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https://github.com/holub/mame
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log some failures (nw)
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658e5a1da2
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@ -122,14 +122,24 @@ bool osd_font_osx::get_bitmap(char32_t chnum, bitmap_argb32 &bitmap, std::int32_
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UniChar const uni_char(chnum);
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CFIndex const count(1);
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CGGlyph glyph;
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CTFontGetGlyphsForCharacters(m_font, &uni_char, &glyph, count);
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if (!CTFontGetGlyphsForCharacters(m_font, &uni_char, &glyph, count))
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{
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osd_printf_verbose("osd_font_osd::get_bitmap: failed to get glyph for U+%04X\n", unsigned(chnum));
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return false;
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}
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// try to get glyph bounds
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CGRect bounds;
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if (CGRectEqualToRect(CTFontGetBoundingRectsForGlyphs(m_font, kCTFontHorizontalOrientation, &glyph, &bounds, count), CGRectNull))
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{
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osd_printf_verbose("osd_font_osd::get_bitmap: failed to get glyph bounds for U+%04X\n", unsigned(chnum));
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return false;
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}
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// try to get metrics
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CGRect const bounds(CTFontGetBoundingRectsForGlyphs(m_font, kCTFontDefaultOrientation, &glyph, nullptr, count));
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CGSize advance;
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CTFontGetAdvancesForGlyphs(m_font, kCTFontDefaultOrientation, &glyph, &advance, count);
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if (!CGRectEqualToRect(bounds, CGRectNull))
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{
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CTFontGetAdvancesForGlyphs(m_font, kCTFontHorizontalOrientation, &glyph, &advance, count);
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// turn everything into integers for MAME and allocate output bitmap
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std::size_t const bitmap_width(std::max(std::ceil(bounds.size.width), CGFloat(1.0)));
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std::size_t const bitmap_height(m_height);
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@ -138,7 +148,7 @@ bool osd_font_osx::get_bitmap(char32_t chnum, bitmap_argb32 &bitmap, std::int32_
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yoffs = 0;
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bitmap.allocate(bitmap_width, bitmap_height);
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// create graphics context
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// create graphics context and draw
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CGBitmapInfo const bitmap_info(kCGBitmapByteOrder32Host | kCGImageAlphaPremultipliedFirst);
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CGColorSpaceRef const color_space(CGColorSpaceCreateDeviceRGB());
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CGContextRef const context_ref(CGBitmapContextCreate(bitmap.raw_pixptr(0), bitmap_width, bitmap_height, 8, bitmap.rowpixels() * 4, color_space, bitmap_info));
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@ -154,7 +164,6 @@ bool osd_font_osx::get_bitmap(char32_t chnum, bitmap_argb32 &bitmap, std::int32_
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CGContextRelease(context_ref);
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}
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CGColorSpaceRelease(color_space);
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}
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// bitmap will be valid if we drew to it
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return bitmap.valid();
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