Fix for FMV colors in various PSX games, nw

This commit is contained in:
Angelo Salese 2011-04-30 14:17:42 +00:00
parent 43edd7c59f
commit dcfdf0ea82

View File

@ -909,7 +909,8 @@ SCREEN_UPDATE( psx )
n_line = n_lines;
while( n_line > 0 )
{
UINT16 *p_n_src = p_psxgpu->p_p_vram[ n_y + p_psxgpu->n_displaystarty ] + n_x + n_displaystartx;
//UINT16 *p_n_src = p_psxgpu->p_p_vram[ n_y + p_psxgpu->n_displaystarty ] + n_x + n_displaystartx;
UINT16 *p_n_src = p_psxgpu->p_p_vram[ n_y + p_psxgpu->n_displaystarty ] + n_displaystartx;
UINT16 *p_n_dest = BITMAP_ADDR16(bitmap, n_y + n_top, n_x + n_left);
n_column = n_columns;