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snes.c: Fixed small problem with vflipped large tiles. No whatsnew.
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@ -542,7 +542,7 @@ INLINE void snes_update_line( UINT16 curline, UINT8 layer, UINT8 priority_b, UIN
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yscroll = ypos & ((8 << tile_size) - 1);
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if (tile_size)
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if ((yscroll & 8) != vflip)
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if (BIT(yscroll, 3) != vflip)
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tile += 16;
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if (yscroll > 7)
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