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ok, assume missing starfield
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@ -5,7 +5,7 @@ Galaxia by Zaccaria (1979)
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Taken from an untested board.
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Taken from an untested board.
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1K byte files were 2708 or equivalent.
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1K byte files were 2708 or equivalent.
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512 byte file is the 82S130 colour PROM.
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512 byte file is a 82S130 PROM.
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This is not a direct pirate of Galaxian as you might think from the name.
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This is not a direct pirate of Galaxian as you might think from the name.
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The game uses a Signetics 2650A CPU with three 40-pin 2636 chips, which are
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The game uses a Signetics 2650A CPU with three 40-pin 2636 chips, which are
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@ -23,7 +23,7 @@ using only one 2636 chip.
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HW has many similarities with quasar.c / cvs.c / zac2650.c
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HW has many similarities with quasar.c / cvs.c / zac2650.c
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TODO:
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TODO:
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- colors are wrong
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- fix colors (and use MAME tilemaps)
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- accurate astrowar sprite/bg sync
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- accurate astrowar sprite/bg sync
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- starfield hardware?
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- starfield hardware?
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@ -553,5 +553,5 @@ ROM_START( astrowar )
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ROM_END
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ROM_END
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GAME( 1979, galaxia, 0, galaxia, galaxia, 0, ROT90, "Zaccaria / Zelco", "Galaxia", GAME_WRONG_COLORS )
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GAME( 1979, galaxia, 0, galaxia, galaxia, 0, ROT90, "Zaccaria / Zelco", "Galaxia", GAME_WRONG_COLORS | GAME_IMPERFECT_GRAPHICS )
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GAME( 1980, astrowar, 0, astrowar, galaxia, 0, ROT90, "Zaccaria / Zelco", "Astro Wars", GAME_WRONG_COLORS )
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GAME( 1980, astrowar, 0, astrowar, galaxia, 0, ROT90, "Zaccaria / Zelco", "Astro Wars", GAME_WRONG_COLORS | GAME_IMPERFECT_GRAPHICS )
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