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Another fix for SDL build, not seen by win32 build (no whatsnew)
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@ -105,7 +105,7 @@ static void sdloutput_exit(running_machine &machine)
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{
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{
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if (output != NULL)
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if (output != NULL)
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{
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{
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fprintf(output, "MAME " PID_FMT " STOP %s\n", osd_getpid(), machine.m_game.name);
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fprintf(output, "MAME " PID_FMT " STOP %s\n", osd_getpid(), machine.system().name);
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fflush(output);
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fflush(output);
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fclose(output);
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fclose(output);
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output = NULL;
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output = NULL;
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