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https://github.com/holub/mame
synced 2025-04-16 13:34:55 +03:00
Merged s8a.cpp into s8.cpp
This commit is contained in:
parent
9b06514f1c
commit
f32b43a5bf
@ -4662,7 +4662,6 @@ files {
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MAME_DIR .. "src/mame/drivers/s6.cpp",
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MAME_DIR .. "src/mame/drivers/s7.cpp",
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MAME_DIR .. "src/mame/drivers/s8.cpp",
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MAME_DIR .. "src/mame/drivers/s8a.cpp",
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MAME_DIR .. "src/mame/drivers/s9.cpp",
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MAME_DIR .. "src/mame/drivers/sam.cpp",
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MAME_DIR .. "src/mame/drivers/sleic.cpp",
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@ -1102,7 +1102,6 @@ s4.cpp
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s6.cpp
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s7.cpp
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s8.cpp
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s8a.cpp
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s9.cpp
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safarir.cpp
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sam.cpp
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@ -4,9 +4,8 @@
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PINBALL
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Williams System 8
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These are not true pinballs in the normal sense, but are unusual novelty
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machines. Unfortunately they were mostly cancelled before production could
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begin.
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These are not true pinballs in the normal sense, but are unusual novelty machines.
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Unfortunately they were mostly cancelled before production could begin.
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Differences to system 7:
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- PIA at 0x2200 removed
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@ -23,9 +22,12 @@ Games:
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The first time run, the display will show the model number. Press F3 to clear this.
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Pennant Fever is a baseball game where you aim for targets at the top of the
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playfield, and the players advance towards a home run. There are no bumpers
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or other 'usual' pinball items. 1 or 2 players.
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PENNANT FEVER
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=============
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This is a baseball game where you aim for targets at the top of the playfield, and the
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players advance towards a home run. There are no bumpers or other 'usual' pinball
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items. 1 or 2 players.
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Buttons: Pitch (Fast, Curve, Change Up), Bat.
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How to play:
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- Insert coin (credits shows in innings)
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@ -42,15 +44,42 @@ Pennant Fever is a baseball game where you aim for targets at the top of the
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- After 3 Innings, it's game over.
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- Match digit appears in Outs digit.
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Gridiron, a conversion kit for Pennant Fever. Didn't get past the prototype stage.
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The display shows Player 1 and 2 (3 digits each), Possessions and Downs (2 digits each).
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Still Crazy, also only a prototype. See s8a.cpp for more.
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GRIDIRON
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========
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A conversion kit for Pennant Fever. Didn't get past the prototype stage. The display shows
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Player 1 and 2 (3 digits each), Possessions and Downs (2 digits each).
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Break Street, another failed novelty, not much is known about it. Seems it
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features a break-dancing toy and a spinning disk.
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Arena, a one-off prototype table model, similar idea to the system-7 Defender.
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STILL CRAZY
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===========
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IMDB shows the number as 534, however both the game and the manual say 543. The
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undumped System 10 game 4-in-1 (Pigskin/Poker/Willy at the Bat/Willy's Cup) also
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was assigned number 543.
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A novelty game where the playfield is completely vertical. It has 4 flippers and the
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idea is to get the ball up to the alcohol 'still' before the 'revenuers' do. The
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idea didn't catch on, and the game was not officially released. 1 player.
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The display shows Score and Batch. There is no credit display.
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If the number of batches exceeds 9, the 'hidden digit' will show the tens.
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You cannot get more than 99 batches.
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The score only has 5 digits, but the game stores the 100,000 digit internally.
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How to play: Press 5, press 1, press Z. Add points by pressing F,G,H,J. Press J
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a number of times to increment the batches. To end the game, hit X until the siren
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is heard. If you scored > 99999 points, the high score will show 99999.
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BREAK STREET
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============
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Another failed novelty, not much is known about it. Seems it features a break-dancing
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toy and a spinning disk.
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ARENA
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=====
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A one-off prototype table model, similar idea to the system-7 Defender.
