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Updated todo notes
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@ -21,8 +21,9 @@ Notes(general):
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TODO:
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-Back layer pens looks ugly in some circumstances (i.e. suchipi when you win, mjzoomin when coined up),
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static or controlled by something else?
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-daireika attract mode positioning looks wrong when the screen scrolls vertically, likely that it
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disables/enables the wrap-around for the tilemaps in some way;
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-daireika: the ranking screen on the original pcb shows some hearts instead of the "0".
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Some investigation indicates that the game reads area "fe100" onwards for these to be filled.
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These are likely to be provided by one of the mcu snippets...
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-Check if urashima has a "mode 3" for the layer 0 tilemap;
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-Complete the dip-switches for all the games;
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-There could be timing issues caused by MCU simulation at $80004;
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@ -30,7 +31,8 @@ TODO:
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(should be somewhere on the work ram/shared ram)
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-urashima: might use three/four layers instead of two.It can be checked when you win
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a match in particular circumstances because there's a write in the 94000-9bfff region;
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-Massive clean-ups needed for the MCU snippet programs and the input-ports;
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-Massive clean-ups needed for the MCU snippet programs and the input-ports, also check if
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the programs are actually into the m68k program itself (like hachamf/tdragon/ddealer);
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Notes (1st MCU ver.):
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-$f000e is bogus,maybe the program snippets can modify this value,or the MCU itself can
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