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Fix some spelling mistakes
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@ -630,7 +630,7 @@ uint32_t mplay_state::screen_update_megplay(screen_device &screen, bitmap_rgb32
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//m_vdp1->screen_update(screen, bitmap, cliprect);
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// TODO : the overlay (256 pixels wide) is actually stretched over the 320 resolution genesis output, reference is https://youtu.be/Oir1Wp6yOq0.
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// if it's meant to be stretched we'll have to multiply the entire outut x4 for the Genesis VDP and x5 for the SMS VDP to get a common 1280 pixel wide image
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// if it's meant to be stretched we'll have to multiply the entire output x4 for the Genesis VDP and x5 for the SMS VDP to get a common 1280 pixel wide image
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// overlay, only drawn for pixels != 0
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for (int y = 0; y < 224; y++)
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@ -4,7 +4,7 @@
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About MegaTech:
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Megatech games are identical to their Genesis/SMS equivlents, however the Megatech cartridges contain
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Megatech games are identical to their Genesis/SMS equivalents, however the Megatech cartridges contain
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a BIOS rom with the game instructions. The last part number of the bios ROM is the cart/game ID code.
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The instruction rom appears to map at 0x300000 in the cart space.
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@ -17,8 +17,8 @@ with their Playchoice 10 system.
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The BIOS screen is based around SMS hardware, with an additional Z80 and SMS VDP chip not present on
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a standard Genesis.
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SMS games run on Megatech in the Genesis's SMS compatability mode, where the Genesis Z80 becomes the
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main CPU and the Genesis VDP acts in a mode mimicing the behavior of the SMS VDP. A pin on the carts
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SMS games run on Megatech in the Genesis's SMS compatibility mode, where the Genesis Z80 becomes the
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main CPU and the Genesis VDP acts in a mode mimicking the behavior of the SMS VDP. A pin on the carts
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determines which mode the game runs in.
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Additions will only be made to this driver if proof that the dumped set are original roms with original
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@ -1486,7 +1486,7 @@ ROM_END
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- Enduro Racer
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Games seen in auction (#122011114579) known not to be original but manufactured/bootlegged on actual megatech carts.
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The labels are noticably different than expected. Be careful if thinking of obtaining!
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The labels are noticeably different than expected. Be careful if thinking of obtaining!
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- After Burner II (GEN)
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- Castle of Illusion Starring Mickey Mouse (GEN)
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- Double Dragon (SMS)
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@ -74,7 +74,7 @@ Notes:
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68000 - Clock Input 10.000MHz [40/4]
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Z80A - Clock Input 4.000MHz [16/4]
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YM2151 - Yamaha YM2151 FM Operator Type M (OPM) Sound Generator IC. Clock Input 4.000MHz [16/4]
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YM3012 - Yamaha YM3012 2-Channel Serial Input Floating Point Digital to Analog Convertor (DIP16)
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YM3012 - Yamaha YM3012 2-Channel Serial Input Floating Point Digital to Analog Converter (DIP16)
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TMM2063 - Toshiba TMM2063 8kx8 SRAM (NDIP28)
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TMM2115 - Toshiba TMM2115 2kx8 SRAM (NDIP24)
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TL084 - Texas Instruments TL084 Quad JFET-Input General-Purpose Operational Amplifier (DIP14)
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@ -1306,7 +1306,7 @@ ROM_START( outrun )
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ROM_REGION( 0x60000, "maincpu", 0 ) // 68000 code
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ROM_LOAD16_BYTE( "epr-10380b.133", 0x000000, 0x10000, CRC(1f6cadad) SHA1(31e870f307f44eb4f293b607123b623beee2bc3c) )
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ROM_LOAD16_BYTE( "epr-10382b.118", 0x000001, 0x10000, CRC(c4c3fa1a) SHA1(69236cf9f27691dee290c79db1fc9b5e73ea77d7) )
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ROM_LOAD16_BYTE( "epr-10381b.132", 0x020000, 0x10000, CRC(be8c412b) SHA1(bf3ff05bbf81bdd44567f3b9bb4919ed4a499624) ) // Same as the "A" version belown ???
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ROM_LOAD16_BYTE( "epr-10381b.132", 0x020000, 0x10000, CRC(be8c412b) SHA1(bf3ff05bbf81bdd44567f3b9bb4919ed4a499624) ) // Same as the "A" version below ???
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ROM_LOAD16_BYTE( "epr-10383b.117", 0x020001, 0x10000, CRC(10a2014a) SHA1(1970895145ad8b5735f66ed8c837d9d453ce9b23) )
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ROM_REGION( 0x60000, "subcpu", 0 ) // second 68000 CPU
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@ -1711,7 +1711,7 @@ ROM_START( outrundxj )
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ROM_END
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//*************************************************************************************************************************
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// Outrun Deluxe (ealier??)
