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Merge pull request #914 from anikom15/master
Correct bonus life DIP switch descriptions for Mario Bros. revision F. Fixes MT03321 (anikom15)
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commit
be3f3c7eba
@ -227,8 +227,8 @@ static INPUT_PORTS_START( mario )
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 )
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 ) /* doesn't work in game, but does in service mode */
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 )
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN1 )
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
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PORT_START("DSW")
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@ -243,9 +243,9 @@ static INPUT_PORTS_START( mario )
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PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x0c, DEF_STR( 1C_3C ) )
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PORT_DIPNAME( 0x30, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:!5,!6")
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PORT_DIPSETTING( 0x00, "20k only" )
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PORT_DIPSETTING( 0x10, "30k only" )
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PORT_DIPSETTING( 0x20, "40k only" )
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PORT_DIPSETTING( 0x00, "20k 40k 20k+" )
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PORT_DIPSETTING( 0x10, "30k 50k 20k+" )
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PORT_DIPSETTING( 0x20, "40k 60k 20k+" )
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PORT_DIPSETTING( 0x30, DEF_STR( None ) )
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PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!7,!8")
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PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
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@ -263,13 +263,25 @@ INPUT_PORTS_END
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static INPUT_PORTS_START( marioo )
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PORT_INCLUDE( mario )
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PORT_MODIFY( "IN1" )
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 )
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN1 )
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PORT_MODIFY( "DSW" )
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PORT_DIPNAME( 0x30, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:!5,!6")
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PORT_DIPSETTING( 0x00, "20k only" )
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PORT_DIPSETTING( 0x10, "30k only" )
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PORT_DIPSETTING( 0x20, "40k only" )
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PORT_DIPSETTING( 0x30, DEF_STR( None ) )
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INPUT_PORTS_END
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static INPUT_PORTS_START( marioe )
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PORT_INCLUDE( marioo )
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PORT_MODIFY ( "IN1" )
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 )
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 ) /* doesn't work in game, but does in service mode */
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INPUT_PORTS_END
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static INPUT_PORTS_START( marioj )
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PORT_INCLUDE( mario )
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PORT_INCLUDE( marioe )
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PORT_MODIFY( "DSW" )
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PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!1,!2")
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@ -296,17 +308,6 @@ static INPUT_PORTS_START( marioj )
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PORT_DIPSETTING( 0xc0, DEF_STR( None ) )
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INPUT_PORTS_END
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static INPUT_PORTS_START( masao )
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PORT_INCLUDE( marioo )
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PORT_MODIFY( "DSW" )
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PORT_DIPNAME( 0x30, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:!5,!6")
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PORT_DIPSETTING( 0x00, "20k 40k 20k+" )
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PORT_DIPSETTING( 0x10, "30k 50k 20k+" )
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PORT_DIPSETTING( 0x20, "40k 60k 20k+" )
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PORT_DIPSETTING( 0x30, DEF_STR( None ) )
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INPUT_PORTS_END
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static INPUT_PORTS_START( mariobl )
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@ -831,11 +832,11 @@ ROM_END
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*
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*************************************/
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GAME( 1983, mario, 0, mario, marioo, driver_device, 0, ROT0, "Nintendo of America", "Mario Bros. (US, Revision F)", MACHINE_SUPPORTS_SAVE )
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GAME( 1983, marioe, mario, mario, mario, driver_device, 0, ROT0, "Nintendo of America", "Mario Bros. (US, Revision E)", MACHINE_SUPPORTS_SAVE )
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GAME( 1983, mario, 0, mario, mario, driver_device, 0, ROT0, "Nintendo of America", "Mario Bros. (US, Revision F)", MACHINE_SUPPORTS_SAVE )
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GAME( 1983, marioe, mario, mario, marioe, driver_device, 0, ROT0, "Nintendo of America", "Mario Bros. (US, Revision E)", MACHINE_SUPPORTS_SAVE )
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GAME( 1983, marioo, mario, mario, marioo, driver_device, 0, ROT0, "Nintendo of America", "Mario Bros. (US, Unknown Rev)", MACHINE_SUPPORTS_SAVE )
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GAME( 1983, marioj, mario, mario, marioj, driver_device, 0, ROT0, "Nintendo", "Mario Bros. (Japan)", MACHINE_SUPPORTS_SAVE )
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GAME( 1983, masao, mario, masao, masao, driver_device, 0, ROT0, "bootleg", "Masao", MACHINE_SUPPORTS_SAVE )
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GAME( 1983, masao, mario, masao, mario, driver_device, 0, ROT0, "bootleg", "Masao", MACHINE_SUPPORTS_SAVE )
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// todo, these might have a better home than in here
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GAME( 1983, mariobl, mario, mariobl, mariobl,driver_device, 0, ROT180, "bootleg", "Mario Bros. (Japan, bootleg)", MACHINE_SUPPORTS_SAVE ) // was listed as 'on extended Ambush hardware' but doesn't seem similar apart from the sound system?
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