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namcops2.c: doc update (nw)
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@ -34,19 +34,17 @@ Bloody Roar 3................................... 1234XXX BRT1-A C
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Capcom Fighting Jam/Capcom Fighting Evolution... XXXX56X JAM1 DVD0 DVD NM00018 JAM1 Ver.A Capcom 2004
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Cobra The Arcade................................ XXXX56X CBR1-HA HDD (40GB) NM00021 CBR1 Ver.B Namco 2004 Requires 'FCA2 PCB' for IR guns and IR sensors. HDD: Maxtor DiamondMax Plus 8 40GB 6E040L0
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Dragon Chronicles (satellite)................... ------X *DCO31-TS CD0 CD NM00020 DC001 Ver.A Namco 2002 \
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Dragon Chronicles Legend of the Master Ark (sat) ------X *? *? *NM00014 *DGC11 Ver.A1 Namco 200? | server is a custom PC
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Dragon Chronicles Legend of the Master Ark (sat) ------X *DGC11 CD0 *CD *NM00014 *DGC11 Ver.A1 Namco 200? | server is a custom PC
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Druaga Online The Story Of Aon (satellite)...... XXXX56X DOL160-1-ST-DVD0-H DVD NM00028 DOL165-1-ST-I Ver1.65 Namco 2004 |
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" ...... XXXX56X DOL150-1-ST-DVD0-G DVD NM00028 *? Namco 2004 |
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" ...... XXXX56X DOL140-1-ST-DVD0-F DVD NM00028 *? Namco 2004 |
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" ...... XXXX56X DOL120-1-ST-DVD0-D DVD NM00028 *? Namco 2004 |
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" ...... XXXX56X DOL110-1-ST-DVD0-C DVD NM00028 *? Namco 2004 /
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Fate / Unlimited Codes.......................... X23456X FUD-HDD0-A HDD (80GB) NM00048 FUD1 Ver.A Capcom/Type-Moon/Cavia/8ing 2008 HDD: Western Digital WD800BB
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Getchu Play! Tottoko Hamutaro................... ------X *? *? *? *? Banpresto 2007
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Gundam vs Gundam Next........................... XXXX56X GNX100-1-NA-HDD0-A HDD (80GB) NM00052 GNX1001-NA-A Bandai/Capcom 2009 HDD: Western Digital WD800BB
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Idol Master..................................... ------X *IDM1-HA *HDD *NM00022 *IDMS1 Ver.A Namco 2004
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Kinnikuman Muscle Grand Prix.................... XXXX56X KN1-B DVD NM00029 KN1 Ver.A Banpresto 2006 #
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Kinnikuman Muscle Grand Prix 2.................. XXXX56X KN2 DVD NM00040 KN2 Ver.A Banpresto 2007 #
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Kinnikuman Muscle Grand Prix 2 Tokumori......... ------X *? *? *? *? Banpresto 2008
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Minna de Kitaeru Zenno Training................. ------X *ZNT100-1-NA-DVD0 DVD *NM00036 *ZNT100-1-ST-A Namco 2006
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Mobile Suit Gundam - Gundam vs Gundam........... XXXX56X GVS1 DVD0B DVD NM00043 GVS1 Ver.A Bandai/Capcom 2008
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Mobile Suit Gundam SEED O.M.N.I. vs Z.A.F.T..... 12X456X SED1 DVD0 DVD NM00024 SED1 Ver.A Banpresto 2005 % #
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@ -64,7 +62,7 @@ Sengoku Basara X Cross.......................... 12X456X BAX1 DVD0 D
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Smash Court Pro Tournament...................... ------X SCP1 CD0 CD NM00006 SCP1 Ver.A Namco 2001
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Soul Calibur II................................. 12X456X *SC21 DVD0 DVD NM00007 SC21 Ver.A Namco 2002 \
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" Rev. B.......................... 12X456X SC21 DVD0B DVD NM00007 SC23 Ver.A Namco 2002 | # @ rev B DVD needs campaign memory card
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Soul Calibur II Rev. D.......................... 12X456X SC21 DVD0D DVD NM00007 SC22 Ver.D Namco 2002 / rev D will allow skipping it if not available
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" Rev. D.......................... 12X456X SC21 DVD0D DVD NM00007 SC22 Ver.D Namco 2002 / rev D will allow skipping it if not available
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Soul Calibur III Arcade Edition................. 12X456X SC31001-NA-DVD0-A DVD NM00031 SC31001-NA-A Namco 2005 \
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" ................. 12X456X SC31001-NA-DVD0-B DVD NM00031 SC31001-NA-A Namco 2005 / # % @
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Sukusuku Inufuku 2 / The Dog Luck 2............. 12X456X HM-IN2 CD NM00037 IN2 Ver.A Hampster/Video System 2007
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@ -99,10 +97,10 @@ Time Crisis 3................................... 1234XXX TST1 DVD0 D
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" ................................... 1234XXX TST1 DVD0 DVD NM00012 *TST3 Ver.A Namco 2002 / %
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Time Crisis 4................................... XXXXXX7 TSF1-HA HDD (40GB) NM00032 TSF1002-NA-A Namco 2005 Uses 'V329 NA-JV PCB' for guns
