gotcha/ppchamp: hook up lamp outputs and add clickable artwork

This commit is contained in:
Vas Crabb 2017-02-28 17:41:13 +11:00
parent 80f55bbd0d
commit dad4cb0b1f
2 changed files with 154 additions and 18 deletions

View File

@ -71,25 +71,25 @@ Notes:
#include "screen.h"
#include "speaker.h"
#include "gotcha.lh"
WRITE16_MEMBER(gotcha_state::gotcha_lamps_w)
{
#if 0
popmessage("%c%c%c%c %c%c%c%c %c%c%c%c",
(data & 0x001) ? 'R' : '-',
(data & 0x002) ? 'G' : '-',
(data & 0x004) ? 'B' : '-',
(data & 0x008) ? 'S' : '-',
(data & 0x010) ? 'R' : '-',
(data & 0x020) ? 'G' : '-',
(data & 0x040) ? 'B' : '-',
(data & 0x080) ? 'S' : '-',
(data & 0x100) ? 'R' : '-',
(data & 0x200) ? 'G' : '-',
(data & 0x400) ? 'B' : '-',
(data & 0x800) ? 'S' : '-'
);
#endif
machine().output().set_value("lamp_p1_r", BIT(data, 0));
machine().output().set_value("lamp_p1_g", BIT(data, 1));
machine().output().set_value("lamp_p1_b", BIT(data, 2));
machine().output().set_value("lamp_p1_s", BIT(data, 3));
machine().output().set_value("lamp_p2_r", BIT(data, 4));
machine().output().set_value("lamp_p2_g", BIT(data, 5));
machine().output().set_value("lamp_p2_b", BIT(data, 6));
machine().output().set_value("lamp_p2_s", BIT(data, 7));
machine().output().set_value("lamp_p3_r", BIT(data, 8));
machine().output().set_value("lamp_p3_g", BIT(data, 9));
machine().output().set_value("lamp_p3_b", BIT(data, 10));
machine().output().set_value("lamp_p3_s", BIT(data, 11));
}
WRITE16_MEMBER(gotcha_state::gotcha_oki_bank_w)
@ -388,5 +388,5 @@ ROM_START( ppchamp )
ROM_LOAD( "uz11", 0x00000, 0x80000, CRC(3d96274c) SHA1(c7a670af86194c370bf8fb30afbe027ab78a0227) )
ROM_END
GAME( 1997, gotcha, 0, gotcha, gotcha, driver_device, 0, ROT0, "Dongsung / Para", "Got-cha Mini Game Festival", MACHINE_SUPPORTS_SAVE )
GAME( 1997, ppchamp, gotcha, gotcha, gotcha, driver_device, 0, ROT0, "Dongsung / Para", "Pasha Pasha Champ Mini Game Festival (Korea)", MACHINE_SUPPORTS_SAVE )
GAMEL( 1997, gotcha, 0, gotcha, gotcha, driver_device, 0, ROT0, "Dongsung / Para", "Got-cha Mini Game Festival", MACHINE_SUPPORTS_SAVE, layout_gotcha )
GAMEL( 1997, ppchamp, gotcha, gotcha, gotcha, driver_device, 0, ROT0, "Dongsung / Para", "Pasha Pasha Champ Mini Game Festival (Korea)", MACHINE_SUPPORTS_SAVE, layout_gotcha )

