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ssv: removed some wrong info
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@ -128,38 +128,18 @@ Notes:
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To Do:
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- all games : CRT controller (resolution+visible area+flip screen?)
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- dynagear : visible area may be incorrect
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- hypreac2 : communication with other units
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tilemap sprites use the yoffset specified in the sprites-list?
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(see the 8 pixel gap between the backgrounds and the black rows)
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- janjans2 : Coin inputs don't register in the input test
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- jsk : Coin inputs don't register in the input test
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- keithlcy : Backgrounds are offset by $20 pixels, so they're kludged to work; there is a
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x&y offsets in the sprite list but in a same frame there are sprite with yoffset = 0
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and sprite with a yoffset = $7c but for all sprite the offset must be the same ($20)
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- mslider : Coin inputs don't register in the input test
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- srmp4 : Backgrounds are offset by $60 pixels, so they're kludged to work
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Coin inputs don't register in the input test
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- srmp4 : Coin inputs don't register in the input test
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- srmp7 : Needs interrupts by the sound chip (not properly hooked up yet). Kludged to work.
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- stmblade : There is a rogue "tilemap" sprite that pops up at level 2 and stays
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there till the end of the game (a piece of sky to the left of the screen).
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It seems that the x&y offsets in the sprite list should be apllied
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to it (-$200,-$200) to move it off screen. But currently those offsets
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are ignored for "tilemap" sprites. This may be related to the kludge for srmp4
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and to the kludge for keithlcy;
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- ultrax : Backgrounds are offset by $10 pixels, so they're kludged to work
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Notes:
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- gdfs : Hold 1P Start on startup to enter test mode
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