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New working machine added
---------- Game & Watch: Popeye (Panorama Screen) [algestam, Ryan Holtz]
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@ -31,7 +31,7 @@ TODO:
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playing back all melody data and reconstructing it to ROM. Visual(decap)
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verification is wanted for: gnw_bfightn, gnw_bjack, gnw_bsweep, gnw_climbern,
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gnw_dkcirc, gnw_dkjrp, gnw_gcliff, gnw_mariocmt, gnw_mariotj, gnw_mbaway,
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gnw_mmousep, gnw_pinball, gnw_sbuster, gnw_snoopyp, gnw_zelda
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gnw_mmousep, gnw_pinball, gnw_popeyep, gnw_sbuster, gnw_snoopyp, gnw_zelda
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****************************************************************************
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@ -87,7 +87,7 @@ CM-72 tt SM511 Mario's Cement Factory
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SM-73* tt SM511? Snoopy
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PG-74* tt SM511? Popeye
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SM-91 p SM511 Snoopy (assume same ROM & LCD as tabletop version)
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PG-92* p SM511? Popeye "
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PG-92 p SM511 Popeye "
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CJ-93 p SM511 Donkey Kong Jr. "
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TB-94 p SM511 Mario's Bombs Away
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DC-95 p SM511 Mickey Mouse
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@ -3005,6 +3005,83 @@ ROM_END
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/***************************************************************************
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Nintendo Game & Watch: Popeye (model PG-92)
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* PCB labels: PG-92 M (main board), SM-91C (controller board)
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* Sharp SM511 label PG-92 538A (no decap)
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* inverted lcd screen with custom segments, 1-bit sound
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This is the panorama version. There's also a tabletop version which is
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assumed to use the same ROM/LCD, and a new wide screen version which is
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a different game.
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The PCB design for the controller board is shared with the panorama version
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of Snoopy (SM-91).
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***************************************************************************/
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class gnw_popeyep_state : public hh_sm510_state
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{
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public:
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gnw_popeyep_state(const machine_config &mconfig, device_type type, const char *tag) :
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hh_sm510_state(mconfig, type, tag)
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{ }
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void gnw_popeyep(machine_config &config);
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};
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// config
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static INPUT_PORTS_START( gnw_popeyep )
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PORT_START("IN.0") // S1
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CHANGED_CB(input_changed) // Punch
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_CB(input_changed)
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_CB(input_changed)
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_START("IN.1") // S2
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_CB(input_changed) PORT_NAME("Time")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game B")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game A")
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Alarm")
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PORT_START("ACL")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_CB(acl_button) PORT_NAME("ACL")
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PORT_START("BA")
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PORT_CONFNAME( 0x01, 0x01, "Increase Score (Cheat)") // factory test, unpopulated on PCB
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PORT_CONFSETTING( 0x01, DEF_STR( Off ) )
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PORT_CONFSETTING( 0x00, DEF_STR( On ) )
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PORT_START("B")
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PORT_CONFNAME( 0x01, 0x01, "Infinite Lives and Stronger Punch (Cheat)") // "
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PORT_CONFSETTING( 0x01, DEF_STR( Off ) )
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PORT_CONFSETTING( 0x00, DEF_STR( On ) )
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INPUT_PORTS_END
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void gnw_popeyep_state::gnw_popeyep(machine_config &config)
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{
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sm511_common(config, 1920, 1043);
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}
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// roms
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ROM_START( gnw_popeyep )
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ROM_REGION( 0x1000, "maincpu", 0 )
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ROM_LOAD( "pg-92.program", 0x0000, 0x1000, CRC(f9a2f181) SHA1(f97969abe63285964ef9585660e82590014bbece) )
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ROM_REGION( 0x100, "maincpu:melody", 0 )
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ROM_LOAD( "pg-92.melody", 0x000, 0x100, BAD_DUMP CRC(ce2a0e03) SHA1(cb7e4c64639579349aa944e4bfff7b05cf49ce0e) ) // decap needed for verification
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ROM_REGION( 541218, "screen", 0)
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ROM_LOAD( "gnw_popeyep.svg", 0, 541218, CRC(ad93aa24) SHA1(b02c1fec1d8388878b5f21887f19aa5007b8ae43) )
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ROM_END
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/***************************************************************************
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Nintendo Game & Watch: Donkey Kong Jr. (model CJ-93)
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@ -9125,6 +9202,7 @@ CONS( 1991, gnw_mariotj, 0, 0, gnw_mariotj, gnw_mariotj, gnw_mariotj_st
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// Nintendo G&W: Table Top / Panorama Screen
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CONS( 1983, gnw_mariocmt,0, 0, gnw_mariocmt,gnw_mariocmt,gnw_mariocmt_state,empty_init, "Nintendo", "Game & Watch: Mario's Cement Factory (Table Top)", MACHINE_SUPPORTS_SAVE )
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CONS( 1983, gnw_snoopyp, 0, 0, gnw_snoopyp, gnw_snoopyp, gnw_snoopyp_state, empty_init, "Nintendo", "Game & Watch: Snoopy (Panorama Screen)", MACHINE_SUPPORTS_SAVE )
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CONS( 1983, gnw_popeyep, 0, 0, gnw_popeyep, gnw_popeyep, gnw_popeyep_state, empty_init, "Nintendo", "Game & Watch: Popeye (Panorama Screen)", MACHINE_SUPPORTS_SAVE )
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CONS( 1983, gnw_dkjrp, 0, 0, gnw_dkjrp, gnw_dkjrp, gnw_dkjrp_state, empty_init, "Nintendo", "Game & Watch: Donkey Kong Jr. (Panorama Screen)", MACHINE_SUPPORTS_SAVE )
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CONS( 1983, gnw_mbaway, 0, 0, gnw_mbaway, gnw_mbaway, gnw_mbaway_state, empty_init, "Nintendo", "Game & Watch: Mario's Bombs Away", MACHINE_SUPPORTS_SAVE )
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CONS( 1984, gnw_mmousep, 0, 0, gnw_mmousep, gnw_mmousep, gnw_mmousep_state, empty_init, "Nintendo", "Game & Watch: Mickey Mouse (Panorama Screen)", MACHINE_SUPPORTS_SAVE )
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@ -15880,6 +15880,7 @@ gnw_opanic // Nintendo
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gnw_pchute // Nintendo
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gnw_pinball // Nintendo
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gnw_popeye // Nintendo
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gnw_popeyep // Nintendo
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gnw_rshower // Nintendo
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gnw_sbuster // Nintendo
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gnw_smb // Nintendo
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