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Status:
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- Playable
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@ -64,11 +93,13 @@ ToDo:
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#include "machine/genpin.h"
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#include "cpu/m6800/m6800.h"
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#include "audio/williams.h"
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#include "machine/6821pia.h"
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#include "sound/dac.h"
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#include "speaker.h"
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#include "s8.lh"
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#include "s8pfevr.lh"
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#include "s8scrzy.lh"
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namespace {
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@ -85,12 +116,16 @@ public:
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, m_pia24(*this, "pia24")
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, m_pia28(*this, "pia28")
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, m_pia30(*this, "pia30")
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, m_s9sound(*this, "s9sound")
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, m_io_keyboard(*this, "X%d", 0U)
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, m_digits(*this, "digit%d", 0U)
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, m_io_outputs(*this, "out%d", 0U)
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{ }
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void s8(machine_config &config);
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void pfevr(machine_config &config);
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void scrzy(machine_config &config);
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void psound(machine_config &config);
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DECLARE_INPUT_CHANGED_MEMBER(main_nmi);
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DECLARE_INPUT_CHANGED_MEMBER(audio_nmi);
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@ -108,6 +143,7 @@ private:
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void lamp1_w(u8 data);
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void sol2_w(u8 data) { for (u8 i = 0; i < 8; i++) m_io_outputs[8U+i] = BIT(data, i); }; // solenoids 8-15
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void sol3_w(u8 data); // solenoids 0-7
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void scrzy_sol3_w(u8 data); // solenoids 0-7
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void sound_w(u8 data);
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u8 switch_r();
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void switch_w(u8 data);
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@ -121,6 +157,7 @@ private:
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void audio_map(address_map &map);
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void main_map(address_map &map);
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void scrzy_map(address_map &map);
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u8 m_sound_data = 0U;
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u8 m_strobe = 0U;
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@ -130,12 +167,13 @@ private:
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emu_timer* m_irq_timer = nullptr;
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static const device_timer_id TIMER_IRQ = 0;
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required_device<m6802_cpu_device> m_maincpu;
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required_device<cpu_device> m_audiocpu;
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required_device<pia6821_device> m_pias;
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optional_device<cpu_device> m_audiocpu;
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optional_device<pia6821_device> m_pias;
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required_device<pia6821_device> m_pia21;
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required_device<pia6821_device> m_pia24;
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required_device<pia6821_device> m_pia28;
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required_device<pia6821_device> m_pia30;
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optional_device<williams_s9_sound_device> m_s9sound;
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required_ioport_array<8> m_io_keyboard;
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output_finder<61> m_digits;
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output_finder<86> m_io_outputs; // 22 solenoids + 64 lamps
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@ -150,7 +188,14 @@ void s8_state::main_map(address_map &map)
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map(0x2400, 0x2403).rw(m_pia24, FUNC(pia6821_device::read), FUNC(pia6821_device::write)); // lamps
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map(0x2800, 0x2803).rw(m_pia28, FUNC(pia6821_device::read), FUNC(pia6821_device::write)); // display
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map(0x3000, 0x3003).rw(m_pia30, FUNC(pia6821_device::read), FUNC(pia6821_device::write)); // inputs
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map(0x5000, 0x7fff).rom().region("maincpu", 0);
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map(0x4000, 0x7fff).rom().region("maincpu", 0);
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}
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void s8_state::scrzy_map(address_map &map)
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{
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main_map(map);
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map.global_mask(0x7fff);
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map(0x2200, 0x2200).w(FUNC(s8_state::scrzy_sol3_w)); // solenoids
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}
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void s8_state::audio_map(address_map &map)
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@ -160,7 +205,7 @@ void s8_state::audio_map(address_map &map)
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map(0xc000, 0xffff).rom().region("audiocpu", 0);
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}
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static INPUT_PORTS_START( s8 )
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static INPUT_PORTS_START( pfevr )
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PORT_START("X0")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_NAME("Plumb Tilt") // 3 touches before it tilts
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt")
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@ -207,6 +252,40 @@ static INPUT_PORTS_START( s8 )
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Up/Down") PORT_CODE(KEYCODE_2_PAD) PORT_TOGGLE
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INPUT_PORTS_END
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static INPUT_PORTS_START( scrzy )
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PORT_START("X0")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START )
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("Top L Flip") // INP04
