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More reverts, added missing file
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@ -3475,6 +3475,7 @@ src/mame/includes/scramble.h svneol=native#text/plain
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src/mame/includes/sderby.h svneol=native#text/plain
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src/mame/includes/segag80r.h svneol=native#text/plain
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src/mame/includes/segag80v.h svneol=native#text/plain
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src/mame/includes/segaipt.h svneol=native#text/plain
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src/mame/includes/segamsys.h svneol=native#text/plain
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src/mame/includes/segas16.h svneol=native#text/plain
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src/mame/includes/segas24.h svneol=native#text/plain
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148
src/mame/includes/segaipt.h
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148
src/mame/includes/segaipt.h
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/*******************************************************************************
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Input port macros used by many games in multiple Sega drivers
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*******************************************************************************/
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/**************************** Coinage Dip Swicthes ****************************/
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// [standard]
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// | COIN SWITCH 1 | COIN SWITCH 2
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// -----------------+-----------------+-----------------
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// | 1 2 3 4 | 5 6 7 8
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// -----------------+-----------------+-----------------
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// 1COIN 1CREDIT | OFF OFF OFF OFF | OFF OFF OFF OFF
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// 1COIN 2CREDITS | ON OFF OFF OFF | ON OFF OFF OFF
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// 1COIN 3CREDITS | OFF ON OFF OFF | OFF ON OFF OFF
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// 1COIN 4CREDITS | ON ON OFF OFF | ON ON OFF OFF
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// 1COIN 5CREDITS | OFF OFF ON OFF | OFF OFF ON OFF
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// 1COIN 6CREDITS | ON OFF ON OFF | ON OFF ON OFF
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// 2COINS 1CREDIT | OFF ON ON OFF | OFF ON ON OFF
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// 3COINS 1CREDIT | ON ON ON OFF | ON ON ON OFF
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// 4COINS 1CREDIT | OFF OFF OFF ON | OFF OFF OFF ON
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// 2COINS 3CREDITS | ON OFF OFF ON | ON OFF OFF ON
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// -----------------+-----------------+-----------------
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// 2COINS 1CREDIT | OFF ON OFF ON | OFF ON OFF ON
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// 4COINS 2CREDITS | |
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// 5COINS 3CREDITS | |
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// 6COINS 4CREDITS | |
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// -----------------+-----------------+-----------------
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// 2COINS 1CREDIT | ON ON OFF ON | ON ON OFF ON
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// 4COINS 3CREDITS | |
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// -----------------+-----------------+-----------------
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// 1COIN 1CREDIT | OFF OFF ON ON | OFF OFF ON ON
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// 2COINS 2CREDITS | |
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// 3COINS 3CREDITS | |
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// 4COINS 4CREDITS | |
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// 5COINS 6CREDITS | |
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// -----------------+-----------------+-----------------
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// 1COIN 1CREDIT | ON OFF ON ON | ON OFF ON ON
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// 2COINS 2CREDITS | |
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// 3COINS 3CREDITS | |
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// 4COINS 5CREDITS | |
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// -----------------+-----------------+-----------------
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// 1COIN 1CREDIT | OFF ON ON ON | OFF ON ON ON
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// 2COINS 3CREDITS | |
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// -----------------+-----------------+-----------------
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// FREE PLAY | ON ON ON ON & ON ON ON ON
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// -----------------+-----------------+-----------------
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// COIN SWITCH 1 | ON ON ON ON | (anywhare OFF)
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// 1COIN 1CREDIT | |
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// -----------------+-----------------+-----------------
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// COIN SWITCH 2 | (anywhare OFF) | ON ON ON ON
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// 1COIN 1CREDIT | |
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// [exception 1] not have free play
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// A few games don't have "FREE PLAY"
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// example "Hang-On Jr."
