mirror of
https://github.com/holub/mame
synced 2025-06-11 07:14:07 +03:00
Re-format
This commit is contained in:
parent
06f9239ca4
commit
f338b29b02
@ -1,10 +1,10 @@
|
|||||||
/***************************************************************************/
|
/***************************************************************************************************************************
|
||||||
/* */
|
|
||||||
/* 053252 */
|
|
||||||
/* */
|
|
||||||
/***************************************************************************/
|
|
||||||
|
|
||||||
/*
|
Konami 053252 chip emulation, codenamed "CCU"
|
||||||
|
|
||||||
|
device emulation by Angelo Salese, based off notes by Olivier Galibert
|
||||||
|
|
||||||
|
============================================================================================================================
|
||||||
|
|
||||||
left res = current in game, right res = computed
|
left res = current in game, right res = computed
|
||||||
|
|
||||||
@ -48,7 +48,9 @@ TODO:
|
|||||||
- xexex sets up 0x20 as the VC? default value?
|
- xexex sets up 0x20 as the VC? default value?
|
||||||
- xexex layers are offsetted if you try to use the CCU
|
- xexex layers are offsetted if you try to use the CCU
|
||||||
- understand how to interpret the back / front porch values, and remove the offset x/y hack
|
- understand how to interpret the back / front porch values, and remove the offset x/y hack
|
||||||
*/
|
|
||||||
|
***************************************************************************************************************************/
|
||||||
|
|
||||||
|
|
||||||
#include "emu.h"
|
#include "emu.h"
|
||||||
#include "k053252.h"
|
#include "k053252.h"
|
||||||
|
Loading…
Reference in New Issue
Block a user