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("Bot L Flip") // INP05
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("Top R Flip") // INP06
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("Bot R Flip") // INP07
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("Low L Drain") // INP08
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PORT_START("X1")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("Lower Ramp Limit") // INP09 game mechanics are ready to start
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("Top Drain") // INP10
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("Middle R Drain") //INP11
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("Level 1") // INP12
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("Level 2") // INP13
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("Level 3") // INP14
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("Level 4") // INP15
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Upper Ramp Limit") // INP16 revenuers have reached the still
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PORT_START("X2")
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PORT_START("X3")
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PORT_START("X4")
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PORT_START("X5")
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PORT_START("X6")
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PORT_START("X7")
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PORT_START("DIAGS")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Main Diag") PORT_CODE(KEYCODE_0_PAD) PORT_CHANGED_MEMBER(DEVICE_SELF, s8_state, main_nmi, 1)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Advance") PORT_CODE(KEYCODE_1_PAD)
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Up/Down") PORT_CODE(KEYCODE_2_PAD) PORT_TOGGLE
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INPUT_PORTS_END
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INPUT_CHANGED_MEMBER( s8_state::main_nmi )
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{
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// Diagnostic button sends a pulse to NMI pin
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@ -230,6 +309,15 @@ void s8_state::sol3_w(u8 data)
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m_io_outputs[i] = BIT(data, i);
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}
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void s8_state::scrzy_sol3_w(u8 data)
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{
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if (data==0x0a)
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m_samples->start(0, 7); // mechanical drum when you have 2 or more batches
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for (u8 i = 0; i < 8; i++)
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m_io_outputs[i] = BIT(data, i);
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}
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void s8_state::sound_w(u8 data)
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{
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m_sound_data = data;
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@ -244,7 +332,8 @@ READ_LINE_MEMBER( s8_state::pia21_ca1_r )
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WRITE_LINE_MEMBER( s8_state::pia21_ca2_w )
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{
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// sound ns
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m_pias->ca1_w(state);
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if (m_pias)
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m_pias->ca1_w(state);
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}
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void s8_state::lamp0_w(u8 data)
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@ -342,7 +431,6 @@ void s8_state::device_timer(emu_timer &timer, device_timer_id id, int param)
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void s8_state::machine_start()
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{
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genpin_class::machine_start();
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m_io_outputs.resolve();
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m_digits.resolve();
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@ -350,7 +438,8 @@ void s8_state::machine_start()
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save_item(NAME(m_row));
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save_item(NAME(m_data_ok));
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save_item(NAME(m_lamp_data));
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save_item(NAME(m_sound_data));
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if (m_pias)
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save_item(NAME(m_sound_data));
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m_irq_timer = timer_alloc(TIMER_IRQ);
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m_irq_timer->adjust(attotime::from_ticks(980,1e6),1);
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@ -358,11 +447,27 @@ void s8_state::machine_start()
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void s8_state::machine_reset()
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{
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genpin_class::machine_reset();
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for (u8 i = 0; i < m_io_outputs.size(); i++)
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m_io_outputs[i] = 0;
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}
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// Pennant Fever sound card has PIA at a custom address
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void s8_state::psound(machine_config &config)
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{
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M6808(config, m_audiocpu, XTAL(4'000'000));
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m_audiocpu->set_addrmap(AS_PROGRAM, &s8_state::audio_map);
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SPEAKER(config, "speaker").front_center();
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MC1408(config, "dac", 0).add_route(ALL_OUTPUTS, "speaker", 0.5);
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PIA6821(config, m_pias, 0);
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m_pias->readpa_handler().set(FUNC(s8_state::sound_r));
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m_pias->set_port_a_input_overrides_output_mask(0xff);
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m_pias->writepb_handler().set("dac", FUNC(dac_byte_interface::data_w));
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m_pias->irqa_handler().set_inputline("audiocpu", M6808_IRQ_LINE);
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m_pias->irqb_handler().set_inputline("audiocpu", M6808_IRQ_LINE);
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}
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void s8_state::s8(machine_config &config)
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{
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/* basic machine hardware */
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@ -370,9 +475,6 @@ void s8_state::s8(machine_config &config)