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// -----------------+-----------------+-----------------
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// 1COIN 1CREDIT | ON ON ON ON | ON ON ON ON
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// [exception 2] easy to free play
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// A few games accept "FREE PLAY" with one-side 4bits ON
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// example "Riddle of Pythagoras"
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// -----------------+-----------------+-----------------
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// FREE PLAY | ON ON ON ON | ON ON ON ON
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// | ON ON ON ON | (anywhare OFF)
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// | (anywhare OFF) | ON ON ON ON
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#define SEGA_COINAGE_A_PART_H \
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PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) ) \
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PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) ) \
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PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C ) ) \
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PORT_DIPSETTING( 0x05, "2 Coins/1 Credit, 5/3, 6/4" ) \
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PORT_DIPSETTING( 0x04, "2 Coins/1 Credit, 4/3" ) \
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PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
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#define SEGA_COINAGE_A_PART_L \
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PORT_DIPSETTING( 0x03, "1 Coin/1 Credit, 5/6" ) \
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PORT_DIPSETTING( 0x02, "1 Coin/1 Credit, 4/5" ) \
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PORT_DIPSETTING( 0x01, "1 Coin/1 Credit, 2/3" ) \
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PORT_DIPSETTING( 0x06, DEF_STR( 2C_3C ) ) \
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PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) \
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PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) \
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PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) \
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PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) \
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PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
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#define SEGA_COINAGE_B_PART_H \
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PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) ) \
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PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) ) \
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PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) ) \
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PORT_DIPSETTING( 0x50, "2 Coins/1 Credit, 5/3, 6/4" ) \
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PORT_DIPSETTING( 0x40, "2 Coins/1 Credit, 4/3" ) \
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PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) \
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#define SEGA_COINAGE_B_PART_L \
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PORT_DIPSETTING( 0x30, "1 Coin/1 Credit, 5/6" ) \
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PORT_DIPSETTING( 0x20, "1 Coin/1 Credit, 4/5" ) \
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PORT_DIPSETTING( 0x10, "1 Coin/1 Credit, 2/3" ) \
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PORT_DIPSETTING( 0x60, DEF_STR( 2C_3C ) ) \
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PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) \
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PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) \
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PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) \
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PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) \
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PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
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// [standard]
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#define SEGA_COINAGE_LOC(DIPBANK) \
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PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":1,2,3,4") \
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SEGA_COINAGE_A_PART_H \
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SEGA_COINAGE_A_PART_L \
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PORT_DIPSETTING( 0x00, "Free Play (if Coin B too) or 1/1" ) \
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PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":5,6,7,8") \
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SEGA_COINAGE_B_PART_H \
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SEGA_COINAGE_B_PART_L \
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PORT_DIPSETTING( 0x00, "Free Play (if Coin A too) or 1/1" )
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// [exception 1] not have free play (allow duplicated settins, show 0x00)
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#define SEGA_COINAGE_NO_FREE_LOC(DIPBANK) \
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PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":1,2,3,4") \
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SEGA_COINAGE_A_PART_H \
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PORT_DIPSETTING( 0x00, " 1 Coin/1 Credit" ) \
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SEGA_COINAGE_A_PART_L \
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PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":5,6,7,8") \
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SEGA_COINAGE_B_PART_H \
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PORT_DIPSETTING( 0x00, " 1 Coin/1 Credit" ) \
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SEGA_COINAGE_B_PART_L
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// [exception 1.1] not have free play (forbid duplicated settins, hide 0x00)
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#define SEGA_COINAGE_NO_FREE_NO_DUP_LOC(DIPBANK) \
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PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":1,2,3,4") \
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SEGA_COINAGE_A_PART_H \
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SEGA_COINAGE_A_PART_L \
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PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":5,6,7,8") \
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SEGA_COINAGE_B_PART_H \
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SEGA_COINAGE_B_PART_L
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// [exception 2] easy to free play
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#define SEGA_COINAGE_EASY_FREE_LOC(DIPBANK) \
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PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":1,2,3,4") \
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SEGA_COINAGE_A_PART_H \
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SEGA_COINAGE_A_PART_L \
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PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) \
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PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":5,6,7,8") \
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SEGA_COINAGE_B_PART_H \
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SEGA_COINAGE_B_PART_L \
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PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
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