saitek_stratos: added leds and chessboard (nw)

This commit is contained in:
hap 2019-07-16 22:46:48 +02:00
parent 3b7fdf1d6c
commit f1eb546264
2 changed files with 543 additions and 35 deletions

View File

@ -1,27 +1,46 @@
// license:BSD-3-Clause
// copyright-holders:Olivier Galibert
// copyright-holders:Olivier Galibert, hap
/***************************************************************************
Saitek/Scisys Kasparov Stratos Chess Computer
Scisys Kasparov Stratos Chess Computer
TODO:
- add LCD (7x7 screen + 6 7segs)
- add Turbo King/Corona (same hardware family)
- add endgame rom (softwarelist?)
- clean up driver
- does nvram work? maybe both ram chips battery-backed
- add soft power off with STOP button(writes 0 to control_w), power-on with GO button
***************************************************************************/
#include "emu.h"
#include "cpu/m6502/m65c02.h"
#include "machine/nvram.h"
#include "machine/timer.h"
#include "machine/sensorboard.h"
#include "sound/dac.h"
#include "sound/volt_reg.h"
#include "speaker.h"
#include "video/pwm.h"
#include "screen.h"
// internal artwork
#include "saitek_stratos.lh" // clickable
class stratos_state : public driver_device
{
public:
stratos_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag)
, maincpu(*this, "maincpu")
, nvram(*this, "nvram")
, bank_8000(*this, "bank_8000")
, bank_4000(*this, "bank_4000")
, nvram_bank(*this, "nvram_bank")
stratos_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
maincpu(*this, "maincpu"),
nvram(*this, "nvram"),
bank_8000(*this, "bank_8000"),
bank_4000(*this, "bank_4000"),
nvram_bank(*this, "nvram_bank"),
m_board(*this, "board"),
m_display(*this, "display"),
m_dac(*this, "dac"),
m_inputs(*this, "IN.%u", 0)
{ }
void stratos(machine_config &config);
@ -38,14 +57,13 @@ private:
DECLARE_READ8_MEMBER(lcd_r);
DECLARE_WRITE8_MEMBER(lcd_w);
TIMER_DEVICE_CALLBACK_MEMBER(irq_timer);
uint32_t screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
void stratos_mem(address_map &map);
std::unique_ptr<uint8_t[]> nvram_data;
uint8_t control, led_latch_control;
uint32_t individual_leds;
uint32_t individual_leds, ind_leds;
uint8_t latch_AH_red, latch_AH_green, latch_18_red, latch_18_green;
void show_leds();
virtual void machine_reset() override;
@ -55,6 +73,12 @@ private:
required_memory_bank bank_8000;
required_memory_bank bank_4000;
required_memory_bank nvram_bank;
required_device<sensorboard_device> m_board;
required_device<pwm_display_device> m_display;
required_device<dac_bit_interface> m_dac;
required_ioport_array<8> m_inputs;
bool m_lcd_busy;
};
void stratos_state::init_stratos()
@ -62,8 +86,8 @@ void stratos_state::init_stratos()
nvram_data = std::make_unique<uint8_t[]>(0x2000);
nvram->set_base(nvram_data.get(), 0x2000);
bank_8000 ->configure_entries(0, 4, memregion("roms_8000")->base(), 0x8000);
bank_4000 ->configure_entries(0, 4, memregion("roms_4000")->base(), 0x4000);
bank_8000 ->configure_entries(0, 2, memregion("roms_8000")->base(), 0x8000);
bank_4000 ->configure_entries(0, 2, memregion("roms_4000")->base(), 0x4000);
nvram_bank->configure_entries(0, 2, nvram_data.get(), 0x1000);
}
@ -112,18 +136,17 @@ void stratos_state::show_leds()
}
logerror("leds R:%s -- G:%s (%s)\n", str_red, str_green, machine().describe_context());
}
TIMER_DEVICE_CALLBACK_MEMBER(stratos_state::irq_timer)
{
maincpu->set_input_line(M65C02_IRQ_LINE, HOLD_LINE);
m_display->matrix_partial(0, 4, ~led_latch_control >> 4 & 0xf, 1 << (led_latch_control & 0xf), false);
m_display->matrix_partial(4, 2, 1 << (control >> 5 & 1), (~ind_leds & 0xff) | (~control << 6 & 0x100));
}
uint32_t stratos_state::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
static bool nmi=false;
if(machine().input().code_pressed(KEYCODE_W)) {
if(machine().input().code_pressed(KEYCODE_F1)) {
if(!nmi) {
maincpu->pulse_input_line(M65C02_NMI_LINE, attotime::zero);
nmi = true;
@ -137,6 +160,7 @@ uint32_t stratos_state::screen_update(screen_device &screen, bitmap_rgb32 &bitma
WRITE8_MEMBER(stratos_state::p2000_w)
{
m_dac->write(0);
led_latch_control = data;
if(!(data & 0x10))
@ -154,16 +178,24 @@ WRITE8_MEMBER(stratos_state::p2000_w)
READ8_MEMBER(stratos_state::p2200_r)
{
logerror("p2200_r (%s)\n", machine().describe_context());
//printf("%X ",led_latch_control&0xf);
return ~m_board->read_file(led_latch_control & 0xf);
return machine().rand();
return 0;
}
WRITE8_MEMBER(stratos_state::p2200_w)
{
m_dac->write(1);
logerror("p2200_w %02x -> %02x (%s)\n", data, data^0xff, machine().describe_context());
}
WRITE8_MEMBER(stratos_state::p2400_w)
{
ind_leds = data;
if(control & 0x20) {
individual_leds = individual_leds & 0x100ff;
individual_leds |= (data ^ 0xff) << 8;
@ -175,6 +207,8 @@ WRITE8_MEMBER(stratos_state::p2400_w)
if(!(control & 0x04))
individual_leds |= 0x10000;
}
show_leds();
}
READ8_MEMBER(stratos_state::control_r)
@ -287,7 +321,29 @@ READ8_MEMBER(stratos_state::control_r)
// (20) = difficulty level
logerror("control_r (%s)\n", machine().describe_context());
return xx ? 0x20 : 0x00;
u8 data = 0;
//printf("%X ",led_latch_control&0xf);
//printf("%X ",ind_leds);
u8 sel = led_latch_control & 0xf;
if (sel == 8)
{
// lcd busy flag?
data = m_lcd_busy ? 0x20: 0;
m_lcd_busy = false;
}
if (sel < 8)
data |= m_inputs[sel]->read() << 5;
return data;
//return xx ? 0x20 : 0x00;
//return 0;
//return 0xe0;
}
WRITE8_MEMBER(stratos_state::control_w)
@ -295,19 +351,22 @@ WRITE8_MEMBER(stratos_state::control_w)
logerror("control_w %02x bank %d (%s)\n", data, data & 3, machine().describe_context());
control = data;
bank_8000->set_entry(data & 3);
bank_4000->set_entry(data & 3);
bank_8000->set_entry(data & 1);
bank_4000->set_entry(data >> 1 & 1); // ?
nvram_bank->set_entry((data >> 1) & 1);
show_leds();
}
READ8_MEMBER(stratos_state::lcd_r)
{
return 0x00;
return 0;
}
WRITE8_MEMBER(stratos_state::lcd_w)
{
m_lcd_busy = true;
// 08 0b - 00?
// 04 06 - 05
// 02 0d - 07
@ -347,33 +406,87 @@ void stratos_state::stratos_mem(address_map &map)
}
static INPUT_PORTS_START( stratos )
PORT_START("IN.0")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1)
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) // level
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3)
PORT_START("IN.1")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) // sound
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) // stop?
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) // new game?