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m_maincpu->set_ram_enable(false);
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m_maincpu->set_addrmap(AS_PROGRAM, &s8_state::main_map);
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/* Video */
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config.set_default_layout(layout_s8);
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/* Sound */
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genpin_audio(config);
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@ -411,45 +513,72 @@ void s8_state::s8(machine_config &config)
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m_pia30->irqb_handler().set(FUNC(s8_state::pia_irq));
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NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
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}
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void s8_state::pfevr(machine_config &config)
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{
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s8(config);
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/* Video */
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config.set_default_layout(layout_s8pfevr);
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/* Add the soundcard */
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M6808(config, m_audiocpu, XTAL(4'000'000));
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m_audiocpu->set_addrmap(AS_PROGRAM, &s8_state::audio_map);
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SPEAKER(config, "speaker").front_center();
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MC1408(config, "dac", 0).add_route(ALL_OUTPUTS, "speaker", 0.5);
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PIA6821(config, m_pias, 0);
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m_pias->readpa_handler().set(FUNC(s8_state::sound_r));
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m_pias->set_port_a_input_overrides_output_mask(0xff);
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m_pias->writepb_handler().set("dac", FUNC(dac_byte_interface::data_w));
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m_pias->irqa_handler().set_inputline("audiocpu", M6808_IRQ_LINE);
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m_pias->irqb_handler().set_inputline("audiocpu", M6808_IRQ_LINE);
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psound(config);
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}
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void s8_state::scrzy(machine_config &config)
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{
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s8(config);
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m_maincpu->set_addrmap(AS_PROGRAM, &s8_state::scrzy_map);
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/* Video */
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config.set_default_layout(layout_s8scrzy);
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m_pia21->writepa_handler().set("s9sound", FUNC(williams_s9_sound_device::write));
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m_pia21->ca2_handler().set("s9sound", FUNC(williams_s9_sound_device::strobe));
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/* Add the soundcard */
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SPEAKER(config, "mono").front_center();
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WILLIAMS_S9_SOUND(config, m_s9sound, 0).add_route(ALL_OUTPUTS, "mono", 1.0);
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}
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/*------------------------------
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/ Pennant Fever (#526) 05/1984
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/-------------------------------*/
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ROM_START(pfevr_l2)
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ROM_REGION(0x3000, "maincpu", ROMREGION_ERASEFF)
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ROM_LOAD("pf-rom1.u19", 0x0000, 0x1000, CRC(00be42bd) SHA1(72ca21c96e3ffa3c43499165f3339b669c8e94a5))
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ROM_LOAD("pf-rom2.u20", 0x1000, 0x2000, CRC(7b101534) SHA1(21e886d5872104d71bb528b9affb12230268597a))
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ROM_REGION(0x4000, "maincpu", ROMREGION_ERASEFF)
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ROM_LOAD("pf-rom1.u19", 0x1000, 0x1000, CRC(00be42bd) SHA1(72ca21c96e3ffa3c43499165f3339b669c8e94a5))
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ROM_LOAD("pf-rom2.u20", 0x2000, 0x2000, CRC(7b101534) SHA1(21e886d5872104d71bb528b9affb12230268597a))
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ROM_REGION(0x4000, "audiocpu", ROMREGION_ERASEFF)
|
||||
ROM_LOAD("cpu_u49.128", 0x0000, 0x4000, CRC(b0161712) SHA1(5850f1f1f11e3ac9b9629cff2b26c4ad32436b55))
|
||||
ROM_END
|
||||
|
||||
ROM_START(pfevr_p3)
|
||||
ROM_REGION(0x3000, "maincpu", ROMREGION_ERASEFF)
|
||||
ROM_LOAD("cpu_u19.732", 0x0000, 0x1000, CRC(03796c6d) SHA1(38c95fcce9d0f357a74f041f0df006b9c6f6efc7))
|
||||
ROM_LOAD("cpu_u20.764", 0x1000, 0x2000, CRC(3a3acb39) SHA1(7844cc30a9486f718a556850fc9cef3be82f26b7))
|
||||
ROM_REGION(0x4000, "maincpu", ROMREGION_ERASEFF)
|
||||
ROM_LOAD("cpu_u19.732", 0x1000, 0x1000, CRC(03796c6d) SHA1(38c95fcce9d0f357a74f041f0df006b9c6f6efc7))
|
||||
ROM_LOAD("cpu_u20.764", 0x2000, 0x2000, CRC(3a3acb39) SHA1(7844cc30a9486f718a556850fc9cef3be82f26b7))
|
||||
|
||||
ROM_REGION(0x4000, "audiocpu", ROMREGION_ERASEFF)
|
||||
ROM_LOAD("cpu_u49.128", 0x0000, 0x4000, CRC(b0161712) SHA1(5850f1f1f11e3ac9b9629cff2b26c4ad32436b55))
|
||||
ROM_END
|
||||
|
||||
/*----------------------------
|
||||
/ Still Crazy (#543) 06/1984
|
||||
/-----------------------------*/
|
||||
ROM_START(scrzy_l1)
|
||||
ROM_REGION(0x4000, "maincpu", ROMREGION_ERASEFF)
|
||||
ROM_LOAD("ic20.bin", 0x2000, 0x2000, CRC(b0df42e6) SHA1(bb10268d7b820d1de0c20e1b79aba558badd072b) )
|
||||
|
||||
ROM_REGION(0x8000, "s9sound:audiocpu", ROMREGION_ERASEFF)
|
||||
// 1st and 2nd halves are identical
|
||||
ROM_LOAD("ic49.bin", 0x4000, 0x4000, CRC(bcc8ccc4) SHA1(2312f9cc4f5a2dadfbfa61d13c31bb5838adf152) )
|
||||
ROM_END
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
|
||||
GAME(1984, pfevr_l2, 0, s8, s8, s8_state, empty_init, ROT0, "Williams", "Pennant Fever (L-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
|
||||
GAME(1984, pfevr_p3, pfevr_l2, s8, s8, s8_state, empty_init, ROT0, "Williams", "Pennant Fever (P-3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
|
||||
GAME(1984, pfevr_l2, 0, pfevr, pfevr, s8_state, empty_init, ROT0, "Williams", "Pennant Fever (L-2)", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE )
|
||||
GAME(1984, pfevr_p3, pfevr_l2, pfevr, pfevr, s8_state, empty_init, ROT0, "Williams", "Pennant Fever (P-3)", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE )
|
||||
GAME(1984, scrzy_l1, 0, scrzy, scrzy, s8_state, empty_init, ROT0, "Williams", "Still Crazy", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE )
|
||||
|
@ -1,353 +0,0 @@
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Robbbert
|
||||
/***********************************************************************************
|
||||
|
||||
PINBALL
|
||||
Williams System 8: Still Crazy (#543)
|
||||
|
||||
The first time run, the display will show the model number. Press F3 to clear this.
