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https://github.com/holub/mame
synced 2025-04-23 00:39:36 +03:00
added barricad color overlay (info from external artwork by Mr Do)
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@ -4291,6 +4291,7 @@ src/mame/layout/atarifb4.lay svneol=native#text/plain
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src/mame/layout/avalnche.lay svneol=native#text/plain
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src/mame/layout/babydad.lay svneol=native#text/plain
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src/mame/layout/babypkr.lay svneol=native#text/plain
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src/mame/layout/barricad.lay svneol=native#text/plain
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src/mame/layout/barrier.lay svneol=native#text/plain
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src/mame/layout/beaminv.lay svneol=native#text/plain
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src/mame/layout/bfm_sc4.lay svneol=native#text/native
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@ -19,6 +19,8 @@
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#include "includes/hitme.h"
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#include "sound/discrete.h"
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#include "barricad.lh"
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#define MASTER_CLOCK (XTAL_8_945MHz) /* confirmed on schematic */
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@ -691,7 +693,7 @@ ROM_END
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GAME( 1976, hitme, 0, hitme, hitme, driver_device, 0, ROT0, "RamTek", "Hit Me (set 1)", GAME_SUPPORTS_SAVE ) // 05/1976
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GAME( 1976, hitme1, hitme, hitme, hitme, driver_device, 0, ROT0, "RamTek", "Hit Me (set 2)", GAME_SUPPORTS_SAVE )
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GAME( 1976, m21, hitme, hitme, hitme, driver_device, 0, ROT0, "Mirco Games", "21 (Mirco)", GAME_SUPPORTS_SAVE ) // 08/1976, licensed?
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GAME( 1978, super21, 0, hitme, super21, driver_device, 0, ROT0, "Mirco Games", "Super Twenty One", GAME_SUPPORTS_SAVE )
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GAME( 1976, barricad, 0, barricad, barricad, driver_device, 0, ROT0, "RamTek", "Barricade", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
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GAME( 1976, brickyrd, barricad, barricad, barricad, driver_device, 0, ROT0, "RamTek", "Brickyard", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
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GAME( 1976, m21, hitme, hitme, hitme, driver_device, 0, ROT0, "Mirco Games", "21 (Mirco)", GAME_SUPPORTS_SAVE ) // 08/1976, licensed?
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GAME( 1978, super21, 0, hitme, super21, driver_device, 0, ROT0, "Mirco Games", "Super Twenty One", GAME_SUPPORTS_SAVE )
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GAMEL(1976, barricad, 0, barricad, barricad, driver_device, 0, ROT0, "RamTek", "Barricade", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE, layout_barricad )
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GAMEL(1976, brickyrd, barricad, barricad, barricad, driver_device, 0, ROT0, "RamTek", "Brickyard", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE, layout_barricad )
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32
src/mame/layout/barricad.lay
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32
src/mame/layout/barricad.lay
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@ -0,0 +1,32 @@
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<?xml version="1.0"?>
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<mamelayout version="2">
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<element name="overlay_red">
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<rect>
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<bounds left="0" top="0" right="4" bottom="3" />
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<color red="1.0" green="0.25" blue="0.125" />
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</rect>
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</element>
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<element name="overlay_green">
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<rect>
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<bounds left="0" top="0" right="4" bottom="3" />
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<color red="0.25" green="1.0" blue="0.125" />
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</rect>
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</element>
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<view name="Red Overlay">
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<screen index="0">
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<bounds left="0" top="0" right="4" bottom="3" />
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</screen>
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<overlay name="overlay" element="overlay_red">
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<bounds left="0" top="0" right="4" bottom="3" />
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</overlay>
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</view>
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<view name="Green Overlay">
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<screen index="0">
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<bounds left="0" top="0" right="4" bottom="3" />
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</screen>
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<overlay name="overlay" element="overlay_green">
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<bounds left="0" top="0" right="4" bottom="3" />
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</overlay>
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</view>
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</mamelayout>
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@ -2092,6 +2092,8 @@ $(DRIVERS)/grchamp.o: $(LAYOUT)/grchamp.lh
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$(DRIVERS)/highvdeo.o: $(LAYOUT)/fashion.lh
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$(DRIVERS)/hitme.o: $(LAYOUT)/barricad.lh
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$(DRIVERS)/icecold.o: $(LAYOUT)/icecold.lh
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$(DRIVERS)/igspoker.o: $(LAYOUT)/igspoker.lh
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