PORT_START("IN.2")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) // rook
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) // pawn
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_9) // bishop
PORT_START("IN.3")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Q) // queen
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) // knight
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) // king
PORT_START("IN.4")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) // play
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) // tab/color
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) // -
PORT_START("IN.5")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_U) // +
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I)
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_O)
PORT_START("IN.6")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A)
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) // info
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D)
PORT_START("IN.7")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F)
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G)
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) // normal
INPUT_PORTS_END
void stratos_state::stratos(machine_config &config)
{
M65C02(config, maincpu, 5670000);
/* basic machine hardware */
M65C02(config, maincpu, 5.67_MHz_XTAL);
maincpu->set_addrmap(AS_PROGRAM, &stratos_state::stratos_mem);
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_LCD));
screen.set_refresh_hz(50);
screen.set_size(240, 64);
screen.set_visarea(0, 239, 0, 63);
screen.set_screen_update(FUNC(stratos_state::screen_update));
TIMER(config, "irq").configure_periodic(FUNC(stratos_state::irq_timer), attotime::from_hz(1000));
maincpu->set_periodic_int(FUNC(stratos_state::irq0_line_hold), attotime::from_hz(1024));
NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
SENSORBOARD(config, m_board).set_type(sensorboard_device::BUTTONS);
m_board->init_cb().set(m_board, FUNC(sensorboard_device::preset_chess));
m_board->set_delay(attotime::from_msec(100));
/* video hardware */
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_LCD));
screen.set_refresh_hz(50);
screen.set_size(7, 7);
screen.set_visarea_full();
screen.set_screen_update(FUNC(stratos_state::screen_update));
PWM_DISPLAY(config, m_display).set_size(4+2, 8+1);
m_display->set_bri_levels(0.05);
m_display->set_bri_maximum(0.5);
config.set_default_layout(layout_saitek_stratos);
/* sound hardware */
SPEAKER(config, "speaker").front_center();
DAC_1BIT(config, m_dac).add_route(ALL_OUTPUTS, "speaker", 0.25);
VOLTAGE_REGULATOR(config, "vref").add_route(0, "dac", 1.0, DAC_VREF_POS_INPUT);
}
ROM_START( stratos )
ROM_REGION(0x20000, "roms_8000", 0)
ROM_REGION(0x10000, "roms_8000", 0)
ROM_LOAD("w1_728m_u3.u3", 0x0000, 0x8000, CRC(b58a7256) SHA1(75b3a3a65f4ca8d52aa5b17a06319bff59d9014f))
ROM_LOAD("bw1_918n_u4.u4", 0x8000, 0x8000, CRC(cb0de631) SHA1(f78d40213be21775966cbc832d64acd9b73de632))
ROM_FILL(0x10000, 0x10000, 0xff)
ROM_REGION(0x10000, "roms_4000", 0)
ROM_FILL(0x00000, 0x10000, 0xff)
ROM_END
/* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */
CONS( 1986, stratos, 0, 0, stratos, stratos, stratos_state, init_stratos, "SciSys", "Kasparov Stratos", MACHINE_NOT_WORKING | MACHINE_NO_SOUND)
CONS( 1986, stratos, 0, 0, stratos, stratos, stratos_state, init_stratos, "SciSys", "Kasparov Stratos", MACHINE_NOT_WORKING | MACHINE_CLICKABLE_ARTWORK )

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@ -0,0 +1,395 @@
<?xml version="1.0"?>
<mamelayout version="2">
<!-- define elements -->
<element name="ledo">
<rect><color red="0.1" green="0.1" blue="0.1" /></rect>
</element>
<element name="ledr" defstate="0">
<rect state="0"><color red="0" green="0" blue="0" /></rect>
<rect state="1"><color red="1" green="0" blue="0" /></rect>
</element>
<element name="ledg" defstate="0">
<rect state="0"><color red="0" green="0" blue="0" /></rect>
<rect state="1"><color red="0" green="1" blue="0" /></rect>
</element>
<!-- sb board -->
<element name="cblack"><rect><color red="0.41" green="0.4" blue="0.39" /></rect></element>
<element name="cwhite"><rect><color red="0.81" green="0.8" blue="0.79" /></rect></element>
<element name="hlbb" defstate="0">
<text string=" "><bounds x="0" y="0" width="1" height="1" /></text>
<disk state="1">
<bounds x="0.12" y="0.12" width="0.76" height="0.76" />
<color red="0" green="0" blue="0" />
</disk>
</element>
<element name="piece" defstate="0">
<image file="chess/wp.png" state="1"/>
<image file="chess/wn.png" state="2"/>
<image file="chess/wb.png" state="3"/>
<image file="chess/wr.png" state="4"/>
<image file="chess/wq.png" state="5"/>
<image file="chess/wk.png" state="6"/>
<image file="chess/bp.png" state="7"/>
<image file="chess/bn.png" state="8"/>
<image file="chess/bb.png" state="9"/>
<image file="chess/br.png" state="10"/>
<image file="chess/bq.png" state="11"/>
