mirror of
https://github.com/holub/mame
synced 2025-06-06 04:43:45 +03:00
demote Megaplay to not working, see notes
This commit is contained in:
parent
791e47bb1b
commit
bdcf945070
@ -1,24 +1,21 @@
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:David Haywood
|
||||
/* Sega MegaPlay
|
||||
|
||||
changelog:
|
||||
|
||||
01 Oct 2009 - Converted to use the HazeMD SMS code so that old code
|
||||
can be removed, however this makes the text transparent,
|
||||
which IIRC is incorrect
|
||||
|
||||
22 Sept 2007 - Started updating this to use the new Megadrive code,
|
||||
fixing issues with Mazin Wars + Grand Slam.
|
||||
However I'm still not convinced that the handling of
|
||||
the Megaplay side of things is correct at all, and
|
||||
we're still hanging off the old SMS vdp code and
|
||||
IO code.
|
||||
|
||||
*/
|
||||
|
||||
/*
|
||||
|
||||
Driver is marked as NOT WORKING because interaction between BIOS and 68k side is
|
||||
not fully understood. The BIOS often doesn't register that a game has been started
|
||||
and leaves the 'PRESS P1 OR P2 START' message onscreen during gameplay as a result.
|
||||
If this happens, the games usually then crash when you run out of lives as they end
|
||||
up in an unknown state.
|
||||
|
||||
The BIOS reads the Start inputs in a different way to the 68k side, but even mirroring
|
||||
the reads so that they happen at the same time doesn't fix the problem 100% of the
|
||||
time. It's possible all inputs are meant to be read by the BIOS and passed to the 68k
|
||||
rather than using the regular Genesis PAD hookups. There are a lot of ports not fully
|
||||
understood that could be involved.
|
||||
|
||||
|
||||
About MegaPlay:
|
||||
|
||||
Megaplay games are specially designed Genesis games, produced for arcade use.
|
||||
@ -41,14 +38,6 @@ Communication between the various CPUs seems to be fairly complex and it is not
|
||||
understood what is shared, where, and how. One of the BIOS sets doesn't work, maybe for
|
||||
this reason.
|
||||
|
||||
Only a handful of games were released for this system.
|
||||
|
||||
Bugs:
|
||||
Most of this is guesswork and should be verified on real hw. Sometimes after inserting
|
||||
a coin and pressing start the 'press start' message remains on screen and no credit is
|
||||
deducted. (timing?)
|
||||
|
||||
|
||||
*/
|
||||
|
||||
#include "emu.h"
|
||||
@ -144,11 +133,12 @@ static INPUT_PORTS_START ( megaplay )
|
||||
PORT_BIT ( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT ( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT ( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
|
||||
/* Caused 01081:
|
||||
* PORT_BIT ( 0x40, IP_ACTIVE_LOW, IPT_START1 )
|
||||
* PORT_BIT ( 0x80, IP_ACTIVE_LOW, IPT_START2 )
|
||||
*/
|
||||
/*
|
||||
Caused 01081: - but the BIOS TEST menu reads them here, unlike all the other buttons.
|
||||
Maybe the BIOS port writes should be passing them to the 68k side rather than the 68k side reading directly, might explain the emulation bugs
|
||||
PORT_BIT ( 0x40, IP_ACTIVE_LOW, IPT_START1 )
|
||||
PORT_BIT ( 0x80, IP_ACTIVE_LOW, IPT_START2 )
|
||||
*/
|
||||
|
||||
PORT_START("DSW0")
|
||||
PORT_DIPNAME( 0x0f, 0x0f, "Coin slot 1" ) PORT_DIPLOCATION("SW1:1,2,3,4")
|
||||
@ -962,21 +952,21 @@ didn't have original Sega part numbers it's probably a converted TWC cart
|
||||
** Probably reused cart case
|
||||
*/
|
||||
|
||||
/* -- */ GAME( 1993, megaplay, 0, megaplay, megaplay, mplay_state, megaplay, ROT0, "Sega", "Mega Play BIOS", MACHINE_IS_BIOS_ROOT )
|
||||
/* 01 */ GAME( 1993, mp_sonic, megaplay, megaplay, mp_sonic, mplay_state, megaplay, ROT0, "Sega", "Sonic The Hedgehog (Mega Play)" , 0 )
|
||||
