namcos22: add Pr3tty F1y's bugreport to TODO list

This commit is contained in:
hap 2020-11-13 14:18:08 +01:00
parent d744f2a4fc
commit e315b5806e

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@ -46,6 +46,7 @@ TODO:
- ss22 poly translucency is probably more limited than currently emulated, not supporting stacked layers
- there's a sprite limit per scanline, eg. timecris submarine explosion smoke partially erases sprites on real hardware
- cybrcycc speed dial needle polygon is missing
- propcycl high score entry magnification effect is flipped horizontally
- global offset is wrong in non-super22 servicemode video test, and above that, it flickers in acedrvrw, victlapw
- ridgerac fogging isn't applied to the upper/side part of the sky (best seen when driving down a hill), it's fine in ridgera2,
czram contents is rather odd here and partly cleared (probably the cause?):