s6a.cpp: added outputs

This commit is contained in:
Robbbert 2021-12-17 02:15:19 +11:00
parent e0b1900bac
commit df011acdde

View File

@ -2,39 +2,34 @@
// copyright-holders:Robbbert
/***********************************************************************************
PINBALL
Williams System 6a
The only difference to System 6 is that the display is 7 digits instead of 6.
PINBALL
Williams System 6a
Differences to system 6:
- Player score is 7 digits instead of 6.
Diagnostic actions:
- You must be in game over mode. All buttons are in the number-pad. When you are
finished, you must reboot.
- Setup: 6 must be in auto/up position. Press 5 to enter setup mode, press 6 to
change direction.
- Setup: NUM-6 must be in auto/up position. Press NUM-1 to enter setup mode, press
NUM-6 to change direction.
- Tests: 6 must be in manual/down position. Press 5 twice and tests will begin.
Press 5 and 6 together to get from test 1 to test 2. Press 6 to switch
between auto/manual stepping.
- Tests: NUM-6 must be in manual/down position. Press NUM-1 twice and tests will
begin. Press NUM-1 and NUM-6 together to get from test 1 to test 2. Press NUM-6
to switch between auto/manual stepping.
- Auto Diag Test: Set Dips to SW6. Press 4. Press 9. Press 5. Tests will begin.
- Auto Diag Test: Set Dips to SW6. Press NUM-0. Press NUM-ENTER. Press NUM-1. Tests
will begin.
- Other: Set Dips to SW7 or SW8. Press 4. Press 9.
- Other: Set Dips to SW7 or SW8. Press NUM-0. Press NUM-ENTER.
Each game has its own switches, you need to know the outhole and slam-tilt ones.
Note that T is also a tilt, but it may take 3 hits to activate it.
Game Outhole Tilt
------------------------------------
Algar X
Alien Poker X =
Alien Poker: wait for the background sound before attempting to score.
Status:
- All games are playable.
ToDo:
- Mechanical sounds
- Nothing
************************************************************************************/
@ -44,6 +39,7 @@ ToDo:
#include "cpu/m6800/m6800.h"
#include "machine/6821pia.h"
#include "machine/input_merger.h"
#include "sound/dac.h"
#include "sound/hc55516.h"
#include "speaker.h"
@ -66,11 +62,12 @@ public:
, m_pia24(*this, "pia24")
, m_pia28(*this, "pia28")
, m_pia30(*this, "pia30")
, m_digits(*this, "digit%u", 0U)
, m_leds(*this, "led%u", 0U)
, m_swarray(*this, "SW.%u", 0U)
, m_dips(*this, "DS%u", 1U)
, m_io_keyboard(*this, "X%d", 0U)
, m_dips(*this, "DS%d", 1U)
, m_io_snd(*this, "SND")
, m_digits(*this, "digit%d", 0U)
, m_leds(*this, "led%d", 0U)
, m_io_outputs(*this, "out%d", 0U)
{ }
void s6a(machine_config &config);
@ -80,19 +77,20 @@ public:
protected:
virtual void machine_start() override;
virtual void machine_reset() override;
virtual void device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr) override;
private:
uint8_t sound_r();
void dig0_w(uint8_t data);
void dig1_w(uint8_t data);
void lamp0_w(uint8_t data);
void lamp1_w(uint8_t data);
void sol0_w(uint8_t data);
void sol1_w(uint8_t data);
uint8_t dips_r();
uint8_t switch_r();
void switch_w(uint8_t data);
u8 sound_r();
void dig0_w(u8 data);
void dig1_w(u8 data);
void lamp0_w(u8 data);
void lamp1_w(u8 data);
void sol0_w(u8 data);
void sol1_w(u8 data);
u8 dips_r();
u8 switch_r();
void switch_w(u8 data);
DECLARE_WRITE_LINE_MEMBER(pia22_ca2_w) { } //ST5
DECLARE_WRITE_LINE_MEMBER(pia22_cb2_w) { } //ST-solenoids enable
DECLARE_WRITE_LINE_MEMBER(pia24_ca2_w) { } //ST2
@ -103,13 +101,14 @@ private:
DECLARE_WRITE_LINE_MEMBER(pia30_cb2_w) { } //ST3
DECLARE_WRITE_LINE_MEMBER(pia_irq);
void s6a_audio_map(address_map &map);
void s6a_main_map(address_map &map);
void audio_map(address_map &map);
void main_map(address_map &map);
uint8_t m_sound_data;
uint8_t m_strobe;
uint8_t m_switch_col;
bool m_data_ok;
u8 m_sound_data = 0;
u8 m_strobe = 0;
u8 m_row = 0;
bool m_data_ok = 0;
