Schaser : added newly-discovered information (nw)

This commit is contained in:
Robbbert 2013-01-10 07:48:46 +00:00
parent 011f54f075
commit c7ec6f82b2

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@ -123,18 +123,31 @@
there at all
- Space Chaser (schaser)
1. Strange bug; sometimes the missile sound continues into the
music/explosion.
2. If "Hard" mode is selected, numerous bugs appear which
seems to be an emulation fault. Every revision we have
shows the problem, whereas the real hardware works fine.
- You start with 9000 points (instead of 0).
- On the screen where you are awarded your Bonus, you will
instead get (or sometimes lose) a random amount.
- At the end, if you got the High Score, it could be changed
to something else.
All these bugs can be cured by a simple 1-byte patch:
ROM_FILL( 0x47e5, 1, 0xc3), but why is it necessary?
1. Schematic has SX2 & 4 swapped by mistake.
2. Dipswitch 4 we have listed as "Easy/Hard", however the manual says
it should not be used. The Hard position displays many bugs.
3. Confirmation of these on a real machine (schaserb set) have been
received from the owner of the PCB.
"Hi Rob,
I seem to get the same bugs as you with Dip4 set to off. Score starts at 9000,
2 missiles on first level etc.. It makes no mention of dip4 adjusting the hardness
in the manual, are you guys sure that's what it was intended for "in the factory"?
However you were correct in thinking the schematics were wrong. My multimeter found
the following:
15k resistor - pin 7
39k - pin 10
82k - pin 12
It looks like they have Sx2 and Sx4 the wrong way round on a latter page of the schematics."
4. The "Hard" mode bug can be fixed with a single byte patch: ROM_FILL( 0x47e5, 1, 0xc3)
5. I have seen real machines with Hard mode set, that worked properly, thus there
must be yet another romset still waiting to be found.
6. Strange bug; sometimes the missile sound continues into and past the
music/explosion. This didn't happen on the real machines I played.
- Space Chaser (schasercv)
These cheats exist in this game: