New working machine added (#5591)

* New working machine added
----------
Game & Watch: Flagman [algestam, Mr. Do, Sean Riddle]

* hh_sm510: Change inputs for gnw_flagman

* hh_sm510: Revert inputs change for gnw_flagman and add PORT_16WAY
This commit is contained in:
algestam 2019-09-06 00:47:20 +02:00 committed by hap
parent 49d312af88
commit c8e25d0765
2 changed files with 85 additions and 1 deletions

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@ -44,7 +44,7 @@ Game list (* denotes not emulated yet)
Serial Series MCU Title
---------------------------------------------
AC-01 s SM5A Ball (aka Toss-Up)
FL-02* s SM5A? Flagman
FL-02 s SM5A Flagman
MT-03 s SM5A Vermin (aka The Exterminator)
RC-04* s SM5A? Fire (aka Fireman Fireman)
IP-05* s SM5A? Judge
@ -1295,6 +1295,88 @@ ROM_END
/***************************************************************************
Nintendo Game & Watch: Flagman (model FL-02)
* PCB label FL-02
* Sharp SM5A label FL-02 2005 (no decap)
* lcd screen with custom segments, 1-bit sound
In the USA, it was distributed as Flag Man by Mego under their Time-Out series.
***************************************************************************/
class gnw_flagman_state : public hh_sm510_state
{
public:
gnw_flagman_state(const machine_config &mconfig, device_type type, const char *tag) :
hh_sm510_state(mconfig, type, tag)
{ }
void gnw_flagman(machine_config &config);
};
// config
static INPUT_PORTS_START( gnw_flagman )
PORT_START("IN.0") // R2
PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.1") // R3
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_UP ) PORT_CHANGED_CB(input_changed) PORT_16WAY PORT_NAME("1") // 1
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_UP ) PORT_CHANGED_CB(input_changed) PORT_16WAY PORT_NAME("2") // 2
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_DOWN ) PORT_CHANGED_CB(input_changed) PORT_16WAY PORT_NAME("3") // 3
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_DOWN ) PORT_CHANGED_CB(input_changed) PORT_16WAY PORT_NAME("4") // 4
PORT_START("IN.2") // R4
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_CB(input_changed) PORT_NAME("Time")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game B")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game A")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("B")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) // display test?
PORT_START("ACL")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_CB(acl_button) PORT_NAME("ACL")
INPUT_PORTS_END
void gnw_flagman_state::gnw_flagman(machine_config &config)
{
/* basic machine hardware */
SM5A(config, m_maincpu);
m_maincpu->set_r_mask_option(sm510_base_device::RMASK_DIRECT); // confirmed
m_maincpu->write_segs().set(FUNC(hh_sm510_state::sm500_lcd_segment_w));
m_maincpu->read_k().set(FUNC(hh_sm510_state::input_r));
m_maincpu->write_r().set(FUNC(hh_sm510_state::piezo_input_w));
m_maincpu->read_b().set_ioport("B");
/* video hardware */
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
screen.set_refresh_hz(60);
screen.set_size(1511, 1080);
screen.set_visarea_full();
/* sound hardware */
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, m_speaker);
m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
}
// roms
ROM_START( gnw_flagman )
ROM_REGION( 0x1000, "maincpu", 0 )
ROM_LOAD( "fl-02", 0x0000, 0x0740, CRC(cc7a99e4) SHA1(d03d9a6b278bc11df7839708831241b5fa805f69) )
ROM_REGION( 55994, "screen", 0)
ROM_LOAD( "gnw_flagman.svg", 0, 55994, CRC(7ab91965) SHA1(a78b8b28b6849fea6a216c4b549c90e8cf1602fe) )
ROM_END
/***************************************************************************
Nintendo Game & Watch: Vermin (model MT-03)
@ -9915,6 +9997,7 @@ CONS( 1991, kgarfld, 0, 0, kgarfld, kgarfld, kgarfld_state,
// Nintendo G&W: silver/gold (initial series is uncategorized, "silver" was made up later)
CONS( 1980, gnw_ball, 0, 0, gnw_ball, gnw_ball, gnw_ball_state, empty_init, "Nintendo", "Game & Watch: Ball", MACHINE_SUPPORTS_SAVE )
CONS( 1980, gnw_flagman, 0, 0, gnw_flagman, gnw_flagman, gnw_flagman_state, empty_init, "Nintendo", "Game & Watch: Flagman", MACHINE_SUPPORTS_SAVE )
CONS( 1980, gnw_vermin, 0, 0, gnw_vermin, gnw_vermin, gnw_vermin_state, empty_init, "Nintendo", "Game & Watch: Vermin", MACHINE_SUPPORTS_SAVE )
CONS( 1981, gnw_helmet, 0, 0, gnw_helmet, gnw_helmet, gnw_helmet_state, empty_init, "Nintendo", "Game & Watch: Helmet", MACHINE_SUPPORTS_SAVE )

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@ -15317,6 +15317,7 @@ gnw_dkong2 // Nintendo
gnw_egg // Nintendo
gnw_fire // Nintendo
gnw_fireatk // Nintendo
gnw_flagman // Nintendo
gnw_gcliff // Nintendo
gnw_ghouse // Nintendo
gnw_helmet // Nintendo