|
||||
|
||||
IMDB shows the number as 534, however both the game and the manual say 543. The
|
||||
undumped System 10 game 4-in-1 (Pigskin/Poker/Willy at the Bat/Willy's Cup) also
|
||||
was assigned number 543.
|
||||
|
||||
A novelty game where the playfield is completely vertical. It has 4 flippers and the
|
||||
idea is to get the ball up to the alcohol 'still' before the 'revenuers' do. The
|
||||
idea didn't catch on, and the game was not officially released. 1 player.
|
||||
The display shows Score and Batch. There is no credit display.
|
||||
If the number of batches exceeds 9, the 'hidden digit' will show the tens.
|
||||
You cannot get more than 99 batches.
|
||||
The score only has 5 digits, but the game stores the 100,000 digit internally.
|
||||
|
||||
How to play: Press 5, press 1, press Z. Add points by pressing F,G,H,J. Press J
|
||||
a number of times to increment the batches. To end the game, hit X until the siren
|
||||
is heard. If you scored > 99999 points, the high score will show 99999.
|
||||
|
||||
Status:
|
||||
- Playable
|
||||
|
||||
ToDo:
|
||||
- Nothing
|
||||
|
||||
************************************************************************************/
|
||||
|
||||
#include "emu.h"
|
||||
#include "machine/genpin.h"
|
||||
|
||||
#include "cpu/m6800/m6800.h"
|
||||
#include "audio/williams.h"
|
||||
#include "machine/6821pia.h"
|
||||
#include "speaker.h"
|
||||
|
||||
#include "s8a.lh"
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
class s8a_state : public genpin_class
|
||||
{
|
||||
public:
|
||||
s8a_state(const machine_config &mconfig, device_type type, const char *tag)
|
||||
: genpin_class(mconfig, type, tag)
|
||||
, m_maincpu(*this, "maincpu")
|
||||
, m_s9sound(*this, "s9sound")
|
||||
, m_pia21(*this, "pia21")
|
||||
, m_pia24(*this, "pia24")
|
||||
, m_pia28(*this, "pia28")
|
||||
, m_pia30(*this, "pia30")
|
||||
, m_io_keyboard(*this, "X%d", 0U)
|
||||
, m_digits(*this, "digit%d", 0U)
|
||||
, m_io_outputs(*this, "out%d", 0U)
|
||||
{ }
|
||||
|
||||
void s8a(machine_config &config);
|
||||
|
||||
DECLARE_INPUT_CHANGED_MEMBER(main_nmi);
|
||||
|
||||
protected:
|
||||
virtual void machine_start() override;
|
||||
virtual void machine_reset() override;
|
||||
virtual void device_timer(emu_timer &timer, device_timer_id id, int param) override;
|
||||
|
||||
private:
|
||||
void dig0_w(u8 data);
|
||||
void dig1_w(u8 data);
|
||||
void lamp0_w(u8 data);
|
||||
void lamp1_w(u8 data);
|
||||
void sol2_w(u8 data) { for (u8 i = 0; i < 8; i++) m_io_outputs[8U+i] = BIT(data, i); }; // solenoids 8-15
|
||||
void sol3_w(u8 data); // solenoids 0-7
|
||||
u8 switch_r();
|
||||
void switch_w(u8 data);
|
||||
DECLARE_READ_LINE_MEMBER(pia21_ca1_r);
|
||||
DECLARE_WRITE_LINE_MEMBER(pia21_cb2_w) { } // enable solenoids
|
||||
DECLARE_WRITE_LINE_MEMBER(pia24_cb2_w) { m_io_outputs[16] = state; } // not used
|
||||
DECLARE_WRITE_LINE_MEMBER(pia28_ca2_w) { } // comma3&4 (not used)
|
||||
DECLARE_WRITE_LINE_MEMBER(pia28_cb2_w) { } // comma1&2 (not used)
|
||||
DECLARE_WRITE_LINE_MEMBER(pia_irq);
|
||||
|
||||
void main_map(address_map &map);
|
||||
|
||||
u8 m_strobe = 0;
|
||||
u8 m_row = 0;
|
||||
bool m_data_ok = false;
|
||||
u8 m_lamp_data = 0;
|
||||
emu_timer* m_irq_timer = nullptr;
|
||||
static const device_timer_id TIMER_IRQ = 0;
|
||||
required_device<m6802_cpu_device> m_maincpu;
|
||||