u8 m_lamp_data = 0;
emu_timer* m_irq_timer;
static const device_timer_id TIMER_IRQ = 0;
required_device<cpu_device> m_maincpu;
@ -120,14 +119,15 @@ private:
required_device<pia6821_device> m_pia24;
required_device<pia6821_device> m_pia28;
required_device<pia6821_device> m_pia30;
output_finder<32> m_digits;
output_finder<2> m_leds;
required_ioport_array<8> m_swarray;
required_ioport_array<8> m_io_keyboard;
required_ioport_array<2> m_dips;
required_ioport m_io_snd;
output_finder<61> m_digits;
output_finder<2> m_leds;
output_finder<80> m_io_outputs; // 16 solenoids + 64 lamps
};
void s6a_state::s6a_main_map(address_map &map)
void s6a_state::main_map(address_map &map)
{
map.global_mask(0x7fff);
map(0x0000, 0x00ff).ram();
@ -136,94 +136,97 @@ void s6a_state::s6a_main_map(address_map &map)
map(0x2400, 0x2403).rw(m_pia24, FUNC(pia6821_device::read), FUNC(pia6821_device::write)); // lamps
map(0x2800, 0x2803).rw(m_pia28, FUNC(pia6821_device::read), FUNC(pia6821_device::write)); // display
map(0x3000, 0x3003).rw(m_pia30, FUNC(pia6821_device::read), FUNC(pia6821_device::write)); // inputs
map(0x6000, 0x7fff).rom().region("roms", 0);
map(0x6000, 0x7fff).rom().region("maincpu", 0);
}
void s6a_state::s6a_audio_map(address_map &map)
void s6a_state::audio_map(address_map &map)
{
map.global_mask(0x7fff);
map(0x0080, 0x00ff).ram(); // external 6810 RAM
map(0x0400, 0x0403).mirror(0x8000).rw(m_pias, FUNC(pia6821_device::read), FUNC(pia6821_device::write));
map(0xb000, 0xffff).rom().region("audioroms", 0);
map(0x0400, 0x0403).rw(m_pias, FUNC(pia6821_device::read), FUNC(pia6821_device::write));
map(0x3000, 0x7fff).rom().region("audiocpu", 0);
}
static INPUT_PORTS_START( s6a )
PORT_START("SW.0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER )
PORT_START("X0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_NAME("Plumb Tilt") // 3 touches before it tilts
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN3 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_NAME("Slam Tilt")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("High Score Reset")
PORT_START("SW.1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_X)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_S)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_D)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_G)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_H)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_J)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_K)
PORT_START("X1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP10")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("INP11")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("INP12")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("INP13")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("INP14")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("INP15")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("INP16")
PORT_START("SW.2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_L)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_C)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_V)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_B)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_N)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_M)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
PORT_START("X2")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("INP17")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("INP18")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("INP19")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("INP20")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_L) PORT_NAME("INP21")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("INP22")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("INP23")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("INP24")
