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https://github.com/holub/mame
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smotor.cpp: enabled state saving, since everything is already in place (nw)
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@ -11,7 +11,7 @@
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*********************************************************************
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*********************************************************************
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Seems to be a prototype, since there are some issues.
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Seems to be a prototype, since there are some issues.
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You can choose motorcycle <-> car game throug a DIP switch.
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You can choose motorcycle <-> car game through a DIP switch.
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Also there are four difficult modes:
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Also there are four difficult modes:
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@ -30,9 +30,9 @@
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Duintronic, the manufacturer, is a Spanish company from Barcelona,
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Duintronic, the manufacturer, is a Spanish company from Barcelona,
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created by someone from Ampetronic, and finally adquired by one of
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created by someone from Ampetronic, and finally acquired by one of
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the Tecfri CEOs. The only arcade game known released by them was
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the Tecfri CEOs. The only arcade game known released by them was
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Buccaneers, running in IREM M75 Vigilante hardware.
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Buccaneers, running on IREM M75 Vigilante hardware.
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*********************************************************************
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*********************************************************************
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@ -154,6 +154,10 @@ public:
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void smotor(machine_config &config);
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void smotor(machine_config &config);
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protected:
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virtual void machine_start() override;
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virtual void video_start() override;
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private:
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private:
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required_device<cpu_device> m_maincpu;
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required_device<cpu_device> m_maincpu;
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required_device<ym2413_device> m_ym2413;
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required_device<ym2413_device> m_ym2413;
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@ -172,9 +176,6 @@ private:
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TILE_GET_INFO_MEMBER(get_fg_tile_info);
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TILE_GET_INFO_MEMBER(get_fg_tile_info);
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TILE_GET_INFO_MEMBER(get_bg_tile_info);
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TILE_GET_INFO_MEMBER(get_bg_tile_info);
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virtual void machine_start() override;
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virtual void video_start() override;
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void smotor_palette(palette_device &palette) const;
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void smotor_palette(palette_device &palette) const;
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uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
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uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
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void smotor_cpu_map(address_map &map);
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void smotor_cpu_map(address_map &map);
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@ -533,4 +534,4 @@ ROM_END
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*********************************************/
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*********************************************/
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// YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS
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// YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS
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GAME( 19??, smotor, 0, smotor, smotor, smotor_state, empty_init, ROT0, "Duintronic", "Super Motor (prototype)", 0 )
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GAME( 19??, smotor, 0, smotor, smotor, smotor_state, empty_init, ROT0, "Duintronic", "Super Motor (prototype)", MACHINE_SUPPORTS_SAVE )
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