suna8.c: Added dipswitch locations to Rough Ranger / Super Ranger, Hard Head, Spark Man, Star Fighter, Hard Head 2 and Brick Zone sets. Correct default settings as per manuals. [Brian Troha]

This commit is contained in:
Brian Troha 2013-07-21 02:47:42 +00:00
parent 45e06f8f16
commit d806c0a326

View File

@ -24,6 +24,8 @@ Year + Game Game PCB Epoxy CPU Samples Notes
Notes:
- hardhea2: in test mode press P1&P2 button 2 to see a picture of each level
- Rough Ranger default dipswitch settings are based on the settings listed in
the Sharp Image licensed Rough Ranger manaul / NOTICE sheet dated 8-5-88
***************************************************************************/
@ -1270,10 +1272,10 @@ static INPUT_PORTS_START( hardhead )
JOY(2)
PORT_START("DSW1") // DSW 1 - $da00 (ip = 2)
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0e, 0x0e, DEF_STR( Bonus_Life ) )
PORT_DIPNAME( 0x0e, 0x0c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:2,3,4")
PORT_DIPSETTING( 0x0e, "No Bonus" )
PORT_DIPSETTING( 0x0c, "10K" )
PORT_DIPSETTING( 0x0a, "20K" )
@ -1282,7 +1284,7 @@ static INPUT_PORTS_START( hardhead )
PORT_DIPSETTING( 0x04, "100K, Every 50K" )
PORT_DIPSETTING( 0x02, "100K, Every 100K" )
PORT_DIPSETTING( 0x00, "200K, Every 100K" )
PORT_DIPNAME( 0x70, 0x70, DEF_STR( Coinage ) )
PORT_DIPNAME( 0x70, 0x70, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:5,6,7")
PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 3C_1C ) )
@ -1291,26 +1293,26 @@ static INPUT_PORTS_START( hardhead )
PORT_DIPSETTING( 0x60, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x80, 0x80, "Invulnerability (Cheat)")
PORT_DIPNAME( 0x80, 0x80, "Invulnerability (Cheat)") PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW2") //DSW 2 - $da00 (ip = 3)
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x04, 0x04, "Play Together" )
PORT_DIPNAME( 0x04, 0x04, "Play Together" ) PORT_DIPLOCATION("SW2:3")
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x04, DEF_STR( Yes ) )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) )
PORT_DIPNAME( 0x18, 0x10, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:4,5")
PORT_DIPSETTING( 0x18, "2" )
PORT_DIPSETTING( 0x10, "3" )
PORT_DIPSETTING( 0x08, "4" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Difficulty ) )
PORT_DIPNAME( 0xe0, 0x60, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7,8")
PORT_DIPSETTING( 0xe0, DEF_STR( Easiest ) )
PORT_DIPSETTING( 0xc0, DEF_STR( Very_Easy) )
PORT_DIPSETTING( 0xa0, DEF_STR( Easy ) )
@ -1334,7 +1336,7 @@ static INPUT_PORTS_START( rranger )
JOY(2)
PORT_START("DSW1") //DSW 1 - $c280
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) )
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3")
PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
@ -1343,7 +1345,7 @@ static INPUT_PORTS_START( rranger )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Bonus_Life ) )
PORT_DIPNAME( 0x38, 0x20, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:4,5,6")
PORT_DIPSETTING( 0x30, "10K" )
PORT_DIPSETTING( 0x28, "30K" )
PORT_DIPSETTING( 0x20, "50K" )
@ -1352,34 +1354,34 @@ static INPUT_PORTS_START( rranger )
PORT_DIPSETTING( 0x08, "100K, Every 100K" )
PORT_DIPSETTING( 0x00, "100K, Every 200K" )
PORT_DIPSETTING( 0x38, DEF_STR( None ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:7,8")
PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x80, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x40, DEF_STR( Harder ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_START("DSW2") // DSW 2 - $c2c0
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x04, 0x04, "Play Together" )
PORT_DIPNAME( 0x04, 0x04, "Play Together" ) PORT_DIPLOCATION("SW2:3")
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x04, DEF_STR( Yes ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Allow_Continue ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:4")