PORT_START("SW.3")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_SLASH)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_QUOTE)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_A)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_MINUS)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
PORT_START("X3")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_P) PORT_NAME("INP25")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("INP26")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("INP27")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("INP28")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("INP29")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("INP30")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("INP31")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("INP32")
PORT_START("SW.4")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_ENTER)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_LEFT)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_RIGHT)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_UP)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_DOWN)
PORT_START("X4")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_NAME("INP33")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("INP34")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_NAME("INP35")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_NAME("INP36")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH) PORT_NAME("INP37")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COLON) PORT_NAME("INP38")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_QUOTE) PORT_NAME("INP39")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_NAME("INP40")
PORT_START("SW.5")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_W)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_E)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_R)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_U)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_I)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_O)
PORT_START("X5")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_OPENBRACE) PORT_NAME("INP41")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_CLOSEBRACE) PORT_NAME("INP42")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_BACKSLASH) PORT_NAME("INP43")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_MINUS) PORT_NAME("INP44")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_EQUALS) PORT_NAME("INP45")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_BACKSPACE) PORT_NAME("INP46")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_UP) PORT_NAME("INP47")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_LEFT) PORT_NAME("INP48")
PORT_START("SW.6")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("X6")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_RIGHT) PORT_NAME("INP49")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_DOWN) PORT_NAME("INP50")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_PGDN) PORT_NAME("INP52")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_DEL) PORT_NAME("INP53")
PORT_START("SW.7")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("X7") // unused
PORT_START("SND")
PORT_BIT( 0x9f, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Speech") PORT_CODE(KEYCODE_3_PAD) PORT_TOGGLE
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Music") PORT_CODE(KEYCODE_2_PAD) PORT_TOGGLE
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("Speech") PORT_CODE(KEYCODE_9_PAD) PORT_TOGGLE
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Music") PORT_CODE(KEYCODE_8_PAD) PORT_TOGGLE
