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Port from MESS, nw
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@ -4322,7 +4322,8 @@ static void stv_vdp2_check_tilemap(running_machine &machine, bitmap_t *bitmap, c
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/* Bio Hazard bit 1 */
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/* Bio Hazard bit 1 */
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/* Airs Adventure 0x3e */
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/* Airs Adventure 0x3e */
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if(STV_VDP2_LNCLEN & ~2)
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/* Bakuretsu Hunter */
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if(STV_VDP2_LNCLEN & ~2 && 0)
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popmessage("Line Colour screen enabled %04x %08x, contact MAMEdev",STV_VDP2_LNCLEN,STV_VDP2_LCTAU<<16|STV_VDP2_LCTAL);
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popmessage("Line Colour screen enabled %04x %08x, contact MAMEdev",STV_VDP2_LNCLEN,STV_VDP2_LCTAU<<16|STV_VDP2_LCTAL);
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/* Bio Hazard 0x400 = extended color calculation enabled */
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/* Bio Hazard 0x400 = extended color calculation enabled */
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@ -4335,7 +4336,9 @@ static void stv_vdp2_check_tilemap(running_machine &machine, bitmap_t *bitmap, c
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if(STV_VDP2_SFCCMD && 0)
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if(STV_VDP2_SFCCMD && 0)
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popmessage("Special Color Calculation enable %04x, contact MAMEdev",STV_VDP2_SFCCMD);
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popmessage("Special Color Calculation enable %04x, contact MAMEdev",STV_VDP2_SFCCMD);
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if(STV_VDP2_SDCTL & 0x0120)
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/* Cleopatra Fortune Transparent Shadow */
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//if(STV_VDP2_SDCTL & 0x0120)
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if(STV_VDP2_SDCTL & 0x0020)
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popmessage("%s shadow select bit enabled, contact MAMEdev",STV_VDP2_SDCTL & 0x100 ? "Transparent" : "Back");
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popmessage("%s shadow select bit enabled, contact MAMEdev",STV_VDP2_SDCTL & 0x100 ? "Transparent" : "Back");
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/* Langrisser III bit 3 normal, bit 1 during battle field */
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/* Langrisser III bit 3 normal, bit 1 during battle field */
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@ -4344,7 +4347,7 @@ static void stv_vdp2_check_tilemap(running_machine &machine, bitmap_t *bitmap, c
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/* Albert Odyssey Gaiden 0x0001 */
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/* Albert Odyssey Gaiden 0x0001 */
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/* Asuka 120% (doesn't make sense?) 0x0101 */
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/* Asuka 120% (doesn't make sense?) 0x0101 */
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if(STV_VDP2_ZMCTL)
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if(STV_VDP2_ZMCTL & 0x0202)
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popmessage("Reduction enable %04x, contact MAMEdev",STV_VDP2_ZMCTL);
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popmessage("Reduction enable %04x, contact MAMEdev",STV_VDP2_ZMCTL);
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/* Burning Rangers FMV and friends */
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/* Burning Rangers FMV and friends */
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