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https://github.com/holub/mame
synced 2025-07-01 16:19:38 +03:00
added attackforce color overlay
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.gitattributes
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1
.gitattributes
vendored
@ -5415,6 +5415,7 @@ src/mame/layout/atari_s1.lay svneol=native#text/xml
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src/mame/layout/atari_s2.lay svneol=native#text/xml
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src/mame/layout/atari_s2.lay svneol=native#text/xml
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src/mame/layout/atarifb.lay svneol=native#text/xml
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src/mame/layout/atarifb.lay svneol=native#text/xml
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src/mame/layout/atarifb4.lay svneol=native#text/xml
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src/mame/layout/atarifb4.lay svneol=native#text/xml
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src/mame/layout/attackfc.lay svneol=native#text/xml
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src/mame/layout/avalnche.lay svneol=native#text/xml
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src/mame/layout/avalnche.lay svneol=native#text/xml
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src/mame/layout/babydad.lay svneol=native#text/xml
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src/mame/layout/babydad.lay svneol=native#text/xml
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src/mame/layout/babypkr.lay svneol=native#text/xml
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src/mame/layout/babypkr.lay svneol=native#text/xml
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@ -199,6 +199,7 @@
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#include "sound/speaker.h"
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#include "sound/speaker.h"
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#include "includes/8080bw.h"
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#include "includes/8080bw.h"
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#include "attackfc.lh"
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#include "cosmicm.lh"
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#include "cosmicm.lh"
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#include "galactic.lh"
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#include "galactic.lh"
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#include "gunchamp.lh"
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#include "gunchamp.lh"
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@ -3017,7 +3018,6 @@ INPUT_PORTS_END
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Attack Force, by E.G.S., Italy
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Attack Force, by E.G.S., Italy
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Not much information is available for this game.
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Not much information is available for this game.
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It may have had an amber monitor?
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20MHz XTAL, 2MHz CPU
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20MHz XTAL, 2MHz CPU
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video: 15625Hz
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video: 15625Hz
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@ -4684,7 +4684,7 @@ GAMEL(1979, skylove, 0, shuttlei, skylove, driver_device, 0, ROT270
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GAME (1978, claybust, 0, claybust, claybust, driver_device, 0, ROT0, "Model Racing", "Claybuster", GAME_SUPPORTS_SAVE | GAME_NO_SOUND ) // no titlescreen, Claybuster according to flyers
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GAME (1978, claybust, 0, claybust, claybust, driver_device, 0, ROT0, "Model Racing", "Claybuster", GAME_SUPPORTS_SAVE | GAME_NO_SOUND ) // no titlescreen, Claybuster according to flyers
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GAMEL(1980, gunchamp, 0, claybust, gunchamp, driver_device, 0, ROT0, "Model Racing", "Gun Champ", GAME_SUPPORTS_SAVE | GAME_NO_SOUND, layout_gunchamp ) // no titlescreen, Gun Champ according to original cab
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GAMEL(1980, gunchamp, 0, claybust, gunchamp, driver_device, 0, ROT0, "Model Racing", "Gun Champ", GAME_SUPPORTS_SAVE | GAME_NO_SOUND, layout_gunchamp ) // no titlescreen, Gun Champ according to original cab
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GAME( 1980?,astropal, 0, astropal, astropal, driver_device, 0, ROT0, "Sidam?", "Astropal", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND )
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GAME( 1980?,astropal, 0, astropal, astropal, driver_device, 0, ROT0, "Sidam?", "Astropal", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND )
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GAME( 1979?,attackfc, 0, attackfc, attackfc, _8080bw_state, attackfc, ROT0, "Electronic Games Systems", "Attack Force", GAME_SUPPORTS_SAVE | GAME_NO_SOUND )
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GAMEL(1979?,attackfc, 0, attackfc, attackfc, _8080bw_state, attackfc, ROT0, "Electronic Games Systems", "Attack Force", GAME_SUPPORTS_SAVE | GAME_NO_SOUND, layout_attackfc )
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GAME( 2002, invmulti, 0, invmulti, invmulti, _8080bw_state, invmulti, ROT270, "hack (Braze Technologies)", "Space Invaders Multigame (M8.03D)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
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GAME( 2002, invmulti, 0, invmulti, invmulti, _8080bw_state, invmulti, ROT270, "hack (Braze Technologies)", "Space Invaders Multigame (M8.03D)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
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GAME( 2002, invmultim3a,invmulti, invmulti, invmulti, _8080bw_state, invmulti, ROT270, "hack (Braze Technologies)", "Space Invaders Multigame (M8.03A)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
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GAME( 2002, invmultim3a,invmulti, invmulti, invmulti, _8080bw_state, invmulti, ROT270, "hack (Braze Technologies)", "Space Invaders Multigame (M8.03A)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
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18
src/mame/layout/attackfc.lay
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18
src/mame/layout/attackfc.lay
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@ -0,0 +1,18 @@
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<?xml version="1.0"?>
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<mamelayout version="2">
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<element name="overlay">
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<rect>
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<bounds left="0" top="0" right="1" bottom="1" />
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<color red="1.0" green="0.9" blue="0.1" />
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</rect>
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</element>
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<view name="Color Overlay">
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<screen index="0">
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<bounds left="0" top="0" right="4" bottom="3" />
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</screen>
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<overlay element="overlay">
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<bounds left="0" top="0" right="4" bottom="3" />
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</overlay>
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</view>
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</mamelayout>
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@ -2268,7 +2268,8 @@ $(DRIVERS)/24cdjuke.o: $(LAYOUT)/24cdjuke.lh
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$(DRIVERS)/30test.o: $(LAYOUT)/30test.lh
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$(DRIVERS)/30test.o: $(LAYOUT)/30test.lh
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$(DRIVERS)/8080bw.o: $(LAYOUT)/cosmicm.lh \
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$(DRIVERS)/8080bw.o: $(LAYOUT)/attackfc.lh \
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$(LAYOUT)/cosmicm.lh \
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$(LAYOUT)/galactic.lh \
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$(LAYOUT)/galactic.lh \
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$(LAYOUT)/gunchamp.lh \
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$(LAYOUT)/gunchamp.lh \
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$(LAYOUT)/shuttlei.lh \
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$(LAYOUT)/shuttlei.lh \
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