snes.c: Fixed small problem with vflipped large tiles. No whatsnew.

This commit is contained in:
Fabio Priuli 2010-04-07 19:56:21 +00:00
parent 4f03a65077
commit e0d0393cee

View File

@ -542,7 +542,7 @@ INLINE void snes_update_line( UINT16 curline, UINT8 layer, UINT8 priority_b, UIN
yscroll = ypos & ((8 << tile_size) - 1);
if (tile_size)
if ((yscroll & 8) != vflip)
if (BIT(yscroll, 3) != vflip)
tile += 16;
if (yscroll > 7)