SCREEN_RAW_PARAMS for Combat School, nw

This commit is contained in:
angelosa 2016-09-12 16:00:23 +02:00
parent d8aa10fbc1
commit ebd70cd0e8
2 changed files with 16 additions and 6 deletions

View File

@ -339,6 +339,11 @@ WRITE8_MEMBER(combatsc_state::combatsc_portA_w)
/* unknown. always write 0 */
}
// causes scores to disappear during fire ranges, either sprite busy flag or screen frame number related
READ8_MEMBER(combatsc_state::unk_r)
{
return 0; //m_screen->frame_number() & 1;
}
/*************************************
*
@ -348,6 +353,7 @@ WRITE8_MEMBER(combatsc_state::combatsc_portA_w)
static ADDRESS_MAP_START( combatsc_map, AS_PROGRAM, 8, combatsc_state )
AM_RANGE(0x0000, 0x0007) AM_WRITE(combatsc_pf_control_w)
AM_RANGE(0x001f, 0x001f) AM_READ(unk_r)
AM_RANGE(0x0020, 0x005f) AM_READWRITE(combatsc_scrollram_r, combatsc_scrollram_w)
// AM_RANGE(0x0060, 0x00ff) AM_WRITEONLY /* RAM */
@ -361,7 +367,7 @@ static ADDRESS_MAP_START( combatsc_map, AS_PROGRAM, 8, combatsc_state )
AM_RANGE(0x0404, 0x0407) AM_READ(trackball_r) /* 1P & 2P controls / trackball */
AM_RANGE(0x0408, 0x0408) AM_WRITE(combatsc_coin_counter_w) /* coin counters */
AM_RANGE(0x040c, 0x040c) AM_WRITE(combatsc_vreg_w)
AM_RANGE(0x0410, 0x0410) AM_WRITE(combatsc_bankselect_w)
AM_RANGE(0x0410, 0x0410) AM_READNOP AM_WRITE(combatsc_bankselect_w) // read is clr a (discarded)
AM_RANGE(0x0414, 0x0414) AM_DEVWRITE("soundlatch", generic_latch_8_device, write)
AM_RANGE(0x0418, 0x0418) AM_WRITE(combatsc_sh_irqtrigger_w)
AM_RANGE(0x041c, 0x041c) AM_DEVWRITE("watchdog", watchdog_timer_device, reset_w) /* watchdog reset? */
@ -708,10 +714,11 @@ static MACHINE_CONFIG_START( combatsc, combatsc_state )
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
MCFG_SCREEN_SIZE(32*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
// MCFG_SCREEN_REFRESH_RATE(60)
// MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
// MCFG_SCREEN_SIZE(32*8, 32*8)
// MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
MCFG_SCREEN_RAW_PARAMS(XTAL_24MHz/3, 528, 0, 256, 256, 16, 240) // not accurate, assuming same to other Konami games (59.17)
MCFG_SCREEN_UPDATE_DRIVER(combatsc_state, screen_update_combatsc)
MCFG_SCREEN_PALETTE("palette")

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@ -22,6 +22,7 @@ public:
m_k007121_2(*this, "k007121_2"),
m_upd7759(*this, "upd"),
m_msm5205(*this, "msm5205"),
m_screen(*this, "screen"),
m_gfxdecode(*this, "gfxdecode"),
m_palette(*this, "palette"),
m_soundlatch(*this, "soundlatch"),
@ -62,10 +63,11 @@ public:
optional_device<k007121_device> m_k007121_2;
optional_device<upd7759_device> m_upd7759;
optional_device<msm5205_device> m_msm5205;
required_device<screen_device> m_screen;
required_device<gfxdecode_device> m_gfxdecode;
required_device<palette_device> m_palette;
required_device<generic_latch_8_device> m_soundlatch;
optional_ioport_array<4> m_track_ports;
DECLARE_WRITE8_MEMBER(combatsc_vreg_w);
@ -79,6 +81,7 @@ public:
DECLARE_READ8_MEMBER(trackball_r);
DECLARE_WRITE8_MEMBER(protection_w);
DECLARE_READ8_MEMBER(protection_r);
DECLARE_READ8_MEMBER(unk_r);
DECLARE_WRITE8_MEMBER(protection_clock_w);
DECLARE_WRITE8_MEMBER(combatsc_sh_irqtrigger_w);
DECLARE_READ8_MEMBER(combatsc_video_r);