always render (nw)

This commit is contained in:
David Haywood 2015-11-30 02:01:56 +00:00
parent e608c753b3
commit c9e54ad1df

View File

@ -439,6 +439,9 @@ MACHINE_CONFIG_END
// this means when operated as a single dedicated cabinet the game runs at 60fps, and has smoother animations than when operated as a twin setup where each
// screen only gets an update every other frame.
static MACHINE_CONFIG_DERIVED( rng_dual, rng )
MCFG_SCREEN_MODIFY("screen") // this needs to always render as we demux from the output of it
MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_ALWAYS_UPDATE)
MCFG_SCREEN_ADD("demultiplex1", RASTER)
MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_UPDATE_BEFORE_VBLANK)
MCFG_SCREEN_REFRESH_RATE(60)