cps1: remove usage of octal literals, probably a typo

This commit is contained in:
hap 2020-12-23 11:33:17 +01:00
parent cec7f7c683
commit d3c2634e61

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@ -3251,10 +3251,10 @@ void cps_state::render_layers(screen_device &screen, bitmap_ind16 &bitmap, const
{
/* Draw layers (0 = sprites, 1-3 = tilemaps) */
int layercontrol = m_cps_b_regs[m_game_config->layer_control / 2];
int l0 = (layercontrol >> 0x06) & 03;
int l1 = (layercontrol >> 0x08) & 03;
int l2 = (layercontrol >> 0x0a) & 03;
int l3 = (layercontrol >> 0x0c) & 03;
int l0 = (layercontrol >> 0x06) & 0x03;
int l1 = (layercontrol >> 0x08) & 0x03;
int l2 = (layercontrol >> 0x0a) & 0x03;
int l3 = (layercontrol >> 0x0c) & 0x03;
screen.priority().fill(0, cliprect);
if (BIT(m_game_config->bootleg_kludge, 7))
@ -3282,10 +3282,10 @@ void cps2_state::render_layers(screen_device &screen, bitmap_ind16 &bitmap, cons
{
/* Draw layers (0 = sprites, 1-3 = tilemaps) */
int layercontrol = m_cps_b_regs[m_game_config->layer_control / 2];
int l0 = (layercontrol >> 0x06) & 03;
int l1 = (layercontrol >> 0x08) & 03;
int l2 = (layercontrol >> 0x0a) & 03;
int l3 = (layercontrol >> 0x0c) & 03;
int l0 = (layercontrol >> 0x06) & 0x03;
int l1 = (layercontrol >> 0x08) & 0x03;
int l2 = (layercontrol >> 0x0a) & 0x03;
int l3 = (layercontrol >> 0x0c) & 0x03;
screen.priority().fill(0, cliprect);
int primasks[8], i;