/* 02 */ GAME( 1993, mp_gaxe2, megaplay, megaplay, mp_gaxe2, mplay_state, megaplay, ROT0, "Sega", "Golden Axe II (Mega Play) (Rev B)" , 0 )
|
||||
/* 02 */ GAME( 1993, mp_gaxe2a,mp_gaxe2, megaplay, mp_gaxe2, mplay_state, megaplay, ROT0, "Sega", "Golden Axe II (Mega Play)" , 0 )
|
||||
/* 03 */ GAME( 1993, mp_gslam, megaplay, megaplay, mp_gslam, mplay_state, megaplay, ROT0, "Sega", "Grand Slam (Mega Play)",0 )
|
||||
/* 04 */ GAME( 1993, mp_twcup, megaplay, megaplay, mp_twc, mplay_state, megaplay, ROT0, "Sega", "Tecmo World Cup (Mega Play)" , 0 )
|
||||
/* 05 */ GAME( 1993, mp_sor2, megaplay, megaplay, mp_sor2, mplay_state, megaplay, ROT0, "Sega", "Streets of Rage II (Mega Play)" , 0 )
|
||||
/* 06 */ GAME( 1993, mp_bio, megaplay, megaplay, mp_bio, mplay_state, megaplay, ROT0, "Sega", "Bio-hazard Battle (Mega Play)" , 0 )
|
||||
/* 07 */ GAME( 1993, mp_soni2, megaplay, megaplay, mp_soni2, mplay_state, megaplay, ROT0, "Sega", "Sonic The Hedgehog 2 (Mega Play)" , 0 )
|
||||
/* 08 */
|
||||
/* 09 */ GAME( 1993, mp_shnb3, megaplay, megaplay, mp_shnb3, mplay_state, megaplay, ROT0, "Sega", "Shinobi III (Mega Play)" , 0 )
|
||||
/* 10 */ GAME( 1993, mp_gunhe, megaplay, megaplay, mp_gunhe, mplay_state, megaplay, ROT0, "Sega", "Gunstar Heroes (Mega Play)" , 0 )
|
||||
/* 11 */ GAME( 1993, mp_mazin, megaplay, megaplay, mp_mazin, mplay_state, megaplay, ROT0, "Sega", "Mazin Wars / Mazin Saga (Mega Play)",0 )
|
||||
/* -- */ GAME( 1993, megaplay, 0, megaplay, megaplay, mplay_state, megaplay, ROT0, "Sega", "Mega Play BIOS", MACHINE_IS_BIOS_ROOT | MACHINE_NOT_WORKING )
|
||||
/* 01 */ GAME( 1993, mp_sonic, megaplay, megaplay, mp_sonic, mplay_state, megaplay, ROT0, "Sega", "Sonic The Hedgehog (Mega Play)", MACHINE_NOT_WORKING )
|
||||
/* 02 */ GAME( 1993, mp_gaxe2, megaplay, megaplay, mp_gaxe2, mplay_state, megaplay, ROT0, "Sega", "Golden Axe II (Mega Play) (Rev B)", MACHINE_NOT_WORKING )
|
||||
/* 02 */ GAME( 1993, mp_gaxe2a,mp_gaxe2, megaplay, mp_gaxe2, mplay_state, megaplay, ROT0, "Sega", "Golden Axe II (Mega Play)", MACHINE_NOT_WORKING )
|
||||
/* 03 */ GAME( 1993, mp_gslam, megaplay, megaplay, mp_gslam, mplay_state, megaplay, ROT0, "Sega", "Grand Slam (Mega Play)", MACHINE_NOT_WORKING )
|
||||
/* 04 */ GAME( 1993, mp_twcup, megaplay, megaplay, mp_twc, mplay_state, megaplay, ROT0, "Sega", "Tecmo World Cup (Mega Play)", MACHINE_NOT_WORKING )
|
||||
/* 05 */ GAME( 1993, mp_sor2, megaplay, megaplay, mp_sor2, mplay_state, megaplay, ROT0, "Sega", "Streets of Rage II (Mega Play)", MACHINE_NOT_WORKING )
|
||||
/* 06 */ GAME( 1993, mp_bio, megaplay, megaplay, mp_bio, mplay_state, megaplay, ROT0, "Sega", "Bio-hazard Battle (Mega Play)", MACHINE_NOT_WORKING )
|
||||
/* 07 */ GAME( 1993, mp_soni2, megaplay, megaplay, mp_soni2, mplay_state, megaplay, ROT0, "Sega", "Sonic The Hedgehog 2 (Mega Play)", MACHINE_NOT_WORKING )
|
||||
/* 08 - Columns 3? see below */
|
||||
/* 09 */ GAME( 1993, mp_shnb3, megaplay, megaplay, mp_shnb3, mplay_state, megaplay, ROT0, "Sega", "Shinobi III (Mega Play)", MACHINE_NOT_WORKING )
|
||||
/* 10 */ GAME( 1993, mp_gunhe, megaplay, megaplay, mp_gunhe, mplay_state, megaplay, ROT0, "Sega", "Gunstar Heroes (Mega Play)", MACHINE_NOT_WORKING )
|
||||
/* 11 */ GAME( 1993, mp_mazin, megaplay, megaplay, mp_mazin, mplay_state, megaplay, ROT0, "Sega", "Mazin Wars / Mazin Saga (Mega Play)", MACHINE_NOT_WORKING )
|
||||
|
||||
/* ?? */ GAME( 1993, mp_col3, megaplay, megaplay, megaplay, mplay_state, megaplay, ROT0, "Sega", "Columns III (Mega Play)" , 0 )
|
||||
/* ?? */ GAME( 1993, mp_col3, megaplay, megaplay, megaplay, mplay_state, megaplay, ROT0, "Sega", "Columns III (Mega Play)", MACHINE_NOT_WORKING )
|
||||
|
||||
|
||||
/* Not confirmed to exist:
|
||||
|
Loading…
Reference in New Issue
Block a user