<image file="chess/bk.png" state="12"/>
<!-- selected pieces -->
<image file="chess/wp.png" state="13"><color alpha="0.5" /></image>
<image file="chess/wn.png" state="14"><color alpha="0.5" /></image>
<image file="chess/wb.png" state="15"><color alpha="0.5" /></image>
<image file="chess/wr.png" state="16"><color alpha="0.5" /></image>
<image file="chess/wq.png" state="17"><color alpha="0.5" /></image>
<image file="chess/wk.png" state="18"><color alpha="0.5" /></image>
<image file="chess/bp.png" state="19"><color alpha="0.5" /></image>
<image file="chess/bn.png" state="20"><color alpha="0.5" /></image>
<image file="chess/bb.png" state="21"><color alpha="0.5" /></image>
<image file="chess/br.png" state="22"><color alpha="0.5" /></image>
<image file="chess/bq.png" state="23"><color alpha="0.5" /></image>
<image file="chess/bk.png" state="24"><color alpha="0.5" /></image>
</element>
<group name="sb_board">
<bounds x="0" y="0" width="80" height="80" />
<!-- squares (avoid seams) -->
<bezel element="cwhite"><bounds x="0" y="0" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="10" y="0" width="11" height="11" /></bezel>
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<!-- sensors, pieces -->
<repeat count="8">
<param name="y" start="0" increment="10" />
<param name="i" start="8" increment="-1" />
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
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<bezel name="piece_c~i~" element="piece"><bounds x="20" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_d~i~" element="piece"><bounds x="30" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_e~i~" element="piece"><bounds x="40" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_f~i~" element="piece"><bounds x="50" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_g~i~" element="piece"><bounds x="60" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_h~i~" element="piece"><bounds x="70" y="~y~" width="10" height="10" /></bezel>
</repeat>
</group>
<!-- sb ui -->
<element name="hlub" defstate="0">
<rect state="1"><color red="0" green="0" blue="0" /></rect>
</element>
<element name="text_uit1"><text string="S.BOARD"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uit2"><text string="INTERFACE"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uib1"><text string="BOARD:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uib2">
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
<text string="RESET"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uib3">
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
<text string="CLEAR"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uis1"><text string="SPAWN:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uih1"><text string="HAND:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uih2">
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
<text string="REMOVE"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu1"><text string="UNDO:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uiu2a">
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
<text string=" &lt;&lt;"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu2b">
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
<text string=" &lt; "><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu2c">
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
<text string=" &gt;"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu2d">
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
<text string=" &gt;&gt;"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu3a" defstate="0">
<simplecounter maxstate="999" digits="1" align="2">
<color red="0.81" green="0.8" blue="0.79" />
</simplecounter>
</element>
<element name="text_uiu3b"><text string="/"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uiu3c" defstate="0">
<simplecounter maxstate="999" digits="1" align="1">
<color red="0.81" green="0.8" blue="0.79" />
</simplecounter>
</element>
<group name="sb_ui">
<bounds x="0" y="0" width="10" height="80" />
<bezel element="cblack"><bounds x="0" y="0" width="10" height="1" /></bezel>
<bezel element="cblack"><bounds x="0" y="7" width="10" height="1" /></bezel>
<bezel element="cblack"><bounds x="0" y="79" width="10" height="1" /></bezel>
<bezel element="text_uit1"><bounds x="0" y="2" width="10" height="2" /></bezel>
<bezel element="text_uit2"><bounds x="0" y="4" width="10" height="2" /></bezel>
<!-- board -->
<bezel element="text_uib1"><bounds x="0" y="9" width="10" height="2" /></bezel>
<bezel element="cwhite"><bounds x="1" y="11.5" width="8" height="2.5" /></bezel>
<bezel element="cwhite"><bounds x="1" y="15" width="8" height="2.5" /></bezel>
<bezel element="text_uib2"><bounds x="1.5" y="11.75" width="7" height="2" /></bezel>
<bezel element="text_uib3"><bounds x="1.5" y="15.25" width="7" height="2" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x200"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x100"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></bezel>