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// Outrun Deluxe (earlier??)
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// CPU: 68000
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// GAME BD 834-6065 Rev A
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// CPU BD 837-6063
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@ -1955,9 +1955,9 @@ ROM_END
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// VIDEO BD SUPER HANG-ON 837-6279 (or 837-6279-02, ROMs would be "OPR")
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//
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// Manual states for this set:
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// 834-6277-01 (Object data (sprits) EPR type AKA EP-ROM type)
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// 834-6277-03 (Object data (sprits) MPR type AKA Mask-ROM type)
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// 834-6277-05 (Object data (sprits) OPR type AKA One Time ROM type)
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// 834-6277-01 (Object data (sprites) EPR type AKA EP-ROM type)
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// 834-6277-03 (Object data (sprites) MPR type AKA Mask-ROM type)
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// 834-6277-05 (Object data (sprites) OPR type AKA One Time ROM type)
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//
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ROM_START( shangon3 )
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ROM_REGION( 0x60000, "maincpu", 0 ) // 68000 code - protected
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@ -12,7 +12,7 @@
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/* Missing:
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- linescroll in special modes (qgh title, mahmajn2/qrouka attract mode)
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- screen flipping (mix register 13 & 2)
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- FRC timer IRQ is currently in a slight off-beat (timer should be resetted every time
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- FRC timer IRQ is currently in a slight off-beat (timer should be reset every time
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that the mode changes, but current MAME framework doesn't seem to like it)
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*/
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@ -143,7 +143,7 @@ Notes:
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the floppy disk format is custom. The floppy disk can be read with "Anadisk"
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depending on the PC being used and it's floppy controller. Most clone PC's can't read the
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System 24 floppies even with "Anadisk"[1]. But many brand-name PC's can. It's likely due to the
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propietry nature of the components used in brand-name PC's. Generally the older and crappier
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proprietary nature of the components used in brand-name PC's. Generally the older and crappier
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the PC is, the better chance you have of being able to read the floppy ;-)
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[1] Actually, most can _except_ for the Hotrod disks. Those 8K sectors are deadly.
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@ -357,7 +357,7 @@ Notes:
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#define VIDEO_CLOCK XTAL(32'000'000)
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#define TIMER_CLOCK (VIDEO_CLOCK/4)
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#define HSYNC_CLOCK (VIDEO_CLOCK/2/656.0)
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/* TODO: understand why divisors doesn't match at all with the reference */
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/* TODO: understand why divisors don't match at all with the reference */
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#define FRC_CLOCK_MODE0 (MASTER_CLOCK/2)/24 // /16 according to Charles
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#define FRC_CLOCK_MODE1 (MASTER_CLOCK/2)/1536 // /1024 according to Charles, but /1536 sounds better
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@ -1586,7 +1586,7 @@ static INPUT_PORTS_START( sgmast )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME("P1 Club")
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_NAME("P1 Angle Right")
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME("P1 Stance")
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/* For select the power shot rotate the stick from up-left (max power) to up (minimum power) and relese */
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/* For select the power shot rotate the stick from up-left (max power) to up (minimum power) and release */
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PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_CUSTOM )
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PORT_MODIFY("P2")
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@ -4751,7 +4751,7 @@ GAME( 1989, smgpja, smgp, sega_smgp_fd1094, smgp, segaxbd_new_state
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GAME( 1990, abcop, 0, sega_xboard_fd1094, abcop, segaxbd_new_state, empty_init, ROT0, "Sega", "A.B. Cop (World) (FD1094 317-0169b)", 0 )
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GAME( 1990, abcopj, abcop, sega_xboard_fd1094, abcop, segaxbd_new_state, empty_init, ROT0, "Sega", "A.B. Cop (Japan) (FD1094 317-0169b)", 0 )
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// wasn't officially available as a single PCB setup, but runs anyway albeit with messages suggesting you can compete against a nonexistant rival.
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// wasn't officially available as a single PCB setup, but runs anyway albeit with messages suggesting you can compete against a nonexistent rival.
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GAME( 1990, gpriders, gprider, sega_xboard_fd1094, gprider, segaxbd_new_state, init_gprider, ROT0, "Sega", "GP Rider (World, FD1094 317-0163)", 0 )
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GAME( 1990, gpriderus,gprider, sega_xboard_fd1094, gprider, segaxbd_new_state, init_gprider, ROT0, "Sega", "GP Rider (US, FD1094 317-0162)", 0 )
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GAME( 1990, gpriderjs,gprider, sega_xboard_fd1094, gprider, segaxbd_new_state, init_gprider, ROT0, "Sega", "GP Rider (Japan, FD1094 317-0161)", 0 )
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