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x08, DEF_STR( Yes ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
PORT_DIPNAME( 0x30, 0x20, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x30, "2" )
PORT_DIPSETTING( 0x20, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Invulnerability (Cheat)")
PORT_DIPNAME( 0x80, 0x80, "Invulnerability (Cheat)") PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
@ -1421,7 +1423,7 @@ static INPUT_PORTS_START( brickzn )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_START("DSW1") // DSW 1 - $c102
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) )
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3")
PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
@ -1430,7 +1432,7 @@ static INPUT_PORTS_START( brickzn )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Difficulty ) )
PORT_DIPNAME( 0x38, 0x18, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:4,5,6")
PORT_DIPSETTING( 0x38, DEF_STR( Easiest ) )
PORT_DIPSETTING( 0x30, DEF_STR( Very_Easy) )
PORT_DIPSETTING( 0x28, DEF_STR( Easy ) )
@ -1439,22 +1441,22 @@ static INPUT_PORTS_START( brickzn )
PORT_DIPSETTING( 0x10, DEF_STR( Harder ) )
PORT_DIPSETTING( 0x08, DEF_STR( Very_Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_SERVICE( 0x40, IP_ACTIVE_LOW ) PORT_NAME( "Service / Invulnerability" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_SERVICE_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW1:7" ) PORT_NAME( "Service / Invulnerability" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW2") // DSW 2 - $c103
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x04, 0x04, "Play Together" )
PORT_DIPNAME( 0x04, 0x04, "Play Together" ) PORT_DIPLOCATION("SW2:3")
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x04, DEF_STR( Yes ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Bonus_Life ) )
PORT_DIPNAME( 0x38, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5,6")
PORT_DIPSETTING( 0x30, "10K" )
PORT_DIPSETTING( 0x28, "30K" )
PORT_DIPSETTING( 0x18, "50K, Every 50K" )
@ -1463,7 +1465,7 @@ static INPUT_PORTS_START( brickzn )
PORT_DIPSETTING( 0x08, "100K, Every 100K" )
PORT_DIPSETTING( 0x00, "200K, Every 100K" )
PORT_DIPSETTING( 0x38, DEF_STR( None ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:7,8")
PORT_DIPSETTING( 0x80, "2" )
PORT_DIPSETTING( 0xc0, "3" )
PORT_DIPSETTING( 0x40, "4" )
@ -1513,7 +1515,7 @@ static INPUT_PORTS_START( hardhea2 )
JOY(2)
PORT_START("DSW1") // DSW 1 - $c002
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) )
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3")
PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
@ -1522,7 +1524,7 @@ static INPUT_PORTS_START( hardhea2 )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x38, 0x18, DEF_STR( Difficulty ) )
PORT_DIPNAME( 0x38, 0x18, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:4,5,6")
PORT_DIPSETTING( 0x38, DEF_STR( Easiest ) )
PORT_DIPSETTING( 0x30, DEF_STR( Very_Easy) )
PORT_DIPSETTING( 0x28, DEF_STR( Easy ) )
@ -1531,22 +1533,22 @@ static INPUT_PORTS_START( hardhea2 )
PORT_DIPSETTING( 0x10, DEF_STR( Harder ) )
PORT_DIPSETTING( 0x08, DEF_STR( Very_Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_SERVICE( 0x40, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_SERVICE_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW1:7" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW2") // DSW 2 - $c003
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x04, 0x04, "Play Together" )
PORT_DIPNAME( 0x04, 0x04, "Play Together" ) PORT_DIPLOCATION("SW2:3")
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x04, DEF_STR( Yes ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Bonus_Life ) )
PORT_DIPNAME( 0x38, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5,6")
PORT_DIPSETTING( 0x30, "10K" )
PORT_DIPSETTING( 0x28, "30K" )
PORT_DIPSETTING( 0x18, "50K, Every 50K" )
@ -1555,7 +1557,7 @@ static INPUT_PORTS_START( hardhea2 )
