- gei.cpp: document how to clear remaining credits [Brian Troha]

- model2.cpp: fill in Rail Chase 2's Sega ID & ROM board info [Brian Troha]

- model3.cpp: add Spikeout security module number and correct game ID & ROM board ID for Virtua Striker 2 Ver98 Step2 [Brian Troha]

- system1.cpp: add Sega game ID to SWAT [Brian Troha]
This commit is contained in:
Ivan Vangelista 2022-03-04 18:06:05 +01:00
parent 7cea1be0e1
commit f4315e61aa
4 changed files with 9 additions and 4 deletions

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@ -1360,6 +1360,11 @@ Alt set included BONE in place of SPRD & a newer SLOT
These board sets may also be known as the V116 (or V16)
sets as the alt set also included that name on the labels
To clear remaining credits:
Press STAND, DEAL and 3rd DISCARD buttons at the same time.
Hold all 3 buttons down for 5 seconds. The screen will
turn RED indicating a successful "CLEAR" occurrred
****************************************************/
ROM_START( gs4002 )

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@ -5259,7 +5259,7 @@ ROM_START( waverunr ) /* Wave Runner Revision A (Japan), Model 2C, Sega Game ID#
ROM_LOAD16_WORD_SWAP("mpr-19296.34", 0x0400000, 0x400000, CRC(b4b9faff) SHA1(3a258e0f7c642d043cbab5f94dfe69fac8561e93) )
ROM_END
ROM_START( rchase2 ) /* Rail Chase 2 Revision A, Model 2B. Sega game ID# 833-11809 */
ROM_START( rchase2 ) /* Rail Chase 2 Revision A, Model 2B. Sega game ID# 833-11809 RAIL CHASE2, ROM board ID# 834-11866 */
ROM_REGION( 0x200000, "maincpu", 0 ) // i960 program
ROM_LOAD32_WORD("epr-18045a.15", 0x000000, 0x080000, CRC(bfca0314) SHA1(9eb0f2cdab8c10fda9edc0ddc439263af3903cdc) )
ROM_LOAD32_WORD("epr-18046a.16", 0x000002, 0x080000, CRC(0b8d3074) SHA1(fee8436399fb97ad5b8357b81e69bd5c27af1dde) )

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@ -3365,7 +3365,7 @@ ROM_START( vs215o ) /* Step 1.5, original release.. might even be for Step 1.0??
ROM_FILL( 0x000000, 0x800000, 0x0000 )
ROM_END
ROM_START( vs298 ) /* Step 2.0, Sega ID# 833-13346, ROM board ID# 834-13347 */
ROM_START( vs298 ) /* Step 2.0, Sega ID# 833-13496, ROM board ID# 834-13497 VS2 VER98 STEP2 */
ROM_REGION64_BE( 0x8800000, "user1", 0 ) /* program + data ROMs */
// CROM
ROM_LOAD64_WORD_SWAP( "epr-20917.17", 0x400006, 0x100000, CRC(c3bbb270) SHA1(16b2342031ff72408f2290e775df5c8aa344c2e4) )
@ -5519,7 +5519,7 @@ ROM_START( fvipers2o ) /* Step 2.0 */
ROM_PARAMETER( ":315_5881:key", "29260e96" )
ROM_END
ROM_START( spikeout ) /* Step 2.1, Sega game ID# is 833-13592, ROM board ID# 834-13593 SPK */
ROM_START( spikeout ) /* Step 2.1, Sega game ID# is 833-13592, ROM board ID# 834-13593 SPK, Security board ID# 837-13584-COM */
ROM_REGION64_BE( 0x8800000, "user1", 0 ) /* program + data ROMs */
// CROM
ROM_LOAD64_WORD_SWAP( "epr-21214c.17", 0x000006, 0x200000, CRC(8dc0a85c) SHA1(c75088fd0594964a4ed78b80a2585d3d89c85464) )

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@ -2894,7 +2894,7 @@ ROM_START( mrvikingj )
ROM_END
ROM_START( swat )
ROM_START( swat ) /* Sega game ID# 834-5388 SWAT */
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "epr5807b.129", 0x0000, 0x2000, CRC(93db9c9f) SHA1(56e9d9a33f04b4d5971c0db24cc8719a52e64678) ) /* encrypted */
ROM_LOAD( "epr-5808.130", 0x2000, 0x2000, CRC(67116665) SHA1(e8aa72f2835d38367be5e8a9313e51b64f452ee7) ) /* encrypted */