Updated todo notes

This commit is contained in:
Angelo Salese 2009-04-07 13:52:35 +00:00
parent 78c969ac48
commit c8fd788499

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@ -21,8 +21,9 @@ Notes(general):
TODO:
-Back layer pens looks ugly in some circumstances (i.e. suchipi when you win, mjzoomin when coined up),
static or controlled by something else?
-daireika attract mode positioning looks wrong when the screen scrolls vertically, likely that it
disables/enables the wrap-around for the tilemaps in some way;
-daireika: the ranking screen on the original pcb shows some hearts instead of the "0".
Some investigation indicates that the game reads area "fe100" onwards for these to be filled.
These are likely to be provided by one of the mcu snippets...
-Check if urashima has a "mode 3" for the layer 0 tilemap;
-Complete the dip-switches for all the games;
-There could be timing issues caused by MCU simulation at $80004;
@ -30,7 +31,8 @@ TODO:
(should be somewhere on the work ram/shared ram)
-urashima: might use three/four layers instead of two.It can be checked when you win
a match in particular circumstances because there's a write in the 94000-9bfff region;
-Massive clean-ups needed for the MCU snippet programs and the input-ports;
-Massive clean-ups needed for the MCU snippet programs and the input-ports, also check if
the programs are actually into the m68k program itself (like hachamf/tdragon/ddealer);
Notes (1st MCU ver.):
-$f000e is bogus,maybe the program snippets can modify this value,or the MCU itself can