mirror of
https://github.com/holub/mame
synced 2025-06-30 16:00:01 +03:00
added attackforce color overlay
This commit is contained in:
parent
1e0f5fb66b
commit
d0fadee01d
1
.gitattributes
vendored
1
.gitattributes
vendored
@ -5415,6 +5415,7 @@ src/mame/layout/atari_s1.lay svneol=native#text/xml
|
||||
src/mame/layout/atari_s2.lay svneol=native#text/xml
|
||||
src/mame/layout/atarifb.lay svneol=native#text/xml
|
||||
src/mame/layout/atarifb4.lay svneol=native#text/xml
|
||||
src/mame/layout/attackfc.lay svneol=native#text/xml
|
||||
src/mame/layout/avalnche.lay svneol=native#text/xml
|
||||
src/mame/layout/babydad.lay svneol=native#text/xml
|
||||
src/mame/layout/babypkr.lay svneol=native#text/xml
|
||||
|
@ -199,6 +199,7 @@
|
||||
#include "sound/speaker.h"
|
||||
#include "includes/8080bw.h"
|
||||
|
||||
#include "attackfc.lh"
|
||||
#include "cosmicm.lh"
|
||||
#include "galactic.lh"
|
||||
#include "gunchamp.lh"
|
||||
@ -3017,7 +3018,6 @@ INPUT_PORTS_END
|
||||
|
||||
Attack Force, by E.G.S., Italy
|
||||
Not much information is available for this game.
|
||||
It may have had an amber monitor?
|
||||
|
||||
20MHz XTAL, 2MHz CPU
|
||||
video: 15625Hz
|
||||
@ -4684,7 +4684,7 @@ GAMEL(1979, skylove, 0, shuttlei, skylove, driver_device, 0, ROT270
|
||||
GAME (1978, claybust, 0, claybust, claybust, driver_device, 0, ROT0, "Model Racing", "Claybuster", GAME_SUPPORTS_SAVE | GAME_NO_SOUND ) // no titlescreen, Claybuster according to flyers
|
||||
GAMEL(1980, gunchamp, 0, claybust, gunchamp, driver_device, 0, ROT0, "Model Racing", "Gun Champ", GAME_SUPPORTS_SAVE | GAME_NO_SOUND, layout_gunchamp ) // no titlescreen, Gun Champ according to original cab
|
||||
GAME( 1980?,astropal, 0, astropal, astropal, driver_device, 0, ROT0, "Sidam?", "Astropal", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND )
|
||||
GAME( 1979?,attackfc, 0, attackfc, attackfc, _8080bw_state, attackfc, ROT0, "Electronic Games Systems", "Attack Force", GAME_SUPPORTS_SAVE | GAME_NO_SOUND )
|
||||
GAMEL(1979?,attackfc, 0, attackfc, attackfc, _8080bw_state, attackfc, ROT0, "Electronic Games Systems", "Attack Force", GAME_SUPPORTS_SAVE | GAME_NO_SOUND, layout_attackfc )
|
||||
|
||||
GAME( 2002, invmulti, 0, invmulti, invmulti, _8080bw_state, invmulti, ROT270, "hack (Braze Technologies)", "Space Invaders Multigame (M8.03D)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
|
||||
GAME( 2002, invmultim3a,invmulti, invmulti, invmulti, _8080bw_state, invmulti, ROT270, "hack (Braze Technologies)", "Space Invaders Multigame (M8.03A)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
|
||||
|
18
src/mame/layout/attackfc.lay
Normal file
18
src/mame/layout/attackfc.lay
Normal file
@ -0,0 +1,18 @@
|
||||
<?xml version="1.0"?>
|
||||
<mamelayout version="2">
|
||||
<element name="overlay">
|
||||
<rect>
|
||||
<bounds left="0" top="0" right="1" bottom="1" />
|
||||
<color red="1.0" green="0.9" blue="0.1" />
|
||||
</rect>
|
||||
</element>
|
||||
|
||||
<view name="Color Overlay">
|
||||
<screen index="0">
|
||||
<bounds left="0" top="0" right="4" bottom="3" />
|
||||
</screen>
|
||||
<overlay element="overlay">
|
||||
<bounds left="0" top="0" right="4" bottom="3" />
|
||||
</overlay>
|
||||
</view>
|
||||
</mamelayout>
|
@ -2268,7 +2268,8 @@ $(DRIVERS)/24cdjuke.o: $(LAYOUT)/24cdjuke.lh
|
||||
|
||||
$(DRIVERS)/30test.o: $(LAYOUT)/30test.lh
|
||||
|
||||
$(DRIVERS)/8080bw.o: $(LAYOUT)/cosmicm.lh \
|
||||
$(DRIVERS)/8080bw.o: $(LAYOUT)/attackfc.lh \
|
||||
$(LAYOUT)/cosmicm.lh \
|
||||
$(LAYOUT)/galactic.lh \
|
||||
$(LAYOUT)/gunchamp.lh \
|
||||
$(LAYOUT)/shuttlei.lh \
|
||||
|
Loading…
Reference in New Issue
Block a user