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(gamename correction)
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@ -33,7 +33,7 @@ Stephh's notes (based on the games Z80 code and some tests) :
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. 2 players game : [0x1839] = 0xaa (player 1) or 0x55 (player 2)
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- Credits are stored at address 0x1837 (BCD coded, range 0x00-0x99)
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2) 'beaminva'
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2) 'pacominv'
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- Routine to handle the analog inputs at 0x04bd.
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Contents from 0x3400 (IN2) is compared with contents from 0x1d05 (value in RAM).
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@ -298,7 +298,7 @@ static INPUT_PORTS_START( beaminv )
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INPUT_PORTS_END
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static INPUT_PORTS_START( beaminva )
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static INPUT_PORTS_START( pacominv )
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PORT_INCLUDE( beaminv )
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PORT_MODIFY("DSW")
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@ -367,7 +367,7 @@ ROM_START( beaminv )
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ROM_END
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ROM_START( beaminva )
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ROM_START( pacominv )
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ROM_REGION( 0x10000, "maincpu", 0 )
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ROM_LOAD( "rom_0", 0x0000, 0x0400, CRC(67e100dd) SHA1(5f58e2ed3da14c48f7c382ee6091a59caf8e0609) )
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ROM_LOAD( "rom_1", 0x0400, 0x0400, CRC(442bbe98) SHA1(0e0382d4f6491629449759747019bd453a458b66) )
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@ -385,5 +385,5 @@ ROM_END
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*
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*************************************/
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GAMEL( 1979, beaminv, 0, beaminv, beaminv, 0, ROT270, "Tekunon Kougyou", "Beam Invader (set 1)", GAME_NO_SOUND | GAME_SUPPORTS_SAVE, layout_beaminv )
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GAMEL( 1979, beaminva, beaminv, beaminv, beaminva, 0, ROT270, "Tekunon Kougyou", "Beam Invader (set 2)", GAME_NO_SOUND | GAME_SUPPORTS_SAVE, layout_beaminv ) // what's the real title ?
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GAMEL( 1979, beaminv, 0, beaminv, beaminv, 0, ROT270, "Tekunon Kougyou", "Beam Invader", GAME_NO_SOUND | GAME_SUPPORTS_SAVE, layout_beaminv )
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GAMEL( 1979, pacominv, beaminv, beaminv, pacominv, 0, ROT270, "Pacom Corporation", "Pacom Invader", GAME_NO_SOUND | GAME_SUPPORTS_SAVE, layout_beaminv )
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@ -9977,7 +9977,7 @@ fitfight // bootleg of Art of Fighting
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histryma // bootleg of Fighter's History
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bbprot // unfinished prototype
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beaminv // (c) 1979 Tekunon Kougyou (Arcade TV Game List - P.95, Left, 9 from top)
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beaminva // (c) 1979 Tekunon Kougyou (Arcade TV Game List - P.95, Left, 9 from top)
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pacominv // (c) 1979 Pacom Corporation
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mcatadv // (c) 1993 Wintechno
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mcatadvj // (c) 1993 Wintechno
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catt // (c) 1993 Wintechno
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