required_device<williams_s9_sound_device> m_s9sound;
|
||||
required_device<pia6821_device> m_pia21;
|
||||
required_device<pia6821_device> m_pia24;
|
||||
required_device<pia6821_device> m_pia28;
|
||||
required_device<pia6821_device> m_pia30;
|
||||
required_ioport_array<8> m_io_keyboard;
|
||||
output_finder<61> m_digits;
|
||||
output_finder<86> m_io_outputs; // 22 solenoids + 64 lamps
|
||||
};
|
||||
|
||||
void s8a_state::main_map(address_map &map)
|
||||
{
|
||||
map.global_mask(0x7fff);
|
||||
map(0x0000, 0x07ff).ram().share("nvram");
|
||||
map(0x2100, 0x2103).rw(m_pia21, FUNC(pia6821_device::read), FUNC(pia6821_device::write)); // sound+solenoids
|
||||
map(0x2200, 0x2200).w(FUNC(s8a_state::sol3_w)); // solenoids
|
||||
map(0x2400, 0x2403).rw(m_pia24, FUNC(pia6821_device::read), FUNC(pia6821_device::write)); // lamps
|
||||
map(0x2800, 0x2803).rw(m_pia28, FUNC(pia6821_device::read), FUNC(pia6821_device::write)); // display
|
||||
map(0x3000, 0x3003).rw(m_pia30, FUNC(pia6821_device::read), FUNC(pia6821_device::write)); // inputs
|
||||
map(0x6000, 0x7fff).rom().region("maincpu", 0);
|
||||
}
|
||||
|
||||
static INPUT_PORTS_START( s8a )
|
||||
PORT_START("X0")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt")
|
||||
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
|
||||
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START )
|
||||
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("Top L Flip") // INP04
|
||||
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("Bot L Flip") // INP05
|
||||
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("Top R Flip") // INP06
|
||||
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("Bot R Flip") // INP07
|
||||
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("Low L Drain") // INP08
|
||||
|
||||
PORT_START("X1")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("Lower Ramp Limit") // INP09 game mechanics are ready to start
|
||||
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("Top Drain") // INP10
|
||||
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("Middle R Drain") //INP11
|
||||
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("Level 1") // INP12
|
||||
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("Level 2") // INP13
|
||||
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("Level 3") // INP14
|
||||
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("Level 4") // INP15
|
||||
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Upper Ramp Limit") // INP16 revenuers have reached the still
|
||||
|
||||
PORT_START("X2")
|
||||
PORT_START("X3")
|
||||
PORT_START("X4")
|
||||
PORT_START("X5")
|
||||
PORT_START("X6")
|
||||
PORT_START("X7")
|
||||
|
||||
PORT_START("DIAGS")
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Main Diag") PORT_CODE(KEYCODE_0_PAD) PORT_CHANGED_MEMBER(DEVICE_SELF, s8a_state, main_nmi, 1)
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Advance") PORT_CODE(KEYCODE_1_PAD)
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Up/Down") PORT_CODE(KEYCODE_2_PAD) PORT_TOGGLE
|
||||
INPUT_PORTS_END
|
||||
|
||||
INPUT_CHANGED_MEMBER( s8a_state::main_nmi )
|
||||
{
|
||||
// Diagnostic button sends a pulse to NMI pin
|
||||
if (newval==CLEAR_LINE)
|
||||
m_maincpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero);
|
||||
}
|
||||
|
||||
void s8a_state::sol3_w(u8 data)
|
||||
{
|
||||
