ssv: removed some wrong info

This commit is contained in:
Roberto Zandona 2011-01-15 20:21:36 +00:00
parent a63465b57c
commit ca016be56f

View File

@ -128,38 +128,18 @@ Notes:
To Do: To Do:
- all games : CRT controller (resolution+visible area+flip screen?)
- dynagear : visible area may be incorrect
- hypreac2 : communication with other units - hypreac2 : communication with other units
tilemap sprites use the yoffset specified in the sprites-list?
(see the 8 pixel gap between the backgrounds and the black rows)
- janjans2 : Coin inputs don't register in the input test - janjans2 : Coin inputs don't register in the input test
- jsk : Coin inputs don't register in the input test - jsk : Coin inputs don't register in the input test
- keithlcy : Backgrounds are offset by $20 pixels, so they're kludged to work; there is a
x&y offsets in the sprite list but in a same frame there are sprite with yoffset = 0
and sprite with a yoffset = $7c but for all sprite the offset must be the same ($20)
- mslider : Coin inputs don't register in the input test - mslider : Coin inputs don't register in the input test
- srmp4 : Backgrounds are offset by $60 pixels, so they're kludged to work - srmp4 : Coin inputs don't register in the input test
Coin inputs don't register in the input test
- srmp7 : Needs interrupts by the sound chip (not properly hooked up yet). Kludged to work. - srmp7 : Needs interrupts by the sound chip (not properly hooked up yet). Kludged to work.
- stmblade : There is a rogue "tilemap" sprite that pops up at level 2 and stays
there till the end of the game (a piece of sky to the left of the screen).
It seems that the x&y offsets in the sprite list should be apllied
to it (-$200,-$200) to move it off screen. But currently those offsets
are ignored for "tilemap" sprites. This may be related to the kludge for srmp4
and to the kludge for keithlcy;
- ultrax : Backgrounds are offset by $10 pixels, so they're kludged to work
Notes: Notes:
- gdfs : Hold 1P Start on startup to enter test mode - gdfs : Hold 1P Start on startup to enter test mode