added attackforce color overlay

This commit is contained in:
Michaël Banaan Ananas 2013-12-31 04:12:24 +00:00
parent 1e0f5fb66b
commit d0fadee01d
4 changed files with 23 additions and 3 deletions

1
.gitattributes vendored
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@ -5415,6 +5415,7 @@ src/mame/layout/atari_s1.lay svneol=native#text/xml
src/mame/layout/atari_s2.lay svneol=native#text/xml src/mame/layout/atari_s2.lay svneol=native#text/xml
src/mame/layout/atarifb.lay svneol=native#text/xml src/mame/layout/atarifb.lay svneol=native#text/xml
src/mame/layout/atarifb4.lay svneol=native#text/xml src/mame/layout/atarifb4.lay svneol=native#text/xml
src/mame/layout/attackfc.lay svneol=native#text/xml
src/mame/layout/avalnche.lay svneol=native#text/xml src/mame/layout/avalnche.lay svneol=native#text/xml
src/mame/layout/babydad.lay svneol=native#text/xml src/mame/layout/babydad.lay svneol=native#text/xml
src/mame/layout/babypkr.lay svneol=native#text/xml src/mame/layout/babypkr.lay svneol=native#text/xml

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@ -199,6 +199,7 @@
#include "sound/speaker.h" #include "sound/speaker.h"
#include "includes/8080bw.h" #include "includes/8080bw.h"
#include "attackfc.lh"
#include "cosmicm.lh" #include "cosmicm.lh"
#include "galactic.lh" #include "galactic.lh"
#include "gunchamp.lh" #include "gunchamp.lh"
@ -3017,7 +3018,6 @@ INPUT_PORTS_END
Attack Force, by E.G.S., Italy Attack Force, by E.G.S., Italy
Not much information is available for this game. Not much information is available for this game.
It may have had an amber monitor?
20MHz XTAL, 2MHz CPU 20MHz XTAL, 2MHz CPU
video: 15625Hz video: 15625Hz
@ -4684,7 +4684,7 @@ GAMEL(1979, skylove, 0, shuttlei, skylove, driver_device, 0, ROT270
GAME (1978, claybust, 0, claybust, claybust, driver_device, 0, ROT0, "Model Racing", "Claybuster", GAME_SUPPORTS_SAVE | GAME_NO_SOUND ) // no titlescreen, Claybuster according to flyers GAME (1978, claybust, 0, claybust, claybust, driver_device, 0, ROT0, "Model Racing", "Claybuster", GAME_SUPPORTS_SAVE | GAME_NO_SOUND ) // no titlescreen, Claybuster according to flyers
GAMEL(1980, gunchamp, 0, claybust, gunchamp, driver_device, 0, ROT0, "Model Racing", "Gun Champ", GAME_SUPPORTS_SAVE | GAME_NO_SOUND, layout_gunchamp ) // no titlescreen, Gun Champ according to original cab GAMEL(1980, gunchamp, 0, claybust, gunchamp, driver_device, 0, ROT0, "Model Racing", "Gun Champ", GAME_SUPPORTS_SAVE | GAME_NO_SOUND, layout_gunchamp ) // no titlescreen, Gun Champ according to original cab
GAME( 1980?,astropal, 0, astropal, astropal, driver_device, 0, ROT0, "Sidam?", "Astropal", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND ) GAME( 1980?,astropal, 0, astropal, astropal, driver_device, 0, ROT0, "Sidam?", "Astropal", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND )
GAME( 1979?,attackfc, 0, attackfc, attackfc, _8080bw_state, attackfc, ROT0, "Electronic Games Systems", "Attack Force", GAME_SUPPORTS_SAVE | GAME_NO_SOUND ) GAMEL(1979?,attackfc, 0, attackfc, attackfc, _8080bw_state, attackfc, ROT0, "Electronic Games Systems", "Attack Force", GAME_SUPPORTS_SAVE | GAME_NO_SOUND, layout_attackfc )
GAME( 2002, invmulti, 0, invmulti, invmulti, _8080bw_state, invmulti, ROT270, "hack (Braze Technologies)", "Space Invaders Multigame (M8.03D)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) GAME( 2002, invmulti, 0, invmulti, invmulti, _8080bw_state, invmulti, ROT270, "hack (Braze Technologies)", "Space Invaders Multigame (M8.03D)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 2002, invmultim3a,invmulti, invmulti, invmulti, _8080bw_state, invmulti, ROT270, "hack (Braze Technologies)", "Space Invaders Multigame (M8.03A)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) GAME( 2002, invmultim3a,invmulti, invmulti, invmulti, _8080bw_state, invmulti, ROT270, "hack (Braze Technologies)", "Space Invaders Multigame (M8.03A)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )

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@ -0,0 +1,18 @@
<?xml version="1.0"?>
<mamelayout version="2">
<element name="overlay">
<rect>
<bounds left="0" top="0" right="1" bottom="1" />
<color red="1.0" green="0.9" blue="0.1" />
</rect>
</element>
<view name="Color Overlay">
<screen index="0">
<bounds left="0" top="0" right="4" bottom="3" />
</screen>
<overlay element="overlay">
<bounds left="0" top="0" right="4" bottom="3" />
</overlay>
</view>
</mamelayout>

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@ -2268,7 +2268,8 @@ $(DRIVERS)/24cdjuke.o: $(LAYOUT)/24cdjuke.lh
$(DRIVERS)/30test.o: $(LAYOUT)/30test.lh $(DRIVERS)/30test.o: $(LAYOUT)/30test.lh
$(DRIVERS)/8080bw.o: $(LAYOUT)/cosmicm.lh \ $(DRIVERS)/8080bw.o: $(LAYOUT)/attackfc.lh \
$(LAYOUT)/cosmicm.lh \
$(LAYOUT)/galactic.lh \ $(LAYOUT)/galactic.lh \
$(LAYOUT)/gunchamp.lh \ $(LAYOUT)/gunchamp.lh \
$(LAYOUT)/shuttlei.lh \ $(LAYOUT)/shuttlei.lh \