if (data==0x0a)
|
||||
m_samples->start(0, 7); // mechanical drum when you have 2 or more batches
|
||||
|
||||
for (u8 i = 0; i < 8; i++)
|
||||
m_io_outputs[i] = BIT(data, i);
|
||||
}
|
||||
|
||||
READ_LINE_MEMBER( s8a_state::pia21_ca1_r )
|
||||
{
|
||||
// sound busy
|
||||
return 1;
|
||||
}
|
||||
|
||||
void s8a_state::lamp0_w(u8 data)
|
||||
{
|
||||
m_lamp_data = data ^ 0xff;
|
||||
}
|
||||
|
||||
void s8a_state::lamp1_w(u8 data)
|
||||
{
|
||||
// find out which row is active
|
||||
for (u8 i = 0; i < 8; i++)
|
||||
if (BIT(data, i))
|
||||
for (u8 j = 0; j < 8; j++)
|
||||
m_io_outputs[22U+i*8U+j] = BIT(m_lamp_data, j);
|
||||
}
|
||||
|
||||
void s8a_state::dig0_w(u8 data)
|
||||
{
|
||||
static const u8 patterns[16] = { 0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7c, 0x07, 0x7f, 0x67, 0x58, 0x4c, 0x62, 0x69, 0x78, 0 }; // 7447
|
||||
data &= 0x7f;
|
||||
m_strobe = data & 15;
|
||||
m_data_ok = true;
|
||||
m_digits[60] = patterns[data>>4]; // diag digit
|
||||
}
|
||||
|
||||
void s8a_state::dig1_w(u8 data)
|
||||
{
|
||||
static const u8 patterns[16] = { 0x3f,0x06,0x5b,0x4f,0x66,0x6d,0x7d,0x07,0x7f,0x6f,0,0,0,0,0,0 }; // MC14543
|
||||
if (m_data_ok)
|
||||
{
|
||||
m_digits[m_strobe+16] = patterns[data&15];
|
||||
m_digits[m_strobe] = patterns[data>>4];
|
||||
}
|
||||
m_data_ok = false;
|
||||
}
|
||||
|
||||
u8 s8a_state::switch_r()
|
||||
{
|
||||
u8 data = 0;
|
||||
// there's hardware for 8 rows, but machine uses 2
|
||||
for (u8 i = 0; i < 2; i++)
|
||||
if (BIT(m_row, i))
|
||||
data |= m_io_keyboard[i]->read();
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
void s8a_state::switch_w(u8 data)
|
||||
{
|
||||
m_row = data;
|
||||
}
|
||||
|
||||
WRITE_LINE_MEMBER( s8a_state::pia_irq )
|
||||
{
|
||||
if(state == CLEAR_LINE)
|
||||
{
|
||||
// restart IRQ timer
|
||||
m_irq_timer->adjust(attotime::from_ticks(980,1e6),1);
|
||||
}
|
||||
else
|
||||
{
|
||||
// disable IRQ timer while other IRQs are being handled
|
||||
// (counter is reset every 32 cycles while a PIA IRQ is handled)
|
||||
m_irq_timer->adjust(attotime::zero);
|
||||
}
|
||||
}
|
||||
|
||||
void s8a_state::device_timer(emu_timer &timer, device_timer_id id, int param)
|
||||
{
|
||||
switch(id)
|
||||
{
|
||||
case TIMER_IRQ:
|
||||
if(param == 1)
|
||||
{
|
||||
m_maincpu->set_input_line(M6802_IRQ_LINE, ASSERT_LINE);
|
||||
m_irq_timer->adjust(attotime::from_ticks(32,1e6),0);
|
||||
m_pia28->ca1_w(BIT(ioport("DIAGS")->read(), 2)); // Advance
|
||||
m_pia28->cb1_w(BIT(ioport("DIAGS")->read(), 3)); // Up/Down
|
||||
}
|
||||
else
|
||||
{
|
||||
m_maincpu->set_input_line(M6802_IRQ_LINE, CLEAR_LINE);
|
||||
m_irq_timer->adjust(attotime::from_ticks(980,1e6),1);
|
||||
m_pia28->ca1_w(1);
|
||||
m_pia28->cb1_w(1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void s8a_state::machine_start()
|
||||
{
|
||||
genpin_class::machine_start();
|
||||
m_io_outputs.resolve();
|
||||
m_digits.resolve();
|
||||
|
||||
save_item(NAME(m_strobe));
|
||||
save_item(NAME(m_row));
|
||||
save_item(NAME(m_data_ok));
|
||||
save_item(NAME(m_lamp_data));
|
||||
|
||||
m_irq_timer = timer_alloc(TIMER_IRQ);
|
||||
m_irq_timer->adjust(attotime::from_ticks(980,1e6),1);
|
||||
}
|
||||
|
||||
void s8a_state::machine_reset()
|
||||
{
|
||||
genpin_class::machine_reset();
|
||||
for (u8 i = 0; i < m_io_outputs.size(); i++)
|
||||
m_io_outputs[i] = 0;