PORT_DIPSETTING( 0x08, "100K, Every 100K" )
PORT_DIPSETTING( 0x00, "200K, Every 100K" )
PORT_DIPSETTING( 0x38, DEF_STR( None ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:7,8")
PORT_DIPSETTING( 0x80, "2" )
PORT_DIPSETTING( 0xc0, "3" )
PORT_DIPSETTING( 0x40, "4" )
@ -1587,7 +1589,7 @@ static INPUT_PORTS_START( starfigh )
JOY(2)
PORT_START("DSW1") // DSW 1 - $c002
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) )
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3")
PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
@ -1596,7 +1598,7 @@ static INPUT_PORTS_START( starfigh )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x38, 0x18, DEF_STR( Difficulty ) )
PORT_DIPNAME( 0x38, 0x18, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:4,5,6")
PORT_DIPSETTING( 0x38, DEF_STR( Easiest ) )
PORT_DIPSETTING( 0x30, DEF_STR( Very_Easy) )
PORT_DIPSETTING( 0x28, DEF_STR( Easy ) )
@ -1605,22 +1607,22 @@ static INPUT_PORTS_START( starfigh )
PORT_DIPSETTING( 0x10, DEF_STR( Harder ) )
PORT_DIPSETTING( 0x08, DEF_STR( Very_Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_SERVICE( 0x40, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_SERVICE_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW1:7" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW2") // DSW 2 - $c003
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x04, 0x04, "Play Together" )
PORT_DIPNAME( 0x04, 0x04, "Play Together" ) PORT_DIPLOCATION("SW2:3")
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x04, DEF_STR( Yes ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Bonus_Life ) )
PORT_DIPNAME( 0x38, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5,6")
PORT_DIPSETTING( 0x30, "10K" )
PORT_DIPSETTING( 0x28, "30K" )
PORT_DIPSETTING( 0x18, "50K, Every 50K" )
@ -1629,7 +1631,7 @@ static INPUT_PORTS_START( starfigh )
PORT_DIPSETTING( 0x08, "100K, Every 100K" )
PORT_DIPSETTING( 0x00, "200K, Every 100K" )
PORT_DIPSETTING( 0x38, DEF_STR( None ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:7,8")
PORT_DIPSETTING( 0x80, "2" )
PORT_DIPSETTING( 0xc0, "3" )
PORT_DIPSETTING( 0x40, "4" )
@ -1663,7 +1665,7 @@ static INPUT_PORTS_START( sparkman )
JOY(2)
PORT_START("DSW1") // DSW 1 - $c002
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) )
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3")
PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
@ -1672,7 +1674,7 @@ static INPUT_PORTS_START( sparkman )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Difficulty ) )
PORT_DIPNAME( 0x38, 0x18, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:4,5,6")
PORT_DIPSETTING( 0x20, DEF_STR( Easiest ) )
PORT_DIPSETTING( 0x30, DEF_STR( Very_Easy) )
PORT_DIPSETTING( 0x28, DEF_STR( Easy ) )
@ -1681,22 +1683,22 @@ static INPUT_PORTS_START( sparkman )
PORT_DIPSETTING( 0x10, DEF_STR( Harder ) )
PORT_DIPSETTING( 0x08, DEF_STR( Very_Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_SERVICE( 0x40, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_SERVICE_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW1:7" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW2") // DSW 2 - $c003
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x04, 0x04, "Play Together" )
PORT_DIPNAME( 0x04, 0x04, "Play Together" ) PORT_DIPLOCATION("SW2:3")
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x04, DEF_STR( Yes ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Bonus_Life ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5,6")
PORT_DIPSETTING( 0x38, "10K" )
PORT_DIPSETTING( 0x28, "30K" )
PORT_DIPSETTING( 0x18, "50K, Every 50K" )
@ -1705,7 +1707,7 @@ static INPUT_PORTS_START( sparkman )
PORT_DIPSETTING( 0x08, "100K, Every 100K" )
PORT_DIPSETTING( 0x00, "200K, Every 100K" )
PORT_DIPSETTING( 0x30, DEF_STR( None ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:7,8")
PORT_DIPSETTING( 0x80, "2" )
PORT_DIPSETTING( 0xc0, "3" )
PORT_DIPSETTING( 0x40, "4" )