mirror of
https://github.com/holub/mame
synced 2025-10-06 17:08:28 +03:00
inder.c : Clown is working. [Robbbert]
This commit is contained in:
parent
230047e5ad
commit
c4577f6270
@ -16,11 +16,11 @@
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- Canasta '86: working
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- Canasta '86: working
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- Lap by Lap: working
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- Lap by Lap: working
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- Moon Light: dips don't always work. No mechanical sounds.
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- Moon Light: dips don't always work. No mechanical sounds.
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- Clown: sound and switches to be fixed
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- Clown: dips don't always work. No mechanical sounds.
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- Corsario: sound and switches to be fixed
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- Corsario: dips don't always work. No mechanical sounds.
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- Mundial 90: sound and switches to be fixed
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- Mundial 90: dips don't always work. No mechanical sounds.
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- Atleta: sound and switches to be fixed
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- Atleta: dips don't always work. No mechanical sounds.
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- 250CC: sound and switches to be fixed
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- 250CC: dips don't always work. No mechanical sounds.
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- Metal Man: not working
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- Metal Man: not working
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@ -451,6 +451,199 @@ static INPUT_PORTS_START( lapbylap )
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PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
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INPUT_PORTS_END
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INPUT_PORTS_END
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static INPUT_PORTS_START( pinmoonl )
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PORT_START("SW.0")
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PORT_DIPNAME( 0x80, 0x80, "Balls")
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PORT_DIPSETTING( 0x80, "3")
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PORT_DIPSETTING( 0x00, "5")
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PORT_DIPNAME( 0x30, 0x30, "Coin Slot 1")
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PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas
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PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C )) // and 4c_3c; slot 2: 1 moneda 3 partidas
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PORT_DIPNAME( 0x0c, 0x0c, "Points for free game")
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PORT_DIPSETTING( 0x0c, "2600000")
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PORT_DIPSETTING( 0x08, "3000000")
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PORT_DIPSETTING( 0x04, "3400000")
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PORT_DIPSETTING( 0x00, "3800000")
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PORT_START("SW.1")
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PORT_DIPNAME( 0x30, 0x30, "High Score") //"Handicap"
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PORT_DIPSETTING( 0x30, "4800000")
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PORT_DIPSETTING( 0x20, "5000000")
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PORT_DIPSETTING( 0x10, "5200000")
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PORT_DIPSETTING( 0x00, "5400000")
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PORT_DIPNAME( 0x08, 0x08, "Especial en Picabolas")
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PORT_DIPSETTING( 0x08, "1st Derribo")
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PORT_DIPSETTING( 0x00, "2nd Derribo")
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PORT_DIPNAME( 0x04, 0x04, "Bola Extra En Rampas")
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PORT_DIPSETTING( 0x04, "4 dianas")
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PORT_DIPSETTING( 0x00, "2 dianas")
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PORT_BIT( 0xc3, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_START("SW.2")
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PORT_DIPNAME( 0x30, 0x30, "High Score Returns??") //"Handicap de Vueltas"
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PORT_DIPSETTING( 0x30, "20")
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PORT_DIPSETTING( 0x20, "25")
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PORT_DIPSETTING( 0x10, "30")
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PORT_DIPSETTING( 0x00, "35")
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PORT_DIPNAME( 0x01, 0x01, "Apagado de dianas")
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PORT_DIPSETTING( 0x01, DEF_STR(Easy)) // "Facil"
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PORT_DIPSETTING( 0x00, DEF_STR(Hard)) // "Dificil"
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PORT_BIT( 0xce, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_START("SW.3")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A"
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) // "Monedero B"
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_TILT ) // "Falta"
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas"
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("Accounting info") // "Test economico"
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("Test") // "Test tecnico"
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PORT_START("SW.4")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_W)
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_E)
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_R)
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_U)
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_I)
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_O)
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PORT_START("SW.5")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A)
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_S)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_D)
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F)
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_G)
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_H)
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_J)
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_K)
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PORT_START("SW.6")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_C)
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_V)
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_B)
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_N)
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_M)
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)
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PORT_START("SW.7")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_L)
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS)
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)
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PORT_START("SW.8")
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PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_START("SW.9")
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PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_START("SW.10")
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PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
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INPUT_PORTS_END
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static INPUT_PORTS_START( pinclown )