|
||||
}
|
||||
|
||||
void s8a_state::s8a(machine_config &config)
|
||||
{
|
||||
/* basic machine hardware */
|
||||
M6802(config, m_maincpu, XTAL(4'000'000));
|
||||
m_maincpu->set_ram_enable(false);
|
||||
m_maincpu->set_addrmap(AS_PROGRAM, &s8a_state::main_map);
|
||||
|
||||
/* Video */
|
||||
config.set_default_layout(layout_s8a);
|
||||
|
||||
/* Sound */
|
||||
genpin_audio(config);
|
||||
|
||||
/* Devices */
|
||||
PIA6821(config, m_pia21, 0);
|
||||
m_pia21->set_port_a_input_overrides_output_mask(0xff);
|
||||
m_pia21->readca1_handler().set(FUNC(s8a_state::pia21_ca1_r));
|
||||
m_pia21->writepa_handler().set("s9sound", FUNC(williams_s9_sound_device::write));
|
||||
m_pia21->writepb_handler().set(FUNC(s8a_state::sol2_w));
|
||||
m_pia21->ca2_handler().set("s9sound", FUNC(williams_s9_sound_device::strobe));
|
||||
m_pia21->cb2_handler().set(FUNC(s8a_state::pia21_cb2_w));
|
||||
m_pia21->irqa_handler().set(FUNC(s8a_state::pia_irq));
|
||||
m_pia21->irqb_handler().set(FUNC(s8a_state::pia_irq));
|
||||
|
||||
PIA6821(config, m_pia24, 0);
|
||||
m_pia24->writepa_handler().set(FUNC(s8a_state::lamp0_w));
|
||||
m_pia24->writepb_handler().set(FUNC(s8a_state::lamp1_w));
|
||||
m_pia24->cb2_handler().set(FUNC(s8a_state::pia24_cb2_w));
|
||||
m_pia24->irqa_handler().set(FUNC(s8a_state::pia_irq));
|
||||
m_pia24->irqb_handler().set(FUNC(s8a_state::pia_irq));
|
||||
|
||||
PIA6821(config, m_pia28, 0);
|
||||
m_pia28->writepa_handler().set(FUNC(s8a_state::dig0_w));
|
||||
m_pia28->writepb_handler().set(FUNC(s8a_state::dig1_w));
|
||||
m_pia28->ca2_handler().set(FUNC(s8a_state::pia28_ca2_w));
|
||||
m_pia28->cb2_handler().set(FUNC(s8a_state::pia28_cb2_w));
|
||||
m_pia28->irqa_handler().set(FUNC(s8a_state::pia_irq));
|
||||
m_pia28->irqb_handler().set(FUNC(s8a_state::pia_irq));
|
||||
|
||||
PIA6821(config, m_pia30, 0);
|
||||
m_pia30->readpa_handler().set(FUNC(s8a_state::switch_r));
|
||||
m_pia30->set_port_a_input_overrides_output_mask(0xff);
|
||||
m_pia30->writepb_handler().set(FUNC(s8a_state::switch_w));
|
||||
m_pia30->irqa_handler().set(FUNC(s8a_state::pia_irq));
|
||||
m_pia30->irqb_handler().set(FUNC(s8a_state::pia_irq));
|
||||
|
||||
NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
|
||||
|
||||
/* Add the soundcard */
|
||||
SPEAKER(config, "mono").front_center();
|
||||
WILLIAMS_S9_SOUND(config, m_s9sound, 0).add_route(ALL_OUTPUTS, "mono", 1.0);
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------
|
||||
/ Still Crazy (#543) 06/1984
|
||||
/-----------------------------*/
|
||||
ROM_START(scrzy_l1)
|
||||
ROM_REGION(0x2000, "maincpu", ROMREGION_ERASEFF)
|
||||
ROM_LOAD("ic20.bin", 0x0000, 0x2000, CRC(b0df42e6) SHA1(bb10268d7b820d1de0c20e1b79aba558badd072b) )
|
||||
|
||||
ROM_REGION(0x8000, "s9sound:audiocpu", ROMREGION_ERASEFF)
|
||||
// 1st and 2nd halves are identical
|
||||
ROM_LOAD("ic49.bin", 0x4000, 0x4000, CRC(bcc8ccc4) SHA1(2312f9cc4f5a2dadfbfa61d13c31bb5838adf152) )
|
||||
ROM_END
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
GAME( 1984, scrzy_l1, 0, s8a, s8a, s8a_state, empty_init, ROT0, "Williams", "Still Crazy", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
|
@ -37103,8 +37103,6 @@ wrlok_l3 //
|
||||
@source:s8.cpp
|
||||
pfevr_l2 //
|
||||
pfevr_p3 //
|
||||
|
||||
@source:s8a.cpp
|
||||
scrzy_l1 //
|
||||
|
||||
@source:s9.cpp
|
||||
|
Loading…
Reference in New Issue
Block a user