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Vampire Night................................... 1234XXX VPN1 CD0 CD NM00003 VPN3 Ver.B Namco/Sega/WOW Entertainment 2000
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Wangan Midnight................................. 1XXXXXX WMN2-A CD NM00008 WMN1 Ver.A Namco 2001
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" ................................. 1XXXXXX WMN2-A CD NM00008 *WMN2 Ver.A Namco 2001
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" ................................. 1XXXXXX WMN2-A CD NM00008 *WMN2 Ver.B Namco 2001
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Wangan Midnight R............................... 1XXXXXX *? *CD NM000?? *WMR1 Ver.A Namco 2002
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Wangan Midnight................................. 1XXXXXX WMN1-A CD NM00008 WMN1 Ver.A Namco 2001
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" ................................. 1XXXXXX WMN1-A CD NM00008 *WMN2 Ver.A Namco 2001
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" ................................. 1XXXXXX WMN1-A CD NM00008 *WMN2 Ver.B Namco 2001
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Wangan Midnight R............................... 1XXXXXX WMR1-A CD NM000?? WMR1 Ver.A Namco 2002
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Zoids Infinity.................................. ------X M9006212A Ver.2.02J HDD (40GB) NM00016 B3900076A Taito 2004 HDD: Maxtor Fireball 3 40GB 2F040L0
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Zoids Infinity Ex............................... ------X *? *HDD NM00025 *B3900098B Taito 2005
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Zoids Infinity Ex Plus.......................... ------X M9006907A Ver.2.10J HDD (20GB) NM00025 B3900107A Taito 2006 HDD: Seagate ST320014A
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@ -116,26 +114,47 @@ This is a general guideline flag showing compatibility between the different rev
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1-7: Tested Working
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X : Tested Not Working
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- : Not Tested
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% : 1 and 2; For testing purposes these games need a DVD drive. Using this hardware to play the actual game is normally impossible due to requiring controls/IO boards that can't be connected to this hardware version.
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% : 1 and 2; For testing purposes these games need a DVD drive. Using this hardware to play the actual game is
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normally impossible due to requiring controls/IO boards that can't be connected to this hardware version.
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# : 5 and 6; Working only in S246+ mode.
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@ : Multiple different DVD's and/or dongles are available and are compatible in any combination.
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For 'Tested Working', working is defined as "boots to the attract mode".
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Some games need specific controls and are unplayable even though the game loads (eg. most games on earliest rev 246 or the driving or gun games on
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non-factory-provided hardware). Some games will start to boot but either get stuck somewhere in the boot process or nothing loads after the initial
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booting.
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The DVD drive used for these tests was a Toshiba/Samsung SD-M1802. In the case where the original drive didn't work (i.e. factory drive was a CDROM
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and the disc was a DVD), this drive was substituted.
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Finally, all games were tested with the SD-M1802 and worked, therefore no game requires a specific model of optical drive.
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Different security cart revisions of the same game are filled in with the same status even if they are not dumped as long as at least one revision is tested.
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Some games need specific controls and are unplayable even though the game loads (eg. most games on earliest rev 246
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or the driving or gun games on non-factory-provided hardware). Some games will start to boot but either get stuck
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somewhere in the boot process or nothing loads after the initial booting.
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The DVD drive used for these tests was a Toshiba/Samsung SD-M1802. In the case where the original drive didn't work
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(i.e. factory drive was a CDROM and the disc was a DVD), this drive was substituted.
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Finally, all games were tested with the SD-M1802 and worked, therefore no game requires a specific make and model of
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optical drive. But of course not all drive models will work.
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These makes and models have been tested and worked.....