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PORT_START("SW.0")
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PORT_DIPNAME( 0x80, 0x80, "Balls")
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PORT_DIPSETTING( 0x80, "3")
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PORT_DIPSETTING( 0x00, "5")
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PORT_DIPNAME( 0x30, 0x30, "Coin Slot 1")
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PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas
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PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C )) // and 4c_3c; slot 2: 1 moneda 3 partidas
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PORT_DIPNAME( 0x0c, 0x0c, "Points for free game")
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PORT_DIPSETTING( 0x0c, "2800000")
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PORT_DIPSETTING( 0x08, "3200000")
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PORT_DIPSETTING( 0x04, "3600000")
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PORT_DIPSETTING( 0x00, "4000000")
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PORT_START("SW.1")
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PORT_DIPNAME( 0x30, 0x30, "High Score") //"Handicap"
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PORT_DIPSETTING( 0x30, "4800000")
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PORT_DIPSETTING( 0x20, "5000000")
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PORT_DIPSETTING( 0x10, "5200000")
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PORT_DIPSETTING( 0x00, "5400000")
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PORT_DIPNAME( 0x04, 0x04, "Bola Extra En Pasillos Inferiores")
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PORT_DIPSETTING( 0x04, "2")
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PORT_DIPSETTING( 0x00, "3")
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PORT_BIT( 0xcb, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_START("SW.2")
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PORT_DIPNAME( 0x04, 0x04, "Quita bola extra al 2nd derribo")
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PORT_DIPSETTING( 0x04, DEF_STR(Yes))
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PORT_DIPSETTING( 0x00, DEF_STR(No))
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PORT_DIPNAME( 0x01, 0x01, "Apagado de dianas")
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PORT_DIPSETTING( 0x01, DEF_STR(Easy)) // "Facil"
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PORT_DIPSETTING( 0x00, DEF_STR(Hard)) // "Dificil"
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PORT_BIT( 0xfa, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_START("SW.3")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A"
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) // "Monedero B"
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_TILT ) // "Falta"
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas"
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("Accounting info") // "Test economico"
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("Test") // "Test tecnico"
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PORT_START("SW.4")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_W)
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_E)
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_R)
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_U)
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_I)
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_O)
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PORT_START("SW.5")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A)
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_S)
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_D)
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_F)
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_G)
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_H)
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_J)
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_K)
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PORT_START("SW.6")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_C)
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_V)
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_B)
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_N)
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_M)
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)
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PORT_START("SW.7")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_L)
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS)
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)
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PORT_START("SW.8")
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PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_START("SW.9")
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PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_START("SW.10")
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PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
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INPUT_PORTS_END
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static INPUT_PORTS_START( inder )
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static INPUT_PORTS_START( inder )
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PORT_START("SW.0")
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PORT_START("SW.0")
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PORT_DIPNAME( 0x80, 0x80, "Balls")
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PORT_DIPNAME( 0x80, 0x80, "Balls")
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@ -1079,8 +1272,8 @@ GAME(1986, canasta, 0, canasta, canasta, driver_device, 0, ROT0, "In
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GAME(1986, lapbylap, 0, lapbylap, lapbylap, driver_device, 0, ROT0, "Inder", "Lap By Lap", GAME_MECHANICAL)
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GAME(1986, lapbylap, 0, lapbylap, lapbylap, driver_device, 0, ROT0, "Inder", "Lap By Lap", GAME_MECHANICAL)
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// new cpu board, sound board with msm5205
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// new cpu board, sound board with msm5205
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GAME(1987, pinmoonl, 0, inder, inder, inder_state, inder, ROT0, "Inder", "Moon Light (Inder)", GAME_MECHANICAL)
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GAME(1987, pinmoonl, 0, inder, pinmoonl, inder_state, inder, ROT0, "Inder", "Moon Light (Inder)", GAME_MECHANICAL)
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GAME(1988, pinclown, 0, inder, inder, inder_state, inder1, ROT0, "Inder", "Clown (Inder)", GAME_IS_SKELETON_MECHANICAL)
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GAME(1988, pinclown, 0, inder, pinclown, inder_state, inder1, ROT0, "Inder", "Clown (Inder)", GAME_MECHANICAL)
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GAME(1989, corsario, 0, inder, inder, inder_state, inder1, ROT0, "Inder", "Corsario", GAME_IS_SKELETON_MECHANICAL)
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GAME(1989, corsario, 0, inder, inder, inder_state, inder1, ROT0, "Inder", "Corsario", GAME_IS_SKELETON_MECHANICAL)
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GAME(1990, mundial, 0, inder, inder, inder_state, inder1, ROT0, "Inder", "Mundial 90", GAME_IS_SKELETON_MECHANICAL)
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GAME(1990, mundial, 0, inder, inder, inder_state, inder1, ROT0, "Inder", "Mundial 90", GAME_IS_SKELETON_MECHANICAL)
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GAME(1991, atleta, 0, inder, inder, inder_state, inder1, ROT0, "Inder", "Atleta", GAME_IS_SKELETON_MECHANICAL)
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GAME(1991, atleta, 0, inder, inder, inder_state, inder1, ROT0, "Inder", "Atleta", GAME_IS_SKELETON_MECHANICAL)
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