<!-- spawn -->
<bezel element="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></bezel>
<bezel element="cwhite"><bounds x="1" y="23" width="8" height="12" /></bezel>
<bezel element="cwhite"><bounds x="1" y="36" width="8" height="12" /></bezel>
<bezel name="piece_ui1" element="piece"><bounds x="1" y="23" width="4" height="4" /></bezel>
<bezel name="piece_ui2" element="piece"><bounds x="1" y="27" width="4" height="4" /></bezel>
<bezel name="piece_ui3" element="piece"><bounds x="1" y="31" width="4" height="4" /></bezel>
<bezel name="piece_ui4" element="piece"><bounds x="5" y="23" width="4" height="4" /></bezel>
<bezel name="piece_ui5" element="piece"><bounds x="5" y="27" width="4" height="4" /></bezel>
<bezel name="piece_ui6" element="piece"><bounds x="5" y="31" width="4" height="4" /></bezel>
<bezel name="piece_ui7" element="piece"><bounds x="1" y="36" width="4" height="4" /></bezel>
<bezel name="piece_ui8" element="piece"><bounds x="1" y="40" width="4" height="4" /></bezel>
<bezel name="piece_ui9" element="piece"><bounds x="1" y="44" width="4" height="4" /></bezel>
<bezel name="piece_ui10" element="piece"><bounds x="5" y="36" width="4" height="4" /></bezel>
<bezel name="piece_ui11" element="piece"><bounds x="5" y="40" width="4" height="4" /></bezel>
<bezel name="piece_ui12" element="piece"><bounds x="5" y="44" width="4" height="4" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0001"><bounds x="1" y="23" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0002"><bounds x="1" y="27" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0004"><bounds x="1" y="31" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0008"><bounds x="5" y="23" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0010"><bounds x="5" y="27" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0020"><bounds x="5" y="31" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0040"><bounds x="1" y="36" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0080"><bounds x="1" y="40" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0100"><bounds x="1" y="44" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0200"><bounds x="5" y="36" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0400"><bounds x="5" y="40" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0800"><bounds x="5" y="44" width="4" height="4" /><color alpha="0.25" /></bezel>
<!-- hand -->
<bezel element="text_uih1"><bounds x="0" y="51" width="10" height="2" /></bezel>
<bezel element="cblack"><bounds x="1" y="53.5" width="8" height="6" /></bezel>
<bezel name="piece_ui0" element="piece"><bounds x="2" y="53.5" width="6" height="6" /></bezel>
<bezel element="cwhite"><bounds x="1" y="60.5" width="8" height="2.5" /></bezel>
<bezel element="text_uih2"><bounds x="1.5" y="60.75" width="7" height="2" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x08"><bounds x="1" y="60.5" width="8" height="2.5" /><color alpha="0.25" /></bezel>
<!-- undo -->
<bezel element="text_uiu1"><bounds x="0" y="66" width="10" height="2" /></bezel>
<bezel element="cwhite"><bounds x="1" y="68.5" width="1.7" height="6" /></bezel>
<bezel element="cwhite"><bounds x="3.1" y="68.5" width="1.7" height="6" /></bezel>
<bezel element="cwhite"><bounds x="5.2" y="68.5" width="1.7" height="6" /></bezel>
<bezel element="cwhite"><bounds x="7.3" y="68.5" width="1.7" height="6" /></bezel>
<bezel element="text_uiu2a"><bounds x="1" y="69.5" width="1.7" height="4" /></bezel>
<bezel element="text_uiu2b"><bounds x="3.1" y="69.5" width="1.7" height="4" /></bezel>
<bezel element="text_uiu2c"><bounds x="5.2" y="69.5" width="1.7" height="4" /></bezel>
<bezel element="text_uiu2d"><bounds x="7.3" y="69.5" width="1.7" height="4" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x10"><bounds x="1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x20"><bounds x="3.1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x40"><bounds x="5.2" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
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<bezel name="count_ui0" element="text_uiu3a"><bounds x="0" y="75" width="4" height="2" /></bezel>
<bezel name="count_ui1" element="text_uiu3c"><bounds x="6" y="75" width="4" height="2" /></bezel>
<bezel element="text_uiu3b"><bounds x="4" y="75" width="2" height="2" /></bezel>
</group>
<!-- build screen -->
<view name="Internal Layout">
<bounds left="-5" right="110" top="5" bottom="95" />
<screen tag="screen"><bounds x="0" y="0" width="10" height="10" /></screen>
<element ref="ledo"><bounds x="8" y="14" width="1" height="2" /></element>
<element ref="ledo"><bounds x="8" y="24" width="1" height="2" /></element>
<element ref="ledo"><bounds x="8" y="34" width="1" height="2" /></element>
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<group ref="sb_ui"><bounds x="-4" y="10" width="10" height="80" /></group>
</view>
</mamelayout>