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H-L Data Storage LG GSA-4164B Super Multi DVD Drive (September 2005)
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H-L Data Storage LG GSA-4082B Super Multi DVD Drive (February 2004)
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H-L Data Storage LG GCC-4120B CD-RW/DVD-ROM Drive (April 2002)
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NEC DV-5800C DVD-ROM Drive (February 2004)
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Sony DW-U10A (May 2003) (Factory Supplied)
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Toshiba/Samsung SD-616 DVD-ROM Drive (December 2001) (Factory Supplied)
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Toshiba/Samsung SD-816 (Factory Supplied)
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Toshiba/Samsung SD-M1612 DVD-ROM Drive (January 2003) (Factory Supplied)
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Toshiba/Samsung SD-M1712 DVD-ROM Drive (November 2003) (Factory Supplied)
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Toshiba/Samsung SD-M1802 (Factory Supplied)
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1 = 246 1st generation using COH-H30000 or COH-H31000 Playstation 2 main board (GH-004/GH-006 with PS2 power supply) and custom Namco interface board 'System 246 MOTHER PCB' and Teac CD-540E CD drive
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2 = 246A 2nd generation using COH-H30000 or COH-H31000 Playstation 2 main board (GH-004/GH-006 with PS2 power supply) and custom Namco interface board 'System 246 MOTHER(A) PCB' and Teac CD-540E CD drive
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3 = 246B 3rd generation using COH-H31000 Playstation 2 main board (GH-006 without PS2 power supply) and custom Namco interface board 'System 246 PMOTHER PCB'
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Different security cart revisions of the same game are filled in with the same status even if they are not dumped as
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long as at least one revision is tested.
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1 = 246 1st generation using COH-H30000 or COH-H31000 Playstation 2 main board (GH-004/GH-006 with PS2 power supply)
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and custom Namco interface board 'System 246 MOTHER PCB' and Teac CD-540E CD drive
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2 = 246A 2nd generation using COH-H30000 or COH-H31000 Playstation 2 main board (GH-004/GH-006 with PS2 power supply)
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and custom Namco interface board 'System 246 MOTHER(A) PCB' and Teac CD-540E CD drive
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3 = 246B 3rd generation using COH-H31000 Playstation 2 main board (GH-006 without PS2 power supply) and custom Namco
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interface board 'System 246 PMOTHER PCB'
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4 = 246C 4th generation using integrated single main board 'System 246 Main PCB'
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5 = 256 5th generation using integrated single main board 'System 256 Main PCB'. Note some games requiring S246 will work in S246+ mode.
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6 = 256B 6th generation using integrated single main board 'System 256 Main(B) PCB'. Note some games requiring S246 will work in S246+ mode.
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7 = S256 7th generation using integrated single main board 'Super System 256 Main PCB'. All other games are X because this system only runs Time Crisis 4.
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5 = 256 5th generation using integrated single main board 'System 256 Main PCB'. Note some games requiring S246 will
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work in S246+ mode.
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6 = 256B 6th generation using integrated single main board 'System 256 Main(B) PCB'. Note some games requiring S246
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will work in S246+ mode.
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7 = S256 7th generation using integrated single main board 'Super System 256 Main PCB'. All other games are X because
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this system only runs Time Crisis 4.
