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Fix for FMV colors in various PSX games, nw
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@ -909,7 +909,8 @@ SCREEN_UPDATE( psx )
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n_line = n_lines;
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n_line = n_lines;
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while( n_line > 0 )
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while( n_line > 0 )
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{
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{
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UINT16 *p_n_src = p_psxgpu->p_p_vram[ n_y + p_psxgpu->n_displaystarty ] + n_x + n_displaystartx;
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//UINT16 *p_n_src = p_psxgpu->p_p_vram[ n_y + p_psxgpu->n_displaystarty ] + n_x + n_displaystartx;
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UINT16 *p_n_src = p_psxgpu->p_p_vram[ n_y + p_psxgpu->n_displaystarty ] + n_displaystartx;
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UINT16 *p_n_dest = BITMAP_ADDR16(bitmap, n_y + n_top, n_x + n_left);
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UINT16 *p_n_dest = BITMAP_ADDR16(bitmap, n_y + n_top, n_x + n_left);
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n_column = n_columns;
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n_column = n_columns;
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