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deco_mlc.cpp: worked around hangs in acchi
astrof.cpp: corrected year for asterion cps1bl_5205.cpp: sf2ceb4 manufacturer is Playmark
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@ -1433,7 +1433,7 @@ GAME( 1979, astroff, astrof, astrof, astrof, astrof_state, empty_init,
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GAME( 1979, abattle, astrof, abattle, abattle, astrof_state, init_abattle, ROT90, "bootleg? (Sidam)", "Astro Battle (set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1979, abattle2, astrof, abattle, abattle, astrof_state, init_abattle, ROT90, "bootleg? (Sidam)", "Astro Battle (set 2)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1979, afire, astrof, abattle, abattle, astrof_state, init_afire, ROT90, "bootleg (Rene Pierre)", "Astro Fire", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1979, asterion, astrof, abattle, abattle, astrof_state, init_abattle, ROT90, "bootleg? (Olympia)", "Asterion", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1980, asterion, astrof, abattle, abattle, astrof_state, init_abattle, ROT90, "bootleg? (Olympia)", "Asterion", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1979, acombat, astrof, abattle, abattle, astrof_state, init_afire, ROT90, "bootleg", "Astro Combat (newer, CB)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1979, acombato, astrof, abattle, abattle, astrof_state, init_afire, ROT90, "bootleg", "Astro Combat (older, PZ)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1979, acombat3, astrof, abattle, abattle, astrof_state, init_acombat3, ROT90, "bootleg (Proel)", "Astro Combat (unencrypted)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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@ -1351,10 +1351,10 @@ GAME( 1991, knightsb3, knights, knightsb, knights, captcommb2_state,
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GAME( 1992, sf2b, sf2, sf2b, sf2mdt, cps1bl_5205_state, init_sf2b, ROT0, "bootleg (Playmark)", "Street Fighter II: The World Warrior (bootleg, set 1)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // 910204 ETC
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GAME( 1992, sf2b2, sf2, sf2b, sf2mdt, cps1bl_5205_state, init_sf2mdtb, ROT0, "bootleg", "Street Fighter II: The World Warrior (bootleg, set 2)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // 910204 ETC
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GAME( 1992, sf2ceb, sf2ce, sf2mdt, sf2mdt, cps1bl_5205_state, init_sf2mdta, ROT0, "bootleg (Playmark)", "Street Fighter II': Champion Edition (Playmark bootleg)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // 920313 ETC
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GAME( 1992, sf2ceb, sf2ce, sf2mdt, sf2mdt, cps1bl_5205_state, init_sf2mdta, ROT0, "bootleg (Playmark)", "Street Fighter II': Champion Edition (Playmark bootleg, set 1)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // 920313 ETC
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GAME( 1992, sf2ceb2, sf2ce, sf2mdt, sf2mdt, cps1bl_5205_state, init_sf2mdtb, ROT0, "bootleg", "Street Fighter II': Champion Edition (bootleg, set 1)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // 920313 ETC
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GAME( 1992, sf2ceb3, sf2ce, sf2mdt, sf2mdt, cps1bl_5205_state, init_sf2mdtb, ROT0, "bootleg", "Street Fighter II': Champion Edition (bootleg, set 2)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // 920313 ETC
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GAME( 1992, sf2ceb4, sf2ce, sf2mdt, sf2mdt, cps1bl_5205_state, init_sf2mdtb, ROT0, "bootleg", "Street Fighter II': Champion Edition (bootleg, set 3)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // 920313 ETC
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GAME( 1992, sf2ceb4, sf2ce, sf2mdt, sf2mdt, cps1bl_5205_state, init_sf2mdtb, ROT0, "bootleg", "Street Fighter II': Champion Edition (Playmark bootleg, set 2)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // 920313 ETC
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GAME( 1992, sf2mdt, sf2ce, sf2mdt, sf2mdt, cps1bl_5205_state, init_sf2mdt, ROT0, "bootleg", "Street Fighter II': Magic Delta Turbo (bootleg, set 1)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // 920313 ETC
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GAME( 1992, sf2mdta, sf2ce, sf2mdt, sf2mdt, cps1bl_5205_state, init_sf2mdta, ROT0, "bootleg", "Street Fighter II': Magic Delta Turbo (bootleg, set 2)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // 920313 ETC
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@ -1039,6 +1039,7 @@ void deco_mlc_state::init_mlc()
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void deco_mlc_state::init_acchi() // sound ROMs don't appear to be scrambled
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{
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m_maincpu->set_clock_scale(2.0f); // avoids hangs in attract mode / end of round, see init_mlc()
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m_irqLevel = ARM_IRQ_LINE;
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deco156_decrypt(machine());
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}
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@ -1058,4 +1059,4 @@ GAME( 1996, skullfnga, skullfng, mlc_6bpp, mlc, deco_mlc_state, init_mlc, R
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GAME( 1996, hoops96, 0, mlc_5bpp, mlc, deco_mlc_state, init_mlc, ROT0, "Data East Corporation", "Hoops '96 (Europe/Asia 2.0)", MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1995, ddream95, hoops96, mlc_5bpp, mlc, deco_mlc_state, init_mlc, ROT0, "Data East Corporation", "Dunk Dream '95 (Japan 1.4, EAM)", MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1995, hoops95, hoops96, mlc_5bpp, mlc, deco_mlc_state, init_mlc, ROT0, "Data East Corporation", "Hoops (Europe/Asia 1.7)", MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1995, acchi, 0, acchi, mlc, deco_mlc_state, init_acchi, ROT0, "Data East Corporation", "Janken Game Acchi Muite Hoi! (Japan 1.3)", MACHINE_IMPERFECT_GRAPHICS ) // wrong GFX ROM loading / GFX decode
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GAME( 1995, acchi, 0, acchi, mlc, deco_mlc_state, init_acchi, ROT0, "Data East Corporation", "Janken Game Acchi Muite Hoi! (Japan 1.3)", MACHINE_IMPERFECT_GRAPHICS )
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