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Namco System 246 readme (earliest type using standard PS2 main board)
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@ -318,7 +337,7 @@ Notes:
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J4 - 2-pin power connector for 5V
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J5 - 6-pin connector for programming CPLD (not populated)
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J6 - Multi-pin connector (located on other side of PCB, plugs into J2 on MOTHER(A) PCB)
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EPM7064 - Altera MAX EPM7065STC100-10 CPLD labelled 'S246J01'
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EPM7064 - Altera MAX EPM7064STC100-10 CPLD labelled 'S246 J01'
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BA3121 - Rohm BA3121 Ground Isolation Amplifier IC
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TLP281-4 - Toshiba TLP281-4 Optocoupler
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LA4705 - Sanyo LA4705 2-channel BTL Power Amplifier
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@ -351,7 +370,8 @@ System246 PAC PCB
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|J1 J2 SW1 |
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|-----------------------------------------------------|
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Notes:
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J1/J2 - RCA jacks for stereo audio output (mono audio is also output from the JAMMA connector on the I/O board for Bloody Roar 3)
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J1/J2 - RCA jacks for stereo audio output (mono audio is also output from the JAMMA connector on the I/O board
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for Bloody Roar 3)
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J3 - Multi-pin connector (located on other side of PCB, plugs into J3 on MOTHER(A) PCB)
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J4 - 4-pin connector (not used)
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J5 - 3-pin connector (not used)
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@ -388,7 +408,8 @@ Notes:
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TSSIOPROG - Atmel AT29C020 EEPROM stamped 'TSSIOP8' (PLCC32)
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C78 - Namco Custom C78, actually a rebadged Hitachi HD643334 MCU, clock input 14.746MHz (PLCC84)
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TSSIOPLD - Altera MAX EPM7128ELC84 CPLD with label 'TSSIOPLD' (PLCC84)
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SLA4060 - Sanken Electric SLA4060 NPN general purpose darlington transistor (used to drive the kick-back solenoid in the gun)
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SLA4060 - Sanken Electric SLA4060 NPN general purpose darlington transistor (used to drive the kick-back
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solenoid in the gun)
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PST592 - System Reset IC (SOIC4)
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J1 - 12 pin connector for power and I/O communication joined to main board
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J3 - 12 pin connector for cabinet buttons UP/DOWN/ENTER/TEST/SERVICE/COIN etc
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@ -493,9 +514,46 @@ FCB PCB
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-------
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[to-do]
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System246 JAMMA(B) PCB
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----------------------
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[to-do]
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8908962701 (8908972701)
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|--------------------------------------------|
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|74HC132A J5 J6 J7 LA4705 |
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| 34161 |
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| J8 EPM7064 BA3121 |
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| 74F04 |
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|J4 VOLUME J2 J3 |
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|--| J1 JAMMA |-------------|
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|---------------------------|
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Notes:
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J1 - JAMMA connector
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J2 - 4-pin connector for stereo audio output
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J3 - 10-pin connector for extra buttons
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J4 - 6-pin power connector for 5V/12V/GND
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J5 - 15-pin VGA connector for RGB/Sync video signals
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J6 - Left/Right RCA Audio Jacks
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J7 - 20-pin connector for flat cable joining to System 246B/C & S256
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J8 - 6-pin connector for programming CPLD (not populated)
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EPM7064 - Altera MAX EPM7064STC100-10 CPLD labelled 'S246 J01B'
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BA3121 - Rohm BA3121 Ground Isolation Amplifier IC
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LA4705 - Sanyo LA4705 2-channel BTL Power Amplifier
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Connector J3 pinout Connector J2 pinout
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1 - GND 1 - Left + \
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2 - P2 Button 6 2 - Left - / Also wired to JAMMA audio output pins
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3 - P2 Button 5 3 - Right +
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4 - P2 Button 4 4 - Right -
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5 -
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6 - P1 Button 6
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7 - P1 Button 5
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8 - P1 Button 4
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9 -
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10- GND
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This I/O board works with all the games that require regular joysticks and buttons which run on System 246B/C and
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System 256.
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Drive/Feedback Board
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@ -542,7 +600,8 @@ Notes:
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MB3773 - Fujitsu MB3773 Power Supply Monitor with Watch Dog Timer and Reset (SOIC8)
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MB3771 - Fujitsu MB3771 System Reset IC (SOIC8)
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DIP42 - Unpopulated DIP42 socket for 27C4096 EPROM
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MB90242A - Fujitsu MB90242A 16-Bit CISC ROM-less F2MC-16F Family Microcontroller optimized for mechatronics control applications (TQFP80)
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MB90242A - Fujitsu MB90242A 16-Bit CISC ROM-less F2MC-16F Family Microcontroller optimized for mechatronics
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control applications (TQFP80)
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7815 - LM7815 15V voltage regulator
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J101 - 8 pin connector (purpose unknown)
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J102 - 3 pin connector input from potentiometer connected to the steering wheel mechanism
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@ -559,7 +618,8 @@ or if the drive/feedback board isn't connected (including the 110VAC input volta
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steering check will fail after a time-out period and the game will not continue further.
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Wangan Midnight doesn't test the potentiometer and will boot without it connected, but it does
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test for the presence of the feedback PCB.
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Note this same PCB (with a different ROM) is also used with Mario Kart on Triforce hardware.
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Note this same PCB (with a different ROM) is also used with Mario Kart on Triforce hardware and all of the Wangan
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Midnight Maximum Tune series up to Maximum Tune 3 DX.
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System 246B Main Board Layout
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