cleanup (nw)

This commit is contained in:
David Haywood 2013-01-19 05:17:00 +00:00
parent e2985faecf
commit da6d96a0f6

View File

@ -36,10 +36,7 @@
#define READ_COLTAB2(wldoffs) READ_BGMAP((0x1de00 >> 1) + wldoffs)
#define READ_OBJECTS(wldoffs) READ_BGMAP((0x1e000 >> 1) + wldoffs)
#define WRITE_BG_TEMPDRAW_MAP(woffs, wdat) m_bg_tempdraw_map[(woffs) & 0xffffff] = wdat;
#define WRITE_OVR_TEMPDRAW_MAP(woffs, wdat) m_ovr_tempdraw_map[(woffs) & 0x3f] = wdat;
#define READ_BG_TEMPDRAW_MAP(roffs) m_bg_tempdraw_map[(roffs) & 0xffffff];
#define READ_OVR_TEMPDRAW_MAP(roffs) m_ovr_tempdraw_map[(roffs) & 0x3f];
#define READ_FONT(roffs) m_font[(roffs) & 0x3fff]
@ -167,7 +164,6 @@ public:
vboy_regs_t m_vboy_regs;
vip_regs_t m_vip_regs;
vboy_timer_t m_vboy_timer;
INT32 *m_bg_tempdraw_map;
INT32 *m_ovr_tempdraw_map;
UINT16 m_frame_count;
UINT8 m_displayfb;
@ -210,7 +206,6 @@ void vboy_state::video_start()
//int i;
// Allocate memory for temporary screens
m_bg_tempdraw_map = auto_alloc_array_clear(machine(), INT32, 0x1000000);
m_ovr_tempdraw_map = auto_alloc_array_clear(machine(), INT32, 0x40);
// Allocate memory for framebuffers