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eolith.cpp: fixed recent regression (nw)
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@ -6,7 +6,7 @@
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WRITE16_MEMBER(eolith_state::eolith_vram_w)
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{
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if ((mem_mask == 0xffff) && (data & ~0x8000))
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if ((mem_mask == 0xffff) && (~data & 0x8000))
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{
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// candy needs this to always write to RAM (verified that certain glitches, for example the high score table, don't occur on real hw)
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// other games clearly don't.
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