PORT_START("DIAGS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Audio Diag") PORT_CODE(KEYCODE_1_PAD) PORT_CHANGED_MEMBER(DEVICE_SELF, s6a_state, audio_nmi, 1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Main Diag") PORT_CODE(KEYCODE_4_PAD) PORT_CHANGED_MEMBER(DEVICE_SELF, s6a_state, main_nmi, 1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Advance") PORT_CODE(KEYCODE_5_PAD)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Manual/Auto") PORT_CODE(KEYCODE_6_PAD) PORT_TOGGLE
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("Enter") PORT_CODE(KEYCODE_9_PAD)
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Audio Diag") PORT_CODE(KEYCODE_7_PAD) PORT_CHANGED_MEMBER(DEVICE_SELF, s6a_state, audio_nmi, 1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Main Diag") PORT_CODE(KEYCODE_0_PAD) PORT_CHANGED_MEMBER(DEVICE_SELF, s6a_state, main_nmi, 1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Advance") PORT_CODE(KEYCODE_1_PAD)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Manual/Auto") PORT_CODE(KEYCODE_6_PAD) PORT_TOGGLE
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Enter") PORT_CODE(KEYCODE_ENTER_PAD)
PORT_START("DS1") // DS1 only 3 switches do anything
PORT_DIPNAME( 0x70, 0x70, "Diagnostic" )
@ -237,6 +240,16 @@ static INPUT_PORTS_START( s6a )
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( alpok )
PORT_INCLUDE(s6a)
PORT_MODIFY("X3")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) // Playfield tilt
PORT_MODIFY("X5")
PORT_BIT( 0xf8, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_MODIFY("X6")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
INPUT_CHANGED_MEMBER( s6a_state::main_nmi )
{
// Diagnostic button sends a pulse to NMI pin
@ -251,50 +264,48 @@ INPUT_CHANGED_MEMBER( s6a_state::audio_nmi )
m_audiocpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero);
}
void s6a_state::sol0_w(uint8_t data)
void s6a_state::sol0_w(u8 data)
{
if (BIT(data, 4))
m_samples->start(2, 5); // outhole
if (BIT(data, 0))
m_samples->start(5, 5); // outhole
for (u8 i = 0; i < 8; i++)
m_io_outputs[i] = BIT(data, i);
}
void s6a_state::sol1_w(uint8_t data)
void s6a_state::sol1_w(u8 data)
{
uint8_t sound_data = m_io_snd->read();
if (BIT(data, 0))
sound_data &= 0xfe;
u8 sound_data = m_io_snd->read() | (data & 0x1f);
if (BIT(data, 1))
sound_data &= 0xfd;
if (BIT(data, 2))
sound_data &= 0xfb;
if (BIT(data, 3))
sound_data &= 0xf7;
if (BIT(data, 4))
sound_data &= 0xef;
bool cb1 = ((sound_data & 0x9f) != 0x9f);
bool cb1 = (sound_data & 0x1f);
if (cb1)
m_sound_data = sound_data;
m_sound_data = ~sound_data;
m_pias->cb1_w(cb1);
if (BIT(data, 5))
m_samples->start(0, 6); // knocker
for (u8 i = 0; i < 8; i++)
m_io_outputs[8U+i] = BIT(data, i);
}
void s6a_state::lamp0_w(uint8_t data)
void s6a_state::lamp0_w(u8 data)
{
m_lamp_data = data ^ 0xff;
}
void s6a_state::lamp1_w(uint8_t data)
void s6a_state::lamp1_w(u8 data)
{
// find out which row is active
for (u8 i = 0; i < 8; i++)
if (BIT(data, i))
for (u8 j = 0; j < 8; j++)
m_io_outputs[16U+i*8U+j] = BIT(m_lamp_data, j);
}
uint8_t s6a_state::dips_r()
u8 s6a_state::dips_r()
{
if (BIT(ioport("DIAGS")->read(), 4))
return m_dips[BIT(~m_strobe, 1)]->read() << (BIT(m_strobe, 0) ? 4 : 0);
@ -302,7 +313,7 @@ uint8_t s6a_state::dips_r()
return 0xff;
}
void s6a_state::dig0_w(uint8_t data)
void s6a_state::dig0_w(u8 data)
{
m_strobe = data & 15;
m_data_ok = true;
@ -310,9 +321,9 @@ void s6a_state::dig0_w(uint8_t data)
m_leds[1] = !BIT(data, 5);
}
void s6a_state::dig1_w(uint8_t data)
void s6a_state::dig1_w(u8 data)
{
static const uint8_t patterns[16] = { 0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7c, 0x07, 0x7f, 0x67, 0, 0, 0, 0, 0, 0 }; // MC14558
static const u8 patterns[16] = { 0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7c, 0x07, 0x7f, 0x67, 0, 0, 0, 0, 0, 0 }; // MC14558
if (m_data_ok)
{
