added barricad color overlay (info from external artwork by Mr Do)

This commit is contained in:
Michaël Banaan Ananas 2012-10-14 20:42:16 +00:00
parent bb8a839fe1
commit bd299deef7
4 changed files with 41 additions and 4 deletions

1
.gitattributes vendored
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@ -4291,6 +4291,7 @@ src/mame/layout/atarifb4.lay svneol=native#text/plain
src/mame/layout/avalnche.lay svneol=native#text/plain
src/mame/layout/babydad.lay svneol=native#text/plain
src/mame/layout/babypkr.lay svneol=native#text/plain
src/mame/layout/barricad.lay svneol=native#text/plain
src/mame/layout/barrier.lay svneol=native#text/plain
src/mame/layout/beaminv.lay svneol=native#text/plain
src/mame/layout/bfm_sc4.lay svneol=native#text/native

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@ -19,6 +19,8 @@
#include "includes/hitme.h"
#include "sound/discrete.h"
#include "barricad.lh"
#define MASTER_CLOCK (XTAL_8_945MHz) /* confirmed on schematic */
@ -691,7 +693,7 @@ ROM_END
GAME( 1976, hitme, 0, hitme, hitme, driver_device, 0, ROT0, "RamTek", "Hit Me (set 1)", GAME_SUPPORTS_SAVE ) // 05/1976
GAME( 1976, hitme1, hitme, hitme, hitme, driver_device, 0, ROT0, "RamTek", "Hit Me (set 2)", GAME_SUPPORTS_SAVE )
GAME( 1976, m21, hitme, hitme, hitme, driver_device, 0, ROT0, "Mirco Games", "21 (Mirco)", GAME_SUPPORTS_SAVE ) // 08/1976, licensed?
GAME( 1978, super21, 0, hitme, super21, driver_device, 0, ROT0, "Mirco Games", "Super Twenty One", GAME_SUPPORTS_SAVE )
GAME( 1976, barricad, 0, barricad, barricad, driver_device, 0, ROT0, "RamTek", "Barricade", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1976, brickyrd, barricad, barricad, barricad, driver_device, 0, ROT0, "RamTek", "Brickyard", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1976, m21, hitme, hitme, hitme, driver_device, 0, ROT0, "Mirco Games", "21 (Mirco)", GAME_SUPPORTS_SAVE ) // 08/1976, licensed?
GAME( 1978, super21, 0, hitme, super21, driver_device, 0, ROT0, "Mirco Games", "Super Twenty One", GAME_SUPPORTS_SAVE )
GAMEL(1976, barricad, 0, barricad, barricad, driver_device, 0, ROT0, "RamTek", "Barricade", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE, layout_barricad )
GAMEL(1976, brickyrd, barricad, barricad, barricad, driver_device, 0, ROT0, "RamTek", "Brickyard", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE, layout_barricad )

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@ -0,0 +1,32 @@
<?xml version="1.0"?>
<mamelayout version="2">
<element name="overlay_red">
<rect>
<bounds left="0" top="0" right="4" bottom="3" />
<color red="1.0" green="0.25" blue="0.125" />
</rect>
</element>
<element name="overlay_green">
<rect>
<bounds left="0" top="0" right="4" bottom="3" />
<color red="0.25" green="1.0" blue="0.125" />
</rect>
</element>
<view name="Red Overlay">
<screen index="0">
<bounds left="0" top="0" right="4" bottom="3" />
</screen>
<overlay name="overlay" element="overlay_red">
<bounds left="0" top="0" right="4" bottom="3" />
</overlay>
</view>
<view name="Green Overlay">
<screen index="0">
<bounds left="0" top="0" right="4" bottom="3" />
</screen>
<overlay name="overlay" element="overlay_green">
<bounds left="0" top="0" right="4" bottom="3" />
</overlay>
</view>
</mamelayout>

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@ -2092,6 +2092,8 @@ $(DRIVERS)/grchamp.o: $(LAYOUT)/grchamp.lh
$(DRIVERS)/highvdeo.o: $(LAYOUT)/fashion.lh
$(DRIVERS)/hitme.o: $(LAYOUT)/barricad.lh
$(DRIVERS)/icecold.o: $(LAYOUT)/icecold.lh
$(DRIVERS)/igspoker.o: $(LAYOUT)/igspoker.lh