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https://github.com/holub/mame
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cps1: remove usage of octal literals, probably a typo
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@ -3251,10 +3251,10 @@ void cps_state::render_layers(screen_device &screen, bitmap_ind16 &bitmap, const
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{
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/* Draw layers (0 = sprites, 1-3 = tilemaps) */
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int layercontrol = m_cps_b_regs[m_game_config->layer_control / 2];
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int l0 = (layercontrol >> 0x06) & 03;
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int l1 = (layercontrol >> 0x08) & 03;
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int l2 = (layercontrol >> 0x0a) & 03;
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int l3 = (layercontrol >> 0x0c) & 03;
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int l0 = (layercontrol >> 0x06) & 0x03;
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int l1 = (layercontrol >> 0x08) & 0x03;
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int l2 = (layercontrol >> 0x0a) & 0x03;
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int l3 = (layercontrol >> 0x0c) & 0x03;
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screen.priority().fill(0, cliprect);
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if (BIT(m_game_config->bootleg_kludge, 7))
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@ -3282,10 +3282,10 @@ void cps2_state::render_layers(screen_device &screen, bitmap_ind16 &bitmap, cons
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{
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/* Draw layers (0 = sprites, 1-3 = tilemaps) */
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int layercontrol = m_cps_b_regs[m_game_config->layer_control / 2];
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int l0 = (layercontrol >> 0x06) & 03;
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int l1 = (layercontrol >> 0x08) & 03;
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int l2 = (layercontrol >> 0x0a) & 03;
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int l3 = (layercontrol >> 0x0c) & 03;
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int l0 = (layercontrol >> 0x06) & 0x03;
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int l1 = (layercontrol >> 0x08) & 0x03;
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int l2 = (layercontrol >> 0x0a) & 0x03;
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int l3 = (layercontrol >> 0x0c) & 0x03;
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screen.priority().fill(0, cliprect);
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int primasks[8], i;
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