m_digits[m_strobe+16] = patterns[data&15];
@ -321,26 +332,23 @@ void s6a_state::dig1_w(uint8_t data)
m_data_ok = false;
}
uint8_t s6a_state::switch_r()
u8 s6a_state::switch_r()
{
uint8_t retval = 0xff;
// scan all 8 input columns, since multiple can be selected at once
for (int i = 0; i < 7; i++)
{
if (m_switch_col & (1<<i))
retval &= m_swarray[i]->read();
}
return ~retval;
u8 data = 0;
// there's hardware for 8 rows, but machines use 7 max
for (u8 i = 0; i < 7; i++)
if (BIT(m_row, i))
data |= m_io_keyboard[i]->read();
return data;
}
void s6a_state::switch_w(uint8_t data)
void s6a_state::switch_w(u8 data)
{
// this drives the pulldown 7406 quad open collector inverters at IC17 and IC18, each inverter drives one column of the switch matrix low
// it is possible for multiple columns to be enabled at once, this is handled in switch_r above.
m_switch_col = data;
m_row = data;
}
uint8_t s6a_state::sound_r()
u8 s6a_state::sound_r()
{
return m_sound_data;
}
@ -362,13 +370,28 @@ WRITE_LINE_MEMBER( s6a_state::pia_irq )
void s6a_state::machine_start()
{
genpin_class::machine_start();
m_io_outputs.resolve();
m_digits.resolve();
m_leds.resolve();
save_item(NAME(m_strobe));
save_item(NAME(m_row));
save_item(NAME(m_data_ok));
save_item(NAME(m_lamp_data));
save_item(NAME(m_sound_data));
m_irq_timer = timer_alloc(TIMER_IRQ);
m_irq_timer->adjust(attotime::from_ticks(980,3580000/4),1);
}
void s6a_state::machine_reset()
{
genpin_class::machine_reset();
for (u8 i = 0; i < m_io_outputs.size(); i++)
m_io_outputs[i] = 0;
}
void s6a_state::device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr)
{
switch(id)
@ -396,7 +419,7 @@ void s6a_state::s6a(machine_config &config)
{
/* basic machine hardware */
M6808(config, m_maincpu, 3580000);
m_maincpu->set_addrmap(AS_PROGRAM, &s6a_state::s6a_main_map);
m_maincpu->set_addrmap(AS_PROGRAM, &s6a_state::main_map);
/* Video */
config.set_default_layout(layout_s6a);
@ -444,7 +467,7 @@ void s6a_state::s6a(machine_config &config)
/* Add the soundcard */
M6802(config, m_audiocpu, 3580000);
m_audiocpu->set_addrmap(AS_PROGRAM, &s6a_state::s6a_audio_map);
m_audiocpu->set_addrmap(AS_PROGRAM, &s6a_state::audio_map);
SPEAKER(config, "speaker").front_center();
MC1408(config, "dac", 0).add_route(ALL_OUTPUTS, "speaker", 0.5);
@ -457,34 +480,36 @@ void s6a_state::s6a(machine_config &config)
m_pias->writepa_handler().set("dac", FUNC(dac_byte_interface::data_w));
m_pias->ca2_handler().set("hc55516", FUNC(hc55516_device::digit_w));
m_pias->cb2_handler().set("hc55516", FUNC(hc55516_device::clock_w));
m_pias->irqa_handler().set_inputline(m_audiocpu, M6802_IRQ_LINE); // FIXME: needs an input merger
m_pias->irqb_handler().set_inputline(m_audiocpu, M6802_IRQ_LINE);
m_pias->irqa_handler().set("audioirq", FUNC(input_merger_device::in_w<1>));
m_pias->irqb_handler().set("audioirq", FUNC(input_merger_device::in_w<2>));
INPUT_MERGER_ANY_HIGH(config, "audioirq").output_handler().set_inputline(m_audiocpu, M6802_IRQ_LINE);
}
/*--------------------------
/ Algar - Sys.6 (Game #499)
/ Algar - Sys.6a (Game #499)
/-------------------------*/
ROM_START(algar_l1)
ROM_REGION(0x2000, "roms", 0)
ROM_REGION(0x2000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("gamerom.716", 0x0000, 0x0800, CRC(6711da23) SHA1(80a46f5a2630977bc1c6e17466e8865083eb9a18))
ROM_LOAD("green1.716", 0x1000, 0x0800, CRC(2145f8ab) SHA1(ddf63208559a3a08d4e88327c55426b0eed27654))
ROM_LOAD("green2.716", 0x1800, 0x0800, CRC(1c978a4a) SHA1(1959184764643d58f1740c54bb74c2aad7d667d2))
ROM_REGION(0x5000, "audioroms", 0)
ROM_REGION(0x5000, "audiocpu", ROMREGION_ERASEFF)
ROM_LOAD("sound4.716", 0x4800, 0x0800, CRC(67ea12e7) SHA1(f81e97183442736d5766a7e5e074bc6539e8ced0))
ROM_END
/*-------------------------------
/ Alien Poker - Sys.6 (Game #501)
/ Alien Poker - Sys.6a (Game #501)
