM 1B program ROM
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[3] Overlaps the ROM region. Dig Dug 2 reads it.
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@ -446,7 +446,7 @@ S: service switch (the one that adds a credit, not the one to enter service mode
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(c) 1983 NAMCO
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ALL RIGHTS RESERVED
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- Tower of Druaga
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- The Tower of Druaga
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- enter service mode
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- select sound 19
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- press S to display the grid
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@ -518,7 +518,7 @@ Notes:
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99.99.999.9999.9999.9999
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99.99.999.9999.9999.0000
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- Tower of Druaga: keep button 1 pressed while pressing the start button to
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- The Tower of Druaga: keep button 1 pressed while pressing the start button to
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continue the previous game; you can choose which level to start from.
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- Grobda: when the Level Select dip switch is On, after inserting a coin press
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@ -2297,9 +2297,9 @@ GAME( 1983, phozon, 0, phozon, phozon, 0, ROT90, "Namco", "P
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/* 2x6809, scroling tilemap, 4bpp sprites (Super Pacman type) */
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GAME( 1983, mappy, 0, mappy, mappy, 0, ROT90, "Namco", "Mappy (US)", GAME_SUPPORTS_SAVE )
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GAME( 1983, mappyj, mappy, mappy, mappy, 0, ROT90, "Namco", "Mappy (Japan)", GAME_SUPPORTS_SAVE )
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GAME( 1984, todruaga, 0, todruaga, todruaga, 0, ROT90, "Namco", "Tower of Druaga (New Ver.)", GAME_SUPPORTS_SAVE )
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GAME( 1984, todruagao,todruaga, todruaga, todruaga, 0, ROT90, "Namco", "Tower of Druaga (Old Ver.)", GAME_SUPPORTS_SAVE )
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GAME( 1984, todruagas,todruaga, todruaga, todruaga, 0, ROT90, "bootleg? (Sidam)", "Tower of Druaga (Sidam)", GAME_SUPPORTS_SAVE )
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GAME( 1984, todruaga, 0, todruaga, todruaga, 0, ROT90, "Namco", "The Tower of Druaga (New Ver.)", GAME_SUPPORTS_SAVE )
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GAME( 1984, todruagao,todruaga, todruaga, todruaga, 0, ROT90, "Namco", "The Tower of Druaga (Old Ver.)", GAME_SUPPORTS_SAVE )
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GAME( 1984, todruagas,todruaga, todruaga, todruaga, 0, ROT90, "bootleg? (Sidam)", "The Tower of Druaga (Sidam)", GAME_SUPPORTS_SAVE )
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GAME( 1985, digdug2, 0, digdug2, digdug2, digdug2, ROT90, "Namco", "Dig Dug II (New Ver.)", GAME_SUPPORTS_SAVE )
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GAME( 1985, digdug2o, digdug2, digdug2, digdug2, digdug2, ROT90, "Namco", "Dig Dug II (Old Ver.)", GAME_SUPPORTS_SAVE )
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GAME( 1985, motos, 0, motos, motos, 0, ROT90, "Namco", "Motos", GAME_SUPPORTS_SAVE )
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