136
src/mame/layout/gotcha.lay Normal file
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@ -0,0 +1,136 @@
<?xml version="1.0"?>
<!--
license:CC0
copyright-holders:Vas Crabb
Got-cha / Pash Pash Champ Mini Game Festival layout
-->
<mamelayout version="2">
<element name="red_surround" defstate="0">
<disk state="0"><color red="0.25" green="0" blue="0" /></disk>
<disk state="1"><color red="0.25" green="0" blue="0" /></disk>
</element>
<element name="green_surround" defstate="0">
<disk state="0"><color red="0" green="0.25" blue="0" /></disk>
<disk state="1"><color red="0" green="0.25" blue="0" /></disk>
</element>
<element name="blue_surround" defstate="0">
<disk state="0"><color red="0" green="0" blue="0.25" /></disk>
<disk state="1"><color red="0" green="0" blue="0.25" /></disk>
</element>
<element name="red_lamp" defstate="0">
<disk state="0"><color red="0.15" green="0" blue="0" /></disk>
<disk state="1"><color red="0.85" green="0" blue="0" /></disk>
</element>
<element name="green_lamp" defstate="0">
<disk state="0"><color red="0" green="0.15" blue="0" /></disk>
<disk state="1"><color red="0" green="0.85" blue="0" /></disk>
</element>
<element name="blue_lamp" defstate="0">
<disk state="0"><color red="0" green="0" blue="0.15" /></disk>
<disk state="1"><color red="0" green="0" blue="0.85" /></disk>
</element>
<element name="start_surround" defstate="0">
<rect state="0"><color red="0.25" green="0.25" blue="0" /></rect>
<rect state="1"><color red="0.25" green="0.25" blue="0" /></rect>
</element>
<element name="start_lamp" defstate="0">
<rect state="0"><color red="0.15" green="0.15" blue="0" /></rect>
<rect state="1"><color red="0.85" green="0.85" blue="0" /></rect>
<text string="START">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0.1" y="0.3" width="0.8" height="0.4" />
</text>
</element>
<element name="backdrop">
<rect><color red="0" green="0" blue="0" /></rect>
</element>
<view name="Button Lamps">
<screen index="0">
<bounds left="0" top="0" right="1000" bottom="750" />
</screen>
<bezel name="backdrop" element="backdrop">
<bounds left="0" top="750" right="1000" bottom="940" />
</bezel>
<bezel name="lamp_p1_r" element="red_surround" inputtag="INPUTS" inputmask="0x0001">
<bounds left="30" top="820" right="100" bottom="890" />
</bezel>
<bezel name="lamp_p1_r" element="red_lamp" inputtag="INPUTS" inputmask="0x0001">
<bounds left="35" top="825" right="95" bottom="885" />
</bezel>
<bezel name="lamp_p1_g" element="green_surround" inputtag="INPUTS" inputmask="0x0002">
<bounds left="120" top="850" right="190" bottom="920" />
</bezel>
<bezel name="lamp_p1_g" element="green_lamp" inputtag="INPUTS" inputmask="0x0002">
<bounds left="125" top="855" right="185" bottom="915" />
</bezel>
<bezel name="lamp_p1_b" element="blue_surround" inputtag="INPUTS" inputmask="0x0004">
<bounds left="210" top="820" right="280" bottom="890" />
</bezel>
<bezel name="lamp_p1_b" element="blue_lamp" inputtag="INPUTS" inputmask="0x0004">
<bounds left="215" top="825" right="275" bottom="885" />
</bezel>
<bezel name="lamp_p1_s" element="start_surround" inputtag="INPUTS" inputmask="0x0008">
<bounds left="125" top="780" right="185" bottom="810" />
</bezel>
<bezel name="lamp_p1_s" element="start_lamp" inputtag="INPUTS" inputmask="0x0008">
<bounds left="127" top="782" right="183" bottom="808" />
</bezel>
<bezel name="lamp_p2_r" element="red_surround" inputtag="INPUTS" inputmask="0x0010">
<bounds left="375" top="820" right="445" bottom="890" />
</bezel>
<bezel name="lamp_p2_r" element="red_lamp" inputtag="INPUTS" inputmask="0x0010">
<bounds left="380" top="825" right="440" bottom="885" />
</bezel>
<bezel name="lamp_p2_g" element="green_surround" inputtag="INPUTS" inputmask="0x0020">
<bounds left="465" top="850" right="535" bottom="920" />
</bezel>
<bezel name="lamp_p2_g" element="green_lamp" inputtag="INPUTS" inputmask="0x0020">
<bounds left="470" top="855" right="530" bottom="915" />
</bezel>
<bezel name="lamp_p2_b" element="blue_surround" inputtag="INPUTS" inputmask="0x0040">
<bounds left="555" top="820" right="625" bottom="890" />
</bezel>
<bezel name="lamp_p2_b" element="blue_lamp" inputtag="INPUTS" inputmask="0x0040">
<bounds left="560" top="825" right="620" bottom="885" />
</bezel>
<bezel name="lamp_p2_s" element="start_surround" inputtag="INPUTS" inputmask="0x0080">
<bounds left="470" top="780" right="530" bottom="810" />
</bezel>
<bezel name="lamp_p2_s" element="start_lamp" inputtag="INPUTS" inputmask="0x0080">
<bounds left="472" top="782" right="528" bottom="808" />
</bezel>
<bezel name="lamp_p3_r" element="red_surround" inputtag="INPUTS" inputmask="0x0100">
<bounds left="720" top="820" right="790" bottom="890" />
</bezel>
<bezel name="lamp_p3_r" element="red_lamp" inputtag="INPUTS" inputmask="0x0100">
<bounds left="725" top="825" right="785" bottom="885" />
</bezel>
<bezel name="lamp_p3_g" element="green_surround" inputtag="INPUTS" inputmask="0x0200">
<bounds left="810" top="850" right="880" bottom="920" />
</bezel>
<bezel name="lamp_p3_g" element="green_lamp" inputtag="INPUTS" inputmask="0x0200">
<bounds left="815" top="855" right="875" bottom="915" />
</bezel>
<bezel name="lamp_p3_b" element="blue_surround" inputtag="INPUTS" inputmask="0x0400">
<bounds left="900" top="820" right="970" bottom="890" />
</bezel>
<bezel name="lamp_p3_b" element="blue_lamp" inputtag="INPUTS" inputmask="0x0400">
<bounds left="905" top="825" right="965" bottom="885" />
</bezel>
<bezel name="lamp_p3_s" element="start_surround" inputtag="INPUTS" inputmask="0x0800">
<bounds left="815" top="780" right="875" bottom="810" />
</bezel>
<bezel name="lamp_p3_s" element="start_lamp" inputtag="INPUTS" inputmask="0x0800">
<bounds left="817" top="782" right="873" bottom="808" />
</bezel>
</view>
</mamelayout>