/-------------------------------*/
ROM_START(alpok_l6)
ROM_REGION(0x2000, "roms", 0)
ROM_REGION(0x2000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("gamerom6.716", 0x0000, 0x0800, CRC(20538a4a) SHA1(6cdd6b7ded76b3cbd954d371e126e1bbd95a6219))
ROM_LOAD("green1.716", 0x1000, 0x0800, CRC(2145f8ab) SHA1(ddf63208559a3a08d4e88327c55426b0eed27654))
ROM_LOAD("green2.716", 0x1800, 0x0800, CRC(1c978a4a) SHA1(1959184764643d58f1740c54bb74c2aad7d667d2))
ROM_REGION(0x5000, "audioroms", 0)
ROM_REGION(0x5000, "audiocpu", ROMREGION_ERASEFF)
ROM_LOAD("v_ic7.532", 0x0000, 0x1000, CRC(a66c7ca6) SHA1(6e90081f853fcf66bfeac0a8ee1c762b3760b90b))
ROM_LOAD("v_ic5.532", 0x1000, 0x1000, CRC(f16a237a) SHA1(a904138fad5cbc19946bcf0de824e27537dcd621))
ROM_LOAD("v_ic6.532", 0x2000, 0x1000, CRC(15a3cc85) SHA1(86002ac78189415ae912e8bc23c92b3b67610d87))
@ -492,12 +517,12 @@ ROM_START(alpok_l6)
ROM_END
ROM_START(alpok_l2)
ROM_REGION(0x2000, "roms", 0)
ROM_REGION(0x2000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("gamerom.716", 0x0000, 0x0800, CRC(79c07603) SHA1(526a45b139394e475fc052636e98d880a8908168))
ROM_LOAD("green1.716", 0x1000, 0x0800, CRC(2145f8ab) SHA1(ddf63208559a3a08d4e88327c55426b0eed27654))
ROM_LOAD("green2.716", 0x1800, 0x0800, CRC(1c978a4a) SHA1(1959184764643d58f1740c54bb74c2aad7d667d2))
ROM_REGION(0x5000, "audioroms", 0)
ROM_REGION(0x5000, "audiocpu", ROMREGION_ERASEFF)
ROM_LOAD("v_ic7.532", 0x0000, 0x1000, CRC(a66c7ca6) SHA1(6e90081f853fcf66bfeac0a8ee1c762b3760b90b))
ROM_LOAD("v_ic5.532", 0x1000, 0x1000, CRC(f16a237a) SHA1(a904138fad5cbc19946bcf0de824e27537dcd621))
ROM_LOAD("v_ic6.532", 0x2000, 0x1000, CRC(15a3cc85) SHA1(86002ac78189415ae912e8bc23c92b3b67610d87))
@ -505,12 +530,12 @@ ROM_START(alpok_l2)
ROM_END
ROM_START(alpok_f6)
ROM_REGION(0x2000, "roms", 0)
ROM_REGION(0x2000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("gamerom6.716", 0x0000, 0x0800, CRC(20538a4a) SHA1(6cdd6b7ded76b3cbd954d371e126e1bbd95a6219))
ROM_LOAD("green1.716", 0x1000, 0x0800, CRC(2145f8ab) SHA1(ddf63208559a3a08d4e88327c55426b0eed27654))
ROM_LOAD("green2.716", 0x1800, 0x0800, CRC(1c978a4a) SHA1(1959184764643d58f1740c54bb74c2aad7d667d2))
ROM_REGION(0x5000, "audioroms", 0)
ROM_REGION(0x5000, "audiocpu", ROMREGION_ERASEFF)
ROM_LOAD("5t5014fr.dat", 0x0000, 0x1000, CRC(1d961517) SHA1(c71ee324becfc8cdbecabd1e64b11b5a39ff2483))
ROM_LOAD("5t5015fr.dat", 0x1000, 0x1000, CRC(8d065f80) SHA1(0ab22c9b20ab6fe41abab620435ad03652db7a8e))
ROM_LOAD("5t5016fr.dat", 0x2000, 0x1000, CRC(0ddf91e9) SHA1(48f5fdfc0c5a66dd318fecb7c90e5f5a684a3876))
@ -521,7 +546,7 @@ ROM_END
} // anonymous namespace
GAME( 1980, algar_l1, 0, s6a, s6a, s6a_state, empty_init, ROT0, "Williams", "Algar (L-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
GAME( 1980, alpok_l6, 0, s6a, s6a, s6a_state, empty_init, ROT0, "Williams", "Alien Poker (L-6)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
GAME( 1980, alpok_l2, alpok_l6, s6a, s6a, s6a_state, empty_init, ROT0, "Williams", "Alien Poker (L-2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
GAME( 1980, alpok_f6, alpok_l6, s6a, s6a, s6a_state, empty_init, ROT0, "Williams", "Alien Poker (L-6 French speech)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
GAME( 1980, algar_l1, 0, s6a, s6a, s6a_state, empty_init, ROT0, "Williams", "Algar (L-1)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1980, alpok_l6, 0, s6a, alpok, s6a_state, empty_init, ROT0, "Williams", "Alien Poker (L-6)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1980, alpok_l2, alpok_l6, s6a, alpok, s6a_state, empty_init, ROT0, "Williams", "Alien Poker (L-2)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1980, alpok_f6, alpok_l6, s6a, alpok, s6a_state, empty_init, ROT0, "Williams", "Alien Poker (L-6 French speech)", MACHINE_IS_SKELETON_MECHANICAL )