added attackforce color overlay

This commit is contained in:
Michaël Banaan Ananas 2013-12-31 04:12:24 +00:00
parent 1e0f5fb66b
commit d0fadee01d
4 changed files with 23 additions and 3 deletions

1
.gitattributes vendored
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@ -5415,6 +5415,7 @@ src/mame/layout/atari_s1.lay svneol=native#text/xml
src/mame/layout/atari_s2.lay svneol=native#text/xml
src/mame/layout/atarifb.lay svneol=native#text/xml
src/mame/layout/atarifb4.lay svneol=native#text/xml
src/mame/layout/attackfc.lay svneol=native#text/xml
src/mame/layout/avalnche.lay svneol=native#text/xml
src/mame/layout/babydad.lay svneol=native#text/xml
src/mame/layout/babypkr.lay svneol=native#text/xml

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@ -199,6 +199,7 @@
#include "sound/speaker.h"
#include "includes/8080bw.h"
#include "attackfc.lh"
#include "cosmicm.lh"
#include "galactic.lh"
#include "gunchamp.lh"
@ -3017,7 +3018,6 @@ INPUT_PORTS_END
Attack Force, by E.G.S., Italy
Not much information is available for this game.
It may have had an amber monitor?
20MHz XTAL, 2MHz CPU
video: 15625Hz
@ -4684,7 +4684,7 @@ GAMEL(1979, skylove, 0, shuttlei, skylove, driver_device, 0, ROT270
GAME (1978, claybust, 0, claybust, claybust, driver_device, 0, ROT0, "Model Racing", "Claybuster", GAME_SUPPORTS_SAVE | GAME_NO_SOUND ) // no titlescreen, Claybuster according to flyers
GAMEL(1980, gunchamp, 0, claybust, gunchamp, driver_device, 0, ROT0, "Model Racing", "Gun Champ", GAME_SUPPORTS_SAVE | GAME_NO_SOUND, layout_gunchamp ) // no titlescreen, Gun Champ according to original cab
GAME( 1980?,astropal, 0, astropal, astropal, driver_device, 0, ROT0, "Sidam?", "Astropal", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND )
GAME( 1979?,attackfc, 0, attackfc, attackfc, _8080bw_state, attackfc, ROT0, "Electronic Games Systems", "Attack Force", GAME_SUPPORTS_SAVE | GAME_NO_SOUND )
GAMEL(1979?,attackfc, 0, attackfc, attackfc, _8080bw_state, attackfc, ROT0, "Electronic Games Systems", "Attack Force", GAME_SUPPORTS_SAVE | GAME_NO_SOUND, layout_attackfc )
GAME( 2002, invmulti, 0, invmulti, invmulti, _8080bw_state, invmulti, ROT270, "hack (Braze Technologies)", "Space Invaders Multigame (M8.03D)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 2002, invmultim3a,invmulti, invmulti, invmulti, _8080bw_state, invmulti, ROT270, "hack (Braze Technologies)", "Space Invaders Multigame (M8.03A)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )

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@ -0,0 +1,18 @@
<?xml version="1.0"?>
<mamelayout version="2">
<element name="overlay">
<rect>
<bounds left="0" top="0" right="1" bottom="1" />
<color red="1.0" green="0.9" blue="0.1" />
</rect>
</element>
<view name="Color Overlay">
<screen index="0">
<bounds left="0" top="0" right="4" bottom="3" />
</screen>
<overlay element="overlay">
<bounds left="0" top="0" right="4" bottom="3" />
</overlay>
</view>
</mamelayout>

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@ -2268,7 +2268,8 @@ $(DRIVERS)/24cdjuke.o: $(LAYOUT)/24cdjuke.lh
$(DRIVERS)/30test.o: $(LAYOUT)/30test.lh
$(DRIVERS)/8080bw.o: $(LAYOUT)/cosmicm.lh \
$(DRIVERS)/8080bw.o: $(LAYOUT)/attackfc.lh \
$(LAYOUT)/cosmicm.lh \
$(LAYOUT)/galactic.lh \
$(LAYOUT)/gunchamp.lh \
$(